Name:Brian Sears
Strength: 17 (+3)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 16 (+3)
Size: Medium
Height: 6'4"
Weight: 330
Eyes: blue
Hair: blonde
Skin: pale
Talents:
(pick five Talents from posted talent tree list )
Total Hit Points: 45
Speed: 30 feet
Armor Class: 19 = 10 +4 [dexterity] + 2 [class] Undercover Vest +3
Touch AC: 16
Flat-footed: 15
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +1 = 1 [base] +0 [Wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +5 = 2 [base] +3 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load:86 lb. or less
Medium load:173 lb.
Heavy load:260 lb.
Lift over head:260 lb.
Lift off ground:520 lb.
Push or drag:1300 lb.
WEAPONS>
ARMOUR>
Undercover Vest [light; +3 AC; max dex +5; check penalty -2; 3 lb.]
(starting occupation)
Military Stores
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +1 +3
Bluff Cha 4= +1 +3
Concentration Con 6 = +4 +2
Craft (Mechanical) Int 3 = +2 +1
Craft (Structural) Int 5 = +4 +1
Diplomacy Cha 5= +2 +3
Escape Artist Dex 5 = +2 +3
Gamble Wis 4= +4 +0
Gather Information Cha 5 = +2 +3
Hide Dex 5= +2 +3
Intimidate Cha 6= +3 +3
Knowledge (tactics) Int 2= +1 +1
Knowledge (technology) Int 4= +1 +3
Listen Wis 2 = +2 +0
Move Silently Dex 6= +3 +3
Read/Write Language
Search Int 4 = +3 +1
Sense Motive Wis 4= +0 +4
Spot Wis 2 = +2 +0
Survival Wis 2 = +2 +0
Treat Injury Wis 3 =+3 +0
Human
Class HP rolled
Level 1: 8
Level 2: 6
Level 3: 8
Level 4: 7 (+1 Main stats let me know which)
Equipment:
A packet of cigarettes
two packets of chewing gum spearmint flavour
pen
1 gray over coat (shortened above knee)
rope
the swipe card
the lighter
1 pack of cigerettes
Languages: English and Norweign
Allegiance( ):
More about this character:
GM notes:
+3
Memory's
you lock the cupboard saying "its the safest place we have to store the gear Sir"
Jessica asking for a replacement ammo clip.
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17 replies to this topic
#16
Posted 20 January 2009 - 04:52 PM
#17
Posted 22 January 2009 - 01:59 PM
Name:Brian Sears
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 16 (+3)
Size: Medium
Height: 6'4"
Weight: 330
Eyes: blue
Hair: blonde
Skin: pale
Talents:
Extreme Effort +2 to all str checks (must be full round action)
Ignore Hardness (-1 On objects hardness to break when melee attack)
Melee Smash +1 melee damage
Improved Melee Smash extra +1 melee damage
Advanced Melee Smash extra +1 melee damage (you get a +3 damage total)
Total Hit Points: 45
Speed: 30 feet
Armor Class: 19 = 10 +4 [dexterity] + 2 [class] Undercover Vest +3
Touch AC: 16
Flat-footed: 15
Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative]
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +6 = 1 [base] +3 [dexterity] +2 [lightning reflexes]
Will save: +1 = 1 [base] +0 [Wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +5 = 2 [base] +3 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load:86 lb. or less
Medium load:173 lb.
Heavy load:260 lb.
Lift over head:260 lb.
Lift off ground:520 lb.
Push or drag:1300 lb.
WEAPONS>
HK G3 assault rifle [2d10, crit 20, range incr 90 ft., 11 lb, ballistic, semi-automatic/automatic] +1 clip
ARMOUR>
Undercover Vest [light; +3 AC; max dex +5; check penalty -2; 3 lb.]
(starting occupation)
Military Stores
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +1 +3
Bluff Cha 4= +1 +3
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 6 = +4 +2
Craft (Mechanical) Int 3 = +2 +1
Craft (Structural) Int 5 = +4 +1
Diplomacy Cha 5= +2 +3
Escape Artist Dex 5 = +2 +3
Gamble Wis 4= +4 +0
Gather Information Cha 5 = +2 +3
Hide Dex 7= +2 +3 +2 [stealthy]
Intimidate Cha 6= +3 +3
Knowledge (tactics) Int 3= +1 +1 +1 [Military]
Knowledge (technology) Int 4= +1 +3
Listen Wis 2 = +2 +0
Move Silently Dex 8= +3 +3 +2 [stealthy]
Navigate Int 4 = +2 +1 +1 [Military]
Read/Write Language
Search Int 4 = +3 +1
Sense Motive Wis 4= +0 +4
Spot Wis 2 = +2 +0
Survival Wis 2 = +2 +0
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 3 =+3 +0
Human
Class HP rolled
Level 1: 8
Level 2: 6
Level 3: 8
Level 4: 7 (+1 Main stats let me know which)
Equipment:
A packet of cigarettes
two packets of chewing gum spearmint flavour
pen
1 gray over coat (shortened above knee)
rope
the swipe card
the lighter
1 pack of cigerettes
Languages: English and Norweign
Allegiance( ):
More about this character:
GM notes:
+3
Memory's
you lock the cupboard saying "its the safest place we have to store the gear Sir"
Jessica asking for a replacement ammo clip.
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 11 (+0)
Charisma: 16 (+3)
Size: Medium
Height: 6'4"
Weight: 330
Eyes: blue
Hair: blonde
Skin: pale
Talents:
Extreme Effort +2 to all str checks (must be full round action)
Ignore Hardness (-1 On objects hardness to break when melee attack)
Melee Smash +1 melee damage
Improved Melee Smash extra +1 melee damage
Advanced Melee Smash extra +1 melee damage (you get a +3 damage total)
Total Hit Points: 45
Speed: 30 feet
Armor Class: 19 = 10 +4 [dexterity] + 2 [class] Undercover Vest +3
Touch AC: 16
Flat-footed: 15
Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative]
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +6 = 1 [base] +3 [dexterity] +2 [lightning reflexes]
Will save: +1 = 1 [base] +0 [Wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +5 = 2 [base] +3 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load:86 lb. or less
Medium load:173 lb.
Heavy load:260 lb.
Lift over head:260 lb.
Lift off ground:520 lb.
Push or drag:1300 lb.
WEAPONS>
HK G3 assault rifle [2d10, crit 20, range incr 90 ft., 11 lb, ballistic, semi-automatic/automatic] +1 clip
ARMOUR>
Undercover Vest [light; +3 AC; max dex +5; check penalty -2; 3 lb.]
(starting occupation)
Military Stores
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +1 +3
Bluff Cha 4= +1 +3
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 6 = +4 +2
Craft (Mechanical) Int 3 = +2 +1
Craft (Structural) Int 5 = +4 +1
Diplomacy Cha 5= +2 +3
Escape Artist Dex 5 = +2 +3
Gamble Wis 4= +4 +0
Gather Information Cha 5 = +2 +3
Hide Dex 7= +2 +3 +2 [stealthy]
Intimidate Cha 6= +3 +3
Knowledge (tactics) Int 3= +1 +1 +1 [Military]
Knowledge (technology) Int 4= +1 +3
Listen Wis 2 = +2 +0
Move Silently Dex 8= +3 +3 +2 [stealthy]
Navigate Int 4 = +2 +1 +1 [Military]
Read/Write Language
Search Int 4 = +3 +1
Sense Motive Wis 4= +0 +4
Spot Wis 2 = +2 +0
Survival Wis 2 = +2 +0
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 3 =+3 +0
Human
Class HP rolled
Level 1: 8
Level 2: 6
Level 3: 8
Level 4: 7 (+1 Main stats let me know which)
Equipment:
A packet of cigarettes
two packets of chewing gum spearmint flavour
pen
1 gray over coat (shortened above knee)
rope
the swipe card
the lighter
1 pack of cigerettes
Languages: English and Norweign
Allegiance( ):
More about this character:
GM notes:
+3
Memory's
you lock the cupboard saying "its the safest place we have to store the gear Sir"
Jessica asking for a replacement ammo clip.
#18
Posted 08 June 2009 - 01:24 PM
Name:Brian Sears = stores
secondary: = Mechanical
Name:Brian Sears
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 18 (+4)
Charisma: 16 (+3)
Size: Medium
Height: 6'4"
Weight: 330
Eyes: blue
Hair: blonde
Skin: pale
Talents:
Extreme Effort +2 to all str checks (must be full round action)
Ignore Hardness (-1 On objects hardness to break when melee attack)
Melee Smash +1 melee damage
Improved Melee Smash extra +1 melee damage
Advanced Melee Smash extra +1 melee damage (you get a +3 damage total)
Total Hit Points: 37
Speed: 30 feet
Armor Class: 19 = 10 +3 [dexterity] + 2 [class] +[4 AC]
Touch AC: 16
Flat-footed: 12
Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative]
Fortitude save: +5 = 2 [base] +3 [constitution]
Reflex save: +6 = 1 [base] +3 [dexterity] +2 [lightning reflexes]
Will save: +5 = 1 [base] +4 [Wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +5 = 2 [base] +3 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load:86 lb. or less
Medium load:173 lb.
Heavy load:260 lb.
Lift over head:260 lb.
Lift off ground:520 lb.
Push or drag:1300 lb.
WEAPONS>
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] + 2 clips
AKM/AK-47 assault rifle [2d8, crit 20, range incr 70 ft., 10 lb, ballistic, semi-automatic/automatic] +2 clips
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] +2 clips
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] +2 clips
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Thermite grenade [6d6, crit --, burst radius 5 ft., range incr 10 ft., 2 lb, fire]
Taser [1d4 special, crit --, range incr 5 ft., 3 lb, electricity]
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]
ARMOUR>
Concealable Vest [medium; +4 AC; max dex +4; 4 lb.]
(starting occupation)
Military Stores
FEATS>
Advanced Firearms Proficiency
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS>
PHEROMONE REPULSION [DRAWBACK]
You release pheromones that other creatures find repulsive.
Drawbacks: You take a –4 penalty on all Diplomacy and Handle Animal checks made against creatures within 30 feet of you.
NEUTRAD DEPENDENCY [DRAWBACK]
You rely on a medical compound called neutrad to survive.
Drawback: If you go 24 hours without taking a dose of neutrad you must make a successful Fortitude save (DC 15) or take 1 point of Strength damage and 1 point of Constitution damage. Taking a dose of neutrad cures the ability damage caused by neutrad deprivation in 1d6 rounds. Ability damage caused by neutrad deprivation cannot be restored through natural healing.
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Autohypnosis Wis 5 = +1 +4
Balance Dex* 4 = +1 +3
Bluff Cha 4= +1 +3
Climb Str 8 = +2 +4 +2 [athletic]
Computer Use Int 5 = +1 +3+1
Concentration Con 7 = +4 +3
Craft (Chemical) Int 4 = +1 +3
Craft (Pharmaceutical) Int 4 = +1 +3
Craft (Electronic) Int 4 = +1 +3
Craft (Mechanical) Int 5 = +2 +3
Craft (Structural) Int 7 = +4 +3
Craft (Visual Art) Int 4 = +1 +3
Craft (Writing) Int 4 = +1 +3
Decipher script Int 4 = +1 +3
Demolitions Int 4 = +1 +3
Diplomacy Cha 5= +2 +3
Disable Device Int 5 = +1 +3+1
Disguise Cha 4 = +1 +3
Drive Dex
Escape Artist Dex 6 = +2 +3+1
Forgery Int 4 = +1 +3
Gamble Wis 8= +4 +4
Gather Information Cha 5 = +2 +3
Handle animal Cha 4 = +1 +3
Hide Dex 8= +2 +3 +2 [stealthy]+1
Intimidate Cha 6= +3 +3
Investigate Int 4 = +1 +3
Jump Str 5 = +1 +4
Knowledge (arcane lore) Int 4 = +1 +3
Knowledge (art) Int 4 = +1 +3
Knowledge (behavioral sciences) Int 4 = +1 +3
Knowledge (business) Int 4 = +1 +3
Knowledge (civics) Int 4 = +1 +3
Knowledge (current events) Int 4 = +1 +3
Knowledge (earth & life sciences) Int 4 = +1 +3
Knowledge (history) Int 4 = +1 +3
Knowledge (physical sciences) Int 4 = +1 +3
Knowledge (popular culture) Int 4 = +1 +3
Knowledge (streetwise) Int 4 = +1 +3
Knowledge (tactics) Int 5= +1 +3 +1 [Military]
Knowledge (technology) Int 4= +1 +3
Knowledge (theology & religion) Int 4 = +1 +3
Listen Wis 6 = +2 +4
Move Silently Dex 9= +3 +3 +2 [stealthy]+1
Navigate Int 6 = +2 +3 +1 [Military]
Perform (Act) Cha 4 = +1 +3
Perform (Dance) Cha 4 = +1 +3
Perform (Keyboards) Cha 4 = +1 +3
Perform (Percussion) Cha 4 = +1 +3
Perform (Sing) Cha 4 = +1 +3
Perform (Stand up) Cha 4 = +1 +3
Perform (String Inst.) Cha 4 = +1 +3
Perform (Wind Inst.) Cha 4 = +1 +3
Pilot Dex 4 = +1 +3
Profession Wis 5 = +1 +4
Read/Write Language ---
Repair Int 4 = +1 +3
Research Int 4 = +1 +3
Ride Dex 4 = +1 +3
Search Int 6 = +3 +3
Sense Motive Wis 8= +4 +4
Sleight of Hand Dex 4 = +1 +3
Spot Wis 7 = +2 +4+1
Survival Wis 7 = +2 +4+1
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 7 =+3 +4
Tumble Dex 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Level 3: 8
Level 4: 7
Equipment:
Languages: English and Norweign
Allegiance(Global-Tech Manufacturing):
More about this character:
Memory's
everyone in the team and doing other missions but not much home life all vague
********************************************************************************
****
GM notes: done.
secondary: = Mechanical
Name:Brian Sears
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 18 (+4)
Charisma: 16 (+3)
Size: Medium
Height: 6'4"
Weight: 330
Eyes: blue
Hair: blonde
Skin: pale
Talents:
Extreme Effort +2 to all str checks (must be full round action)
Ignore Hardness (-1 On objects hardness to break when melee attack)
Melee Smash +1 melee damage
Improved Melee Smash extra +1 melee damage
Advanced Melee Smash extra +1 melee damage (you get a +3 damage total)
Total Hit Points: 37
Speed: 30 feet
Armor Class: 19 = 10 +3 [dexterity] + 2 [class] +[4 AC]
Touch AC: 16
Flat-footed: 12
Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative]
Fortitude save: +5 = 2 [base] +3 [constitution]
Reflex save: +6 = 1 [base] +3 [dexterity] +2 [lightning reflexes]
Will save: +5 = 1 [base] +4 [Wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +5 = 2 [base] +3 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load:86 lb. or less
Medium load:173 lb.
Heavy load:260 lb.
Lift over head:260 lb.
Lift off ground:520 lb.
Push or drag:1300 lb.
WEAPONS>
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] + 2 clips
AKM/AK-47 assault rifle [2d8, crit 20, range incr 70 ft., 10 lb, ballistic, semi-automatic/automatic] +2 clips
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] +2 clips
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] +2 clips
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Thermite grenade [6d6, crit --, burst radius 5 ft., range incr 10 ft., 2 lb, fire]
Taser [1d4 special, crit --, range incr 5 ft., 3 lb, electricity]
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]
ARMOUR>
Concealable Vest [medium; +4 AC; max dex +4; 4 lb.]
(starting occupation)
Military Stores
FEATS>
Advanced Firearms Proficiency
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS>
PHEROMONE REPULSION [DRAWBACK]
You release pheromones that other creatures find repulsive.
Drawbacks: You take a –4 penalty on all Diplomacy and Handle Animal checks made against creatures within 30 feet of you.
NEUTRAD DEPENDENCY [DRAWBACK]
You rely on a medical compound called neutrad to survive.
Drawback: If you go 24 hours without taking a dose of neutrad you must make a successful Fortitude save (DC 15) or take 1 point of Strength damage and 1 point of Constitution damage. Taking a dose of neutrad cures the ability damage caused by neutrad deprivation in 1d6 rounds. Ability damage caused by neutrad deprivation cannot be restored through natural healing.
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Autohypnosis Wis 5 = +1 +4
Balance Dex* 4 = +1 +3
Bluff Cha 4= +1 +3
Climb Str 8 = +2 +4 +2 [athletic]
Computer Use Int 5 = +1 +3+1
Concentration Con 7 = +4 +3
Craft (Chemical) Int 4 = +1 +3
Craft (Pharmaceutical) Int 4 = +1 +3
Craft (Electronic) Int 4 = +1 +3
Craft (Mechanical) Int 5 = +2 +3
Craft (Structural) Int 7 = +4 +3
Craft (Visual Art) Int 4 = +1 +3
Craft (Writing) Int 4 = +1 +3
Decipher script Int 4 = +1 +3
Demolitions Int 4 = +1 +3
Diplomacy Cha 5= +2 +3
Disable Device Int 5 = +1 +3+1
Disguise Cha 4 = +1 +3
Drive Dex
Escape Artist Dex 6 = +2 +3+1
Forgery Int 4 = +1 +3
Gamble Wis 8= +4 +4
Gather Information Cha 5 = +2 +3
Handle animal Cha 4 = +1 +3
Hide Dex 8= +2 +3 +2 [stealthy]+1
Intimidate Cha 6= +3 +3
Investigate Int 4 = +1 +3
Jump Str 5 = +1 +4
Knowledge (arcane lore) Int 4 = +1 +3
Knowledge (art) Int 4 = +1 +3
Knowledge (behavioral sciences) Int 4 = +1 +3
Knowledge (business) Int 4 = +1 +3
Knowledge (civics) Int 4 = +1 +3
Knowledge (current events) Int 4 = +1 +3
Knowledge (earth & life sciences) Int 4 = +1 +3
Knowledge (history) Int 4 = +1 +3
Knowledge (physical sciences) Int 4 = +1 +3
Knowledge (popular culture) Int 4 = +1 +3
Knowledge (streetwise) Int 4 = +1 +3
Knowledge (tactics) Int 5= +1 +3 +1 [Military]
Knowledge (technology) Int 4= +1 +3
Knowledge (theology & religion) Int 4 = +1 +3
Listen Wis 6 = +2 +4
Move Silently Dex 9= +3 +3 +2 [stealthy]+1
Navigate Int 6 = +2 +3 +1 [Military]
Perform (Act) Cha 4 = +1 +3
Perform (Dance) Cha 4 = +1 +3
Perform (Keyboards) Cha 4 = +1 +3
Perform (Percussion) Cha 4 = +1 +3
Perform (Sing) Cha 4 = +1 +3
Perform (Stand up) Cha 4 = +1 +3
Perform (String Inst.) Cha 4 = +1 +3
Perform (Wind Inst.) Cha 4 = +1 +3
Pilot Dex 4 = +1 +3
Profession Wis 5 = +1 +4
Read/Write Language ---
Repair Int 4 = +1 +3
Research Int 4 = +1 +3
Ride Dex 4 = +1 +3
Search Int 6 = +3 +3
Sense Motive Wis 8= +4 +4
Sleight of Hand Dex 4 = +1 +3
Spot Wis 7 = +2 +4+1
Survival Wis 7 = +2 +4+1
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 7 =+3 +4
Tumble Dex 4 = +1 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Level 3: 8
Level 4: 7
Equipment:
Languages: English and Norweign
Allegiance(Global-Tech Manufacturing):
More about this character:
Memory's
everyone in the team and doing other missions but not much home life all vague
********************************************************************************
****
GM notes: done.
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