Name: Dean Conell
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 6
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Grapple check: +5 = 2 [base] +3 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gather Information Cha 6 = +3 +3
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Listen Wis 4 = +1 +3
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
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29 replies to this topic
#16
Posted 21 September 2008 - 10:10 AM
#17
Posted 02 October 2008 - 10:13 AM
Name: Dean Conell
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 6
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Grapple check: +5 = 2 [base] +3 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gather Information Cha 6 = +3 +3
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Listen Wis 4 = +1 +3
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 6
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Grapple check: +5 = 2 [base] +3 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gather Information Cha 6 = +3 +3
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Listen Wis 4 = +1 +3
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
#18
Posted 12 October 2008 - 02:44 PM
Name: Dean Conell
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 6
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Grapple check: +5 = 2 [base] +3 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 5= +1 +4
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 6= +2 +4
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 7= +3 +4
Read/Write Language
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 6
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Grapple check: +5 = 2 [base] +3 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 5= +1 +4
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 6= +2 +4
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 7= +3 +4
Read/Write Language
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
#19
Posted 03 November 2008 - 05:39 PM
Name: Dean Conell
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 10
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Grapple check: +5 = 2 [base] +3 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 5= +1 +4
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 6= +2 +4
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 7= +3 +4
Read/Write Language
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 10
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Grapple check: +5 = 2 [base] +3 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 5= +1 +4
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 6= +2 +4
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 7= +3 +4
Read/Write Language
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
#20
Posted 11 November 2008 - 08:55 PM
Name: Dean Conell
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 10
Speed: 20 feet
Armor Class: 12 = 10 [+2 AC] armor
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Grapple check: +5 = 2 [base] +3 [strength]
WEAPONS>
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] FULL clip in
ARMOUR>
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] X1
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 5= +1 +4
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 6= +2 +4
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 7= +3 +4
Read/Write Language
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
full set of clothes
£1.50
the notes on the shelf
a book on the shelf
1 bottle of water empty
bottle of knock out drops
Bone Saw [1d6, crit 18-20, 5 lb, one-handed, slashing/cutting]
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] X2 FULL clip in
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] FULL clip in
UZI CLIPS X2
Desert Clips X2
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] X1
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
phone logo **closing it and feeling hopeful.
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 10
Speed: 20 feet
Armor Class: 12 = 10 [+2 AC] armor
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Grapple check: +5 = 2 [base] +3 [strength]
WEAPONS>
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] FULL clip in
ARMOUR>
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] X1
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 5= +1 +4
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 6= +2 +4
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 7= +3 +4
Read/Write Language
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
full set of clothes
£1.50
the notes on the shelf
a book on the shelf
1 bottle of water empty
bottle of knock out drops
Bone Saw [1d6, crit 18-20, 5 lb, one-handed, slashing/cutting]
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] X2 FULL clip in
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] FULL clip in
UZI CLIPS X2
Desert Clips X2
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] X1
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
phone logo **closing it and feeling hopeful.
#21
Posted 01 December 2008 - 09:34 AM
Name: Dean Conell
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 10
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
WEAPONS>
Bone Saw [1d6, crit 18-20, 5 lb, one-handed, slashing/cutting]
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 5= +1 +4
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 6= +2 +4
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 7= +3 +4
Read/Write Language
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
phone logo **closing it and feeling hopeful.
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 10
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
WEAPONS>
Bone Saw [1d6, crit 18-20, 5 lb, one-handed, slashing/cutting]
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 5= +1 +4
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 6= +2 +4
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 7= +3 +4
Read/Write Language
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
phone logo **closing it and feeling hopeful.
#22
Posted 01 December 2008 - 05:07 PM
Name: Dean Conell
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 9
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
WEAPONS>
Bone Saw [1d6, crit 18-20, 5 lb, one-handed, slashing/cutting]
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 5= +1 +4
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 6= +2 +4
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 7= +3 +4
Read/Write Language
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
phone logo **closing it and feeling hopeful.
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 9
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
WEAPONS>
Bone Saw [1d6, crit 18-20, 5 lb, one-handed, slashing/cutting]
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 5= +1 +4
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 6= +2 +4
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 7= +3 +4
Read/Write Language
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
phone logo **closing it and feeling hopeful.
#23
Posted 04 December 2008 - 11:31 AM
Name: Dean Conell
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 9
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
WEAPONS>
Bone Saw [1d6, crit 18-20, 5 lb, one-handed, slashing/cutting]
ARMOUR>
(starting occupation)
FEATS>
Armor Proficiency (light)
Lightning Reflexes
Simple Weapon Proficiency [free]
Personal Firearms Proficiency
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 5= +1 +4
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 6= +2 +4
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 7= +3 +4
Read/Write Language
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
phone logo **closing it and feeling hopeful.
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 9
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
WEAPONS>
Bone Saw [1d6, crit 18-20, 5 lb, one-handed, slashing/cutting]
ARMOUR>
(starting occupation)
FEATS>
Armor Proficiency (light)
Lightning Reflexes
Simple Weapon Proficiency [free]
Personal Firearms Proficiency
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 5= +1 +4
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 6= +2 +4
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 7= +3 +4
Read/Write Language
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
phone logo **closing it and feeling hopeful.
#24
Posted 06 December 2008 - 12:37 PM
Name: Dean Conell
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 9
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
WEAPONS>
Bone Saw [1d6, crit 18-20, 5 lb, one-handed, slashing/cutting]
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] X2 FULL clip in
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] FULL clip in
UZI CLIPS X2
Desert Clips X2
ARMOUR>
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] X1
(starting occupation)
FEATS>
Armor Proficiency (light)
Lightning Reflexes
Simple Weapon Proficiency [free]
Personal Firearms Proficiency
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 5= +1 +4
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 6= +2 +4
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 7= +3 +4
Read/Write Language
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
phone logo **closing it and feeling hopeful.
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 9
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
WEAPONS>
Bone Saw [1d6, crit 18-20, 5 lb, one-handed, slashing/cutting]
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] X2 FULL clip in
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] FULL clip in
UZI CLIPS X2
Desert Clips X2
ARMOUR>
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] X1
(starting occupation)
FEATS>
Armor Proficiency (light)
Lightning Reflexes
Simple Weapon Proficiency [free]
Personal Firearms Proficiency
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 5= +1 +4
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 6= +2 +4
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 7= +3 +4
Read/Write Language
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
phone logo **closing it and feeling hopeful.
#25
Posted 15 December 2008 - 02:54 PM
Name: Dean Conell
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 9
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
WEAPONS>
Bone Saw [1d6, crit 18-20, 5 lb, one-handed, slashing/cutting]
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] X2 FULL clip in
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] FULL clip in
UZI CLIPS X2
Desert Clips X2
ARMOUR>
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] X1
(starting occupation)
FEATS>
Armor Proficiency (light)
Lightning Reflexes
Simple Weapon Proficiency [free]
Personal Firearms Proficiency
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 5= +1 +4
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 6= +2 +4
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 7= +3 +4
Read/Write Language
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
phone logo **closing it and feeling hopeful.
adjusting armour Michele Sage your self and brian are putting on body armour. others are behind you out of sight.
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
Total Hit Points: 9
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +5 = 2 [base] +3 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
WEAPONS>
Bone Saw [1d6, crit 18-20, 5 lb, one-handed, slashing/cutting]
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] X2 FULL clip in
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] FULL clip in
UZI CLIPS X2
Desert Clips X2
ARMOUR>
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] X1
(starting occupation)
FEATS>
Armor Proficiency (light)
Lightning Reflexes
Simple Weapon Proficiency [free]
Personal Firearms Proficiency
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 5= +1 +4
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 6= +2 +4
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 7= +3 +4
Read/Write Language
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
phone logo **closing it and feeling hopeful.
adjusting armour Michele Sage your self and brian are putting on body armour. others are behind you out of sight.
#26
Posted 20 January 2009 - 04:52 PM
Name: Dean Conell
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Talents:
(pick five Talents from posted talent tree list )
Total Hit Points: 45
Speed: 30 feet
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +8 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +5 = 2 [base] +3 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
WEAPONS>
Bone Saw [1d6, crit 18-20, 5 lb, one-handed, slashing/cutting]
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] X2 FULL clip in
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] FULL clip in
UZI CLIPS X2
Desert Clips X2
ARMOUR>
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] X1
(starting occupation)
Mechanic
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 5= +1 +4
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 6= +2 +4
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 7= +3 +4
Read/Write Language
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 7 (+1 Main stats let me know which)
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
phone logo **closing it and feeling hopeful.
adjusting armour Michele Sage your self and brian are putting on body armour. others are behind you out of sight.
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Talents:
(pick five Talents from posted talent tree list )
Total Hit Points: 45
Speed: 30 feet
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +8 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +5 = 2 [base] +3 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
WEAPONS>
Bone Saw [1d6, crit 18-20, 5 lb, one-handed, slashing/cutting]
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] X2 FULL clip in
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] FULL clip in
UZI CLIPS X2
Desert Clips X2
ARMOUR>
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] X1
(starting occupation)
Mechanic
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 5= +1 +4
Intimidate Cha 4= +1 +3
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 6= +2 +4
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 7= +3 +4
Read/Write Language
Repair Int 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 7 (+1 Main stats let me know which)
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
phone logo **closing it and feeling hopeful.
adjusting armour Michele Sage your self and brian are putting on body armour. others are behind you out of sight.
#27
Posted 21 January 2009 - 01:50 PM
Name: Dean Conell
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Talents:
(pick five Talents from posted talent tree list )
Total Hit Points: 45
Speed: 30 feet
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +8 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +5 = 2 [base] +3 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
WEAPONS>
Bone Saw [1d6, crit 18-20, 5 lb, one-handed, slashing/cutting]
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] X2 FULL clip in
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] FULL clip in
UZI CLIPS X2
Desert Clips X2
ARMOUR>
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] X1
(starting occupation)
Mechanic [Blue Collar]
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Climb Str 7 = +2 +3 +2 [athletic]
Concentration Con 6 = +2 +4
Craft (Electronic) Int 8 = +3 +4 +1 [Blue Collar]
Craft (Mechanical) Int 8 = +3 +4 +1 [Blue Collar]
Craft (Structural) Int 8 = +3 +4 +1 [Blue Collar]
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 7= +1 +4 +2 [stealthy]
Intimidate Cha 5= +1 +3 +1 competence bonus
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 7= +2 +4 +1 [Military]
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 9= +3 +4 +2 [stealthy]
Read/Write Language
Repair Int 6 = +1 +4 +1 competence bonus
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Swim Str 8 = +3 +3 +2 [athletic]
Human
Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 7 (+1 Main stats let me know which)
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
Dean:
favourite colour: Red
Something comforting: Mobile Phone
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
phone logo **closing it and feeling hopeful.
adjusting armour Michele Sage your self and brian are putting on body armour. others are behind you out of sight.
you remember going head to head with Michele in trying to out do each other at getting the job done and you enjoy the friendly competition and get on really well as a team you commanding officers aloow you to be free as long as the job is done. (Jessica and sage)
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 17: (+3)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Talents:
(pick five Talents from posted talent tree list )
Total Hit Points: 45
Speed: 30 feet
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +8 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +5 = 2 [base] +3 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
WEAPONS>
Bone Saw [1d6, crit 18-20, 5 lb, one-handed, slashing/cutting]
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] X2 FULL clip in
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] FULL clip in
UZI CLIPS X2
Desert Clips X2
ARMOUR>
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] X1
(starting occupation)
Mechanic [Blue Collar]
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Climb Str 7 = +2 +3 +2 [athletic]
Concentration Con 6 = +2 +4
Craft (Electronic) Int 8 = +3 +4 +1 [Blue Collar]
Craft (Mechanical) Int 8 = +3 +4 +1 [Blue Collar]
Craft (Structural) Int 8 = +3 +4 +1 [Blue Collar]
Diplomacy Cha 7= +4 +3
Escape Artist Dex 6= +2 +4
Gamble Wis 4= +1 +3
Gather Information Cha 6 = +3 +3
Hide Dex 7= +1 +4 +2 [stealthy]
Intimidate Cha 5= +1 +3 +1 competence bonus
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 7= +2 +4 +1 [Military]
Knowledge (technology) Int 6= +2 +4
Listen Wis 4 = +1 +3
Move Silently Dex 9= +3 +4 +2 [stealthy]
Read/Write Language
Repair Int 6 = +1 +4 +1 competence bonus
Search Int 6 = +2 +4
Sense Motive Wis 6= +3 +3
Spot Wis 4 = +1 +3
Survival Wis 4 = +1 +3
Swim Str 8 = +3 +3 +2 [athletic]
Human
Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 7 (+1 Main stats let me know which)
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
Dean:
favourite colour: Red
Something comforting: Mobile Phone
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
phone logo **closing it and feeling hopeful.
adjusting armour Michele Sage your self and brian are putting on body armour. others are behind you out of sight.
you remember going head to head with Michele in trying to out do each other at getting the job done and you enjoy the friendly competition and get on really well as a team you commanding officers aloow you to be free as long as the job is done. (Jessica and sage)
#28
Posted 22 January 2009 - 01:50 PM
Name: Dean Conell
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 18: (+4)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Talents:
Craft Electronic +2
Disable Device +2
Repair +2
Stamina recover 2 HP per level half time to wake after knockout.
Evasion if successful reflex roll any half damage is negated.
Total Hit Points: 45
Speed: 30 feet
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +8 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +6 = 2 [base] +4 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
WEAPONS>
Bone Saw [1d6, crit 18-20, 5 lb, one-handed, slashing/cutting]
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] X2 FULL clip in
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] FULL clip in
UZI CLIPS X2
Desert Clips X2
ARMOUR>
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] X1
(starting occupation)
Mechanic [Blue Collar]
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Climb Str 7 = +2 +3 +2 [athletic]
Concentration Con 6 = +2 +4
Craft (Electronic) Int 10 = +3 +4 +1 [Blue Collar] +2 Talents
Craft (Mechanical) Int 8 = +3 +4 +1 [Blue Collar]
Craft (Structural) Int 8 = +3 +4 +1 [Blue Collar]
Diplomacy Cha 7= +4 +3
Disable Device Int 8 = +2 +4 +2 Talents
Escape Artist Dex 6= +2 +4
Gamble Wis 5= +1 +4
Gather Information Cha 6 = +3 +3
Hide Dex 7= +1 +4 +2 [stealthy]
Intimidate Cha 5= +1 +3 +1 competence bonus
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 7= +2 +4 +1 [Military]
Knowledge (technology) Int 6= +2 +4
Listen Wis 5 = +1 +4
Move Silently Dex 9= +3 +4 +2 [stealthy]
Read/Write Language
Repair Int 8 = +1 +4 +1 competence bonus +2 Talents
Search Int 6 = +2 +4
Sense Motive Wis 7= +3 +4
Spot Wis 5 = +1 +4
Survival Wis 5 = +1 +4
Swim Str 8 = +3 +3 +2 [athletic]
Human
Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 7 (+1 Main stats let me know which)
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
Dean:
favourite colour: Red
Something comforting: Mobile Phone
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
phone logo **closing it and feeling hopeful.
adjusting armour Michele Sage your self and brian are putting on body armour. others are behind you out of sight.
you remember going head to head with Michele in trying to out do each other at getting the job done and you enjoy the friendly competition and get on really well as a team you commanding officers aloow you to be free as long as the job is done. (Jessica and sage)
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 18: (+4)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Talents:
Craft Electronic +2
Disable Device +2
Repair +2
Stamina recover 2 HP per level half time to wake after knockout.
Evasion if successful reflex roll any half damage is negated.
Total Hit Points: 45
Speed: 30 feet
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +8 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +6 = 2 [base] +4 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
WEAPONS>
Bone Saw [1d6, crit 18-20, 5 lb, one-handed, slashing/cutting]
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] X2 FULL clip in
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] FULL clip in
UZI CLIPS X2
Desert Clips X2
ARMOUR>
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] X1
(starting occupation)
Mechanic [Blue Collar]
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Climb Str 7 = +2 +3 +2 [athletic]
Concentration Con 6 = +2 +4
Craft (Electronic) Int 10 = +3 +4 +1 [Blue Collar] +2 Talents
Craft (Mechanical) Int 8 = +3 +4 +1 [Blue Collar]
Craft (Structural) Int 8 = +3 +4 +1 [Blue Collar]
Diplomacy Cha 7= +4 +3
Disable Device Int 8 = +2 +4 +2 Talents
Escape Artist Dex 6= +2 +4
Gamble Wis 5= +1 +4
Gather Information Cha 6 = +3 +3
Hide Dex 7= +1 +4 +2 [stealthy]
Intimidate Cha 5= +1 +3 +1 competence bonus
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (tactics) Int 7= +2 +4 +1 [Military]
Knowledge (technology) Int 6= +2 +4
Listen Wis 5 = +1 +4
Move Silently Dex 9= +3 +4 +2 [stealthy]
Read/Write Language
Repair Int 8 = +1 +4 +1 competence bonus +2 Talents
Search Int 6 = +2 +4
Sense Motive Wis 7= +3 +4
Spot Wis 5 = +1 +4
Survival Wis 5 = +1 +4
Swim Str 8 = +3 +3 +2 [athletic]
Human
Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 7 (+1 Main stats let me know which)
Equipment:
Languages: English, Spanish
Allegiance( ):
More about this character:
Dean:
favourite colour: Red
Something comforting: Mobile Phone
GM notes:
+6 points skills.plus bonus.
Memory's
your helping in a repair passing tools down to someone below when a jet of steam shoots up. a face appears you only catch a glimpse. but it is Michele
phone logo **closing it and feeling hopeful.
adjusting armour Michele Sage your self and brian are putting on body armour. others are behind you out of sight.
you remember going head to head with Michele in trying to out do each other at getting the job done and you enjoy the friendly competition and get on really well as a team you commanding officers aloow you to be free as long as the job is done. (Jessica and sage)
#29
Posted 08 June 2009 - 01:23 PM
Name:Dean Conell = mechanic
secondary: = stores
Name: Dean Conell
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 18: (+4)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Talents:
Craft Electronic +2
Disable Device +2
Repair +2
Stamina recover 2 HP per level half time to wake after knockout.
Evasion if successful reflex roll any half damage is negated.
Total Hit Points: 41
Speed: 30 feet
Armor Class: 20 = 10 +4 [dexterity] + 2 [class] +[4 AC]
Touch AC: 16
Flat-footed: 12
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +8 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +6 = 2 [base] +4 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
WEAPONS>
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] + 2 clips
AKM/AK-47 assault rifle [2d8, crit 20, range incr 70 ft., 10 lb, ballistic, semi-automatic/automatic] +2 clips
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] +2 clips
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] +2 clips
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Thermite grenade [6d6, crit --, burst radius 5 ft., range incr 10 ft., 2 lb, fire]
Taser [1d4 special, crit --, range incr 5 ft., 3 lb, electricity]
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]
ARMOUR>
Concealable Vest [medium; +4 AC; max dex +4; 4 lb.]
(starting occupation)
Mechanic [Blue Collar]
FEATS>
Advanced Firearms Proficiency
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS>
PHEROMONE REPULSION [DRAWBACK]
You release pheromones that other creatures find repulsive.
Drawbacks: You take a –4 penalty on all Diplomacy and Handle Animal checks made against creatures within 30 feet of you.
NEUTRAD DEPENDENCY [DRAWBACK]
You rely on a medical compound called neutrad to survive.
Drawback: If you go 24 hours without taking a dose of neutrad you must make a successful Fortitude save (DC 15) or take 1 point of Strength damage and 1 point of Constitution damage. Taking a dose of neutrad cures the ability damage caused by neutrad deprivation in 1d6 rounds. Ability damage caused by neutrad deprivation cannot be restored through natural healing.
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Autohypnosis Wis 5 = +1 +4
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Climb Str 7 = +2 +3 +2 [athletic]
Computer Use Int 5 = +1 +4
Concentration Con 6 = +2 +4
Craft (Chemical) Int 5 = +1 +4
Craft (Pharmaceutical) Int
Craft (Electronic) Int 10 = +3 +4 +1 [Blue Collar] +2 Talents
Craft (Mechanical) Int 8 = +3 +4 +1 [Blue Collar]
Craft (Structural) Int 8 = +3 +4 +1 [Blue Collar]
Craft (Visual Art) Int 5 = +1 +4
Craft (Writing) Int 5 = +1 +4
Decipher script Int 5 = +1 +4
Demolitions Int 5 = +1 +4
Diplomacy Cha 7= +4 +3
Disable Device Int 8 = +2 +4 +2 Talents
Disguise Cha 4 = +1 +3
Drive Dex 5 = +1 +4
Escape Artist Dex 6= +2 +4
Forgery Int 5 = +1 +4
Gamble Wis 5= +1 +4
Gather Information Cha 6 = +3 +3
Handle animal Cha 4 = +1 +3
Hide Dex 7= +1 +4 +2 [stealthy]
Intimidate Cha 5= +1 +3 +1 competence bonus
Investigate Int 5 = +1 +4
Jump Str 4 = +1 +3
Knowledge (arcane lore) Int 5 = +1 +4
Knowledge (art) Int 5 = +1 +4
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (business) Int 5 = +1 +4
Knowledge (civics) Int 5 = +1 +4
Knowledge (current events) Int 5 = +1 +4
Knowledge (earth & life sciences) Int 5 = +1 +4
Knowledge (history) Int 5 = +1 +4
Knowledge (physical sciences) Int 5 = +1 +4
Knowledge (popular culture) Int 5 = +1 +4
Knowledge (streetwise) Int 5 = +1 +4
Knowledge (tactics) Int 7= +2 +4 +1 [Military]
Knowledge (technology) Int 6= +2 +4
Knowledge (theology & religion) Int 5 = +1 +4
Listen Wis 5 = +1 +4
Move Silently Dex 9= +3 +4 +2 [stealthy]
Navigate Int 5 = +1 +4
Perform (Act) Cha 4 = +1 +3
Perform (Dance) Cha 4 = +1 +3
Perform (Keyboards) Cha 4 = +1 +3
Perform (Percussion) Cha 4 = +1 +3
Perform (Sing) Cha 4 = +1 +3
Perform (Stand up) Cha 4 = +1 +3
Perform (String Inst.) Cha 4 = +1 +3
Perform (Wind Inst.) Cha 4 = +1 +3
Pilot Dex 5 = +1 +4
Profession Wis 5 = +1 +4
Read/Write Language ---
Repair Int 8 = +1 +4 +1 competence bonus +2 Talents
Research Int
Ride Dex 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 7= +3 +4
Sleight of Hand Dex 5 = +1 +4
Spot Wis 5 = +1 +4
Survival Wis 5 = +1 +4
Swim Str 8 = +3 +3 +2 [athletic]
Treat Injury Wis 5 = +1 +4
Tumble Dex 5 = +1 +4
Human
Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 7
Equipment:
Languages: English, Spanish
Allegiance(Global-Tech Manufacturing):
More about this character:
Memory's
everyone in the team and doing other missions but not much home life all vague
********************************************************************************
****
GM notes:
+7 points skills to use please state.
secondary: = stores
Name: Dean Conell
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 18: (+4)
Charisma: 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 170lb
Eyes: blue-gray
Hair: dark brown
Skin: Tanned
Talents:
Craft Electronic +2
Disable Device +2
Repair +2
Stamina recover 2 HP per level half time to wake after knockout.
Evasion if successful reflex roll any half damage is negated.
Total Hit Points: 41
Speed: 30 feet
Armor Class: 20 = 10 +4 [dexterity] + 2 [class] +[4 AC]
Touch AC: 16
Flat-footed: 12
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +8 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +6 = 2 [base] +4 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 76 lb
Medium load: 153 lb
Heavy load: 230 lb
Lift over head: 230 lb
Lift off ground: 460 lb
Push or drag: 1150 lb
WEAPONS>
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] + 2 clips
AKM/AK-47 assault rifle [2d8, crit 20, range incr 70 ft., 10 lb, ballistic, semi-automatic/automatic] +2 clips
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] +2 clips
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] +2 clips
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Thermite grenade [6d6, crit --, burst radius 5 ft., range incr 10 ft., 2 lb, fire]
Taser [1d4 special, crit --, range incr 5 ft., 3 lb, electricity]
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]
ARMOUR>
Concealable Vest [medium; +4 AC; max dex +4; 4 lb.]
(starting occupation)
Mechanic [Blue Collar]
FEATS>
Advanced Firearms Proficiency
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS>
PHEROMONE REPULSION [DRAWBACK]
You release pheromones that other creatures find repulsive.
Drawbacks: You take a –4 penalty on all Diplomacy and Handle Animal checks made against creatures within 30 feet of you.
NEUTRAD DEPENDENCY [DRAWBACK]
You rely on a medical compound called neutrad to survive.
Drawback: If you go 24 hours without taking a dose of neutrad you must make a successful Fortitude save (DC 15) or take 1 point of Strength damage and 1 point of Constitution damage. Taking a dose of neutrad cures the ability damage caused by neutrad deprivation in 1d6 rounds. Ability damage caused by neutrad deprivation cannot be restored through natural healing.
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Autohypnosis Wis 5 = +1 +4
Balance Dex* 7= +3 +4
Bluff Cha 4= +1 +3
Climb Str 7 = +2 +3 +2 [athletic]
Computer Use Int 5 = +1 +4
Concentration Con 6 = +2 +4
Craft (Chemical) Int 5 = +1 +4
Craft (Pharmaceutical) Int
Craft (Electronic) Int 10 = +3 +4 +1 [Blue Collar] +2 Talents
Craft (Mechanical) Int 8 = +3 +4 +1 [Blue Collar]
Craft (Structural) Int 8 = +3 +4 +1 [Blue Collar]
Craft (Visual Art) Int 5 = +1 +4
Craft (Writing) Int 5 = +1 +4
Decipher script Int 5 = +1 +4
Demolitions Int 5 = +1 +4
Diplomacy Cha 7= +4 +3
Disable Device Int 8 = +2 +4 +2 Talents
Disguise Cha 4 = +1 +3
Drive Dex 5 = +1 +4
Escape Artist Dex 6= +2 +4
Forgery Int 5 = +1 +4
Gamble Wis 5= +1 +4
Gather Information Cha 6 = +3 +3
Handle animal Cha 4 = +1 +3
Hide Dex 7= +1 +4 +2 [stealthy]
Intimidate Cha 5= +1 +3 +1 competence bonus
Investigate Int 5 = +1 +4
Jump Str 4 = +1 +3
Knowledge (arcane lore) Int 5 = +1 +4
Knowledge (art) Int 5 = +1 +4
Knowledge (behavioral sciences) Int 7= +3 +4
Knowledge (business) Int 5 = +1 +4
Knowledge (civics) Int 5 = +1 +4
Knowledge (current events) Int 5 = +1 +4
Knowledge (earth & life sciences) Int 5 = +1 +4
Knowledge (history) Int 5 = +1 +4
Knowledge (physical sciences) Int 5 = +1 +4
Knowledge (popular culture) Int 5 = +1 +4
Knowledge (streetwise) Int 5 = +1 +4
Knowledge (tactics) Int 7= +2 +4 +1 [Military]
Knowledge (technology) Int 6= +2 +4
Knowledge (theology & religion) Int 5 = +1 +4
Listen Wis 5 = +1 +4
Move Silently Dex 9= +3 +4 +2 [stealthy]
Navigate Int 5 = +1 +4
Perform (Act) Cha 4 = +1 +3
Perform (Dance) Cha 4 = +1 +3
Perform (Keyboards) Cha 4 = +1 +3
Perform (Percussion) Cha 4 = +1 +3
Perform (Sing) Cha 4 = +1 +3
Perform (Stand up) Cha 4 = +1 +3
Perform (String Inst.) Cha 4 = +1 +3
Perform (Wind Inst.) Cha 4 = +1 +3
Pilot Dex 5 = +1 +4
Profession Wis 5 = +1 +4
Read/Write Language ---
Repair Int 8 = +1 +4 +1 competence bonus +2 Talents
Research Int
Ride Dex 5 = +1 +4
Search Int 6 = +2 +4
Sense Motive Wis 7= +3 +4
Sleight of Hand Dex 5 = +1 +4
Spot Wis 5 = +1 +4
Survival Wis 5 = +1 +4
Swim Str 8 = +3 +3 +2 [athletic]
Treat Injury Wis 5 = +1 +4
Tumble Dex 5 = +1 +4
Human
Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 7
Equipment:
Languages: English, Spanish
Allegiance(Global-Tech Manufacturing):
More about this character:
Memory's
everyone in the team and doing other missions but not much home life all vague
********************************************************************************
****
GM notes:
+7 points skills to use please state.
#30
Posted 20 June 2009 - 05:11 PM
Okie dokie....
I think I'll put:
2 points into Craft (Electronic)
2 points into Disable Device
1 point into Climb
2 points into Repair
I think I'll put:
2 points into Craft (Electronic)
2 points into Disable Device
1 point into Climb
2 points into Repair
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