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Jennifer Bates


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#1
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  • Gender:Female
  • Location:Bradford, Yorkshire
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Jennifer Bates

Human Female Smart Hero 3

Representing Kashalla

Strength 11 (+0)
Dexterity 13 (+1)
Constitution 11 (+0)
Intelligence 18 (+4)
Wisdom 16 (+3)
Charisma 14 (+2)

Age 24
Size: Medium
Height: 5' 3"
Weight: 110 lb
Eyes: Blue
Hair: Blonde
Skin: Light
Talents:

Savant -- computer use
Savant -- technology

Total Hit Points: 13

Speed: 30 feet

Armor Class: 12 = 10 + 1 [class] +1 [dexterity]

Touch AC: 12
Flat-footed: 11

Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +1 = 1 [base]
Reflex save: +2 = 1 [base] +1 [dexterity]
Will save: +5 = 2 [base] +3 [wisdom]
Attack (handheld): +1 = 1 [base]
Attack (missile): +2 = 1 [base] +1 [dexterity]
Grapple check: +1 = 1 [base]
Reputation: +1 = 1 [base]

Action points: 17 (lifetime)

Light load: 38 lb. or less
Medium load: 39-76 lb.
Heavy load: 77-115 lb.
Lift over head: 115 lb.
Lift off ground: 230 lb.
Push or drag: 575 lb.


Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

Stun Gun [1d3 special, crit 20, 1 lb, one-handed, electricity]

Emergency Services (starting occupation)

Knowledge (earth and life sciences)
Treat Injury

Feats:

Creative
Educated (+2 on two knowledge skills) [please hand-edit]
Medical Expert
Simple Weapon Proficiency [free]
Surgery

Balance Dex* 1 = +1
Bluff Cha 2 = +2
Climb Str* 0 = +0
Computer Use Int 7 = +4 +3 [savant]
Concentration Con 0 = +0
Craft (Structural) Int 4 = +4
Craft (Visual Art) Int 4 = +4
Craft (Writing) Int 4 = +4
Decipher Script Int 7 = +4 +3
Diplomacy Cha 2 = +2
Disguise Cha 2 = +2
Drive Dex* 4 = +1 +3
Escape Artist Dex* 1 = +1
Forgery Int 4 = +4
Gamble Wis 3 = +3
Gather Information Cha 2 = +2
Hide Dex* 1 = +1
Intimidate Cha 2 = +2
Jump Str* 0 = +0
Knowledge (behavioral sciences) Int 10 = +4 +6
Knowledge (earth & life sciences) Int 11 = +4 +6 +1 [Emergency Services]
Knowledge (physical sciences) Int 7 = +4 +3
Knowledge (technology) Int 13 = +4 +6 +3 [savant]
Listen Wis 3 = +3
Move Silently Dex* 1 = +1
Navigate Int 4 = +4
Perform (Act) Cha 2 = +2
Perform (Dance) Cha 2 = +2
Perform (Keyboards) Cha 2 = +2
Perform (Percussion) Cha 2 = +2
Perform (Sing) Cha 2 = +2
Perform (Standup) Cha 2 = +2
Perform (String Inst.) Cha 2 = +2
Perform (Wind Inst.) Cha 2 = +2
Profession Wis 6 = +3 +3
Repair Int 10 = +4 +6
Research Int 10 = +4 +6
Ride Dex 1 = +1
Search Int 10 = +4 +6
Sense Motive Wis 6 = +3 +3
Spot Wis 6 = +3 +3
Survival Wis 3 = +3
Swim Str** 0 = +0
Treat Injury Wis 11 = +3 +6 +2 [medical expert]
* = check penalty for wearing armor

This character also has 6 ranks in Speak Languages.
This character also has 3 ranks in Read/Write Languages.
Know Behavioral Sciences >=5 ranks gives +2 on survival checks underground.
Know Earth & life sciences>=5 ranks gives +2 on survival checks above ground.
Search >=5 ranks gives +2 on survival checks while tracking.

Human

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Class HP rolled
Level 1: Smart Hero 6
Level 2: Smart Hero 3
Level 3: Smart Hero 4


Jennifer Bates's Equipment:


Jennifer Bates's Languages:
(assuming 1 rank = 1 language)
Spoken: Spanish, French, German, Japanese, urdu, English
Written: English, Japanese, German
(if english is given and another is needed - make it Cornish for both.)

Jennifer Bates's Allegiance(s):

If you are using the wealth system from the core rulebook, roll 2d4 and add +2 (Emergency Services).

More about Jennifer Bates:

Jennifer was born in Braunton, a small Village in north Devon, just outside Barnstaple. She studied hard at college and began training as a Doctor, however her wish to help people diverted her to the paramedic type position and was working her gap year as an ambulance assistant when the illness broke out. at first she was run off her feet daily trying to cope with the sheer mass of people who were pleading for help.
But hope turned to dispair as to manage the number of dying people a mass grave was dug on Saunton Sands just up the road from Braunton.
Once the power and radio went out, the last information she had heard was there was possibly a cure or vaccine somewhere up north so she began treking out towards Yorkshire,

Most of the journey was uneventful as most people by then were wary of strangers and gave her a wide berth.
A couple of times some lonely men tried to "persuade" Jenn to see them as potential mates to restart the human race, Luckily after the first one or two incidents she found a cattle prod style stun gun and managed to scrounge a set of rechargeable batteries and a small dynamo battery charger to keep it charged,

She almost ended up imprisoned near northhampton with a crazy group who had taken over the dive center at Stoney Stanton just off the A5, just as she was captured by them, another girl who had tried to escape and was caught was being made an example of infront of the rest of the captives.
She was put into the Compression chamber, and as they didnt use it that often there was plenty of diesel in the tank to keep it running, Compressed her to an equivalent depth of 40 meters, left her there for an hour, then opened the door. Jenn didn't need to watch as she listened to the screams to know that nitrogen had come out of solution in her blood, paralysing the extremities and causing excruciating pain, before a large enough bubble in the blood hit the heart killing her with a huge heart attack.
That night she and all the other girls overpowered the guards and escaped, She travelled for a while with another girl called Chloe, until she fell ill and had to be left behind at a small village hospital they discovered near Sheffield.
Now approaching Bradford she has no idea what lies ahead.





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