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Guest Message by DevFuse
16 replies to this topic
#1
Posted 16 July 2008 - 12:21 PM
#2
Posted 16 July 2008 - 01:16 PM
Status:
Awake:
Strength: 18 (+4)
Reflex save: +1 = 1 [base] +0 [dexterity]
Will save: +1 = 1 [base] +0 [Wisdom]
Awake:
Strength: 18 (+4)
Reflex save: +1 = 1 [base] +0 [dexterity]
Will save: +1 = 1 [base] +0 [Wisdom]
#3
Posted 16 July 2008 - 02:04 PM
Status:
Awake:
Strength: 18 (+4)
Dexterity: 16 (+3)
Total Hit Points: 2
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +1 = 1 [base] +0 [Wisdom]
Diplomacy Cha 0 = +0 +0
Listen Wis 0 = +0 +0
Survival Wis 0 = +0 +0
Awake:
Strength: 18 (+4)
Dexterity: 16 (+3)
Total Hit Points: 2
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +1 = 1 [base] +0 [Wisdom]
Diplomacy Cha 0 = +0 +0
Listen Wis 0 = +0 +0
Survival Wis 0 = +0 +0
#4
Posted 17 July 2008 - 08:37 AM
Strength: 18 (+4)
Dexterity: 16 (+3)
Wisdom 15 (+2)
Total Hit Points: 2
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +3 = 1 [base] +2 [Wisdom]
Diplomacy Cha 2 = +2 +0
Listen Wis 4 = +2 +2
Survival Wis 5 = +2 +3
Dexterity: 16 (+3)
Wisdom 15 (+2)
Total Hit Points: 2
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +3 = 1 [base] +2 [Wisdom]
Diplomacy Cha 2 = +2 +0
Listen Wis 4 = +2 +2
Survival Wis 5 = +2 +3
#5
Posted 23 July 2008 - 12:31 PM
Name: Michelle
Strength: 18 (+4)
Dexterity: 16 (+3)
Wisdom 15 (+2)
Size:
Height:
Weight:
Eyes:
Hair:
Skin:
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
Total Hit Points: 2
Speed: 0
Armor Class: 10 = 10
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +3 = 1 [base] +2 [Wisdom]
Speed:
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Diplomacy Cha 2 = +2 +0
Listen Wis 4 = +2 +2
Survival Wis 5 = +2 +3
Human
Class HP rolled
Level 1: 8
Equipment:
Languages:
Allegiance( ):
More about this character:
Strength: 18 (+4)
Dexterity: 16 (+3)
Wisdom 15 (+2)
Size:
Height:
Weight:
Eyes:
Hair:
Skin:
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
Total Hit Points: 2
Speed: 0
Armor Class: 10 = 10
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +3 = 1 [base] +2 [Wisdom]
Speed:
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Diplomacy Cha 2 = +2 +0
Listen Wis 4 = +2 +2
Survival Wis 5 = +2 +3
Human
Class HP rolled
Level 1: 8
Equipment:
Languages:
Allegiance( ):
More about this character:
#6
Posted 30 August 2008 - 01:07 PM
+12
Name: Michelle Rogers
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 15 (+2)
Charisma: 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130lb
Eyes: Green
Hair: Black
Skin: Light
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier:+3 = +3 [dexterity]
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +3 = 1 [base] +2 [Wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 6 = +3 +3
Concentration Con 5= +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 5= +2 +3
Gather Information Cha 5= +1 +4
Listen Wis 4 = +2 +2
Search Int 7= +3 =4
Spot Wis 3= +1 +2
Survival Wis 5 = +2 +3
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: French, English
Allegiance( ):
More about this character:
Name: Michelle Rogers
Strength: 18 (+4)
Dexterity: 16 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 15 (+2)
Charisma: 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130lb
Eyes: Green
Hair: Black
Skin: Light
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier:+3 = +3 [dexterity]
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +3 = 1 [base] +2 [Wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 6 = +3 +3
Concentration Con 5= +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 5= +2 +3
Gather Information Cha 5= +1 +4
Listen Wis 4 = +2 +2
Search Int 7= +3 =4
Spot Wis 3= +1 +2
Survival Wis 5 = +2 +3
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: French, English
Allegiance( ):
More about this character:
#7
Posted 31 August 2008 - 10:08 PM
I'll put one point each in dexterity and wisdom and save the rest for the skills thanks.
#8
Posted 01 September 2008 - 09:36 AM
Name: Michelle Rogers
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 16 (+3)
Charisma: 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130lb
Eyes: Green
Hair: Black
Skin: Light
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Reflex save: +5 = 1 [base] +4 [dexterity]
Will save: +4 = 1 [base] +3 [Wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 6 = +3 +3
Concentration Con 5= +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 5= +2 +3
Gather Information Cha 5= +1 +4
Intimidate Cha 5= +1 +4
Listen Wis 5 = +2 +3
Search Int 7= +3 =4
Spot Wis 4= +1 +3
Survival Wis 6 = +3 +3
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: French, English
Allegiance( ):
More about this character:
GM notes:
+10 points skills.plus bonus.
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 16 (+3)
Charisma: 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130lb
Eyes: Green
Hair: Black
Skin: Light
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Reflex save: +5 = 1 [base] +4 [dexterity]
Will save: +4 = 1 [base] +3 [Wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 6 = +3 +3
Concentration Con 5= +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 5= +2 +3
Gather Information Cha 5= +1 +4
Intimidate Cha 5= +1 +4
Listen Wis 5 = +2 +3
Search Int 7= +3 =4
Spot Wis 4= +1 +3
Survival Wis 6 = +3 +3
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: French, English
Allegiance( ):
More about this character:
GM notes:
+10 points skills.plus bonus.
#9
Posted 08 September 2008 - 01:47 PM
Name: Michelle Rogers
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 16 (+3)
Charisma: 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130lb
Eyes: Green
Hair: Black
Skin: Light
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +5 = 1 [base] +4 [dexterity]
Will save: +4 = 1 [base] +3 [Wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 6 = +3 +3
Concentration Con 5= +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 5= +2 +3
Gather Information Cha 5= +1 +4
Intimidate Cha 5= +1 +4
Listen Wis 5 = +2 +3
Search Int 7= +3 =4
Sense Motive Wis 4= +1 +3
Spot Wis 4= +1 +3
Survival Wis 6 = +3 +3
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: French, English
Allegiance( ):
More about this character:
GM notes:
+10 points skills.plus bonus.
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 16 (+3)
Charisma: 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130lb
Eyes: Green
Hair: Black
Skin: Light
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +5 = 1 [base] +4 [dexterity]
Will save: +4 = 1 [base] +3 [Wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 6 = +3 +3
Concentration Con 5= +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 5= +2 +3
Gather Information Cha 5= +1 +4
Intimidate Cha 5= +1 +4
Listen Wis 5 = +2 +3
Search Int 7= +3 =4
Sense Motive Wis 4= +1 +3
Spot Wis 4= +1 +3
Survival Wis 6 = +3 +3
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: French, English
Allegiance( ):
More about this character:
GM notes:
+10 points skills.plus bonus.
#10
Posted 02 October 2008 - 10:14 AM
Name: Michelle Rogers
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 16 (+3)
Charisma: 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130lb
Eyes: Green
Hair: Black
Skin: Light
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +5 = 1 [base] +4 [dexterity]
Will save: +4 = 1 [base] +3 [Wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 6 = +3 +3
Concentration Con 5= +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 5= +2 +3
Gather Information Cha 5= +1 +4
Intimidate Cha 5= +1 +4
Listen Wis 5 = +2 +3
Repair Int 8 = +4 +4
Search Int 7= +3 =4
Sense Motive Wis 4= +1 +3
Spot Wis 4= +1 +3
Survival Wis 6 = +3 +3
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: French, English
Allegiance( ):
More about this character:
GM notes:
+10 points skills.plus bonus.
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 16 (+3)
Charisma: 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130lb
Eyes: Green
Hair: Black
Skin: Light
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +5 = 1 [base] +4 [dexterity]
Will save: +4 = 1 [base] +3 [Wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 6 = +3 +3
Concentration Con 5= +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 5= +2 +3
Gather Information Cha 5= +1 +4
Intimidate Cha 5= +1 +4
Listen Wis 5 = +2 +3
Repair Int 8 = +4 +4
Search Int 7= +3 =4
Sense Motive Wis 4= +1 +3
Spot Wis 4= +1 +3
Survival Wis 6 = +3 +3
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: French, English
Allegiance( ):
More about this character:
GM notes:
+10 points skills.plus bonus.
#11
Posted 12 October 2008 - 02:44 PM
Name: Michelle Rogers
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 16 (+3)
Charisma: 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130lb
Eyes: Green
Hair: Black
Skin: Light
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +5 = 1 [base] +4 [dexterity]
Will save: +4 = 1 [base] +3 [Wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 6 = +3 +3
Bluff Cha 8= +4 +4
Concentration Con 5= +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 5= +2 +3
Gamble Wis 7= +3 +4
Gather Information Cha 5= +1 +4
Hide Dex 4= +1 +3
Intimidate Cha 5= +1 +4
Knowledge (tactics) Int 7= +3 +4
Knowledge (technology) Int 7= +3 +4
Listen Wis 5 = +2 +3
Move Silently Dex 6= +3 +3
Read/Write Language
Repair Int 8 = +4 +4
Search Int 7= +3 =4
Sense Motive Wis 4= +1 +3
Spot Wis 4= +1 +3
Survival Wis 6 = +3 +3
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: French, English
Allegiance( ):
More about this character:
GM notes:
+10 points skills.plus bonus.
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 16 (+3)
Charisma: 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130lb
Eyes: Green
Hair: Black
Skin: Light
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +5 = 1 [base] +4 [dexterity]
Will save: +4 = 1 [base] +3 [Wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 6 = +3 +3
Bluff Cha 8= +4 +4
Concentration Con 5= +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 5= +2 +3
Gamble Wis 7= +3 +4
Gather Information Cha 5= +1 +4
Hide Dex 4= +1 +3
Intimidate Cha 5= +1 +4
Knowledge (tactics) Int 7= +3 +4
Knowledge (technology) Int 7= +3 +4
Listen Wis 5 = +2 +3
Move Silently Dex 6= +3 +3
Read/Write Language
Repair Int 8 = +4 +4
Search Int 7= +3 =4
Sense Motive Wis 4= +1 +3
Spot Wis 4= +1 +3
Survival Wis 6 = +3 +3
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: French, English
Allegiance( ):
More about this character:
GM notes:
+10 points skills.plus bonus.
#12
Posted 03 November 2008 - 05:39 PM
Name: Michelle Rogers
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 16 (+3)
Charisma: 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130lb
Eyes: Green
Hair: Black
Skin: Light
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 10
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +5 = 1 [base] +4 [dexterity]
Will save: +4 = 1 [base] +3 [Wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 6 = +3 +3
Bluff Cha 8= +4 +4
Concentration Con 5= +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 5= +2 +3
Gamble Wis 7= +3 +4
Gather Information Cha 5= +1 +4
Hide Dex 4= +1 +3
Intimidate Cha 5= +1 +4
Knowledge (tactics) Int 7= +3 +4
Knowledge (technology) Int 7= +3 +4
Listen Wis 5 = +2 +3
Move Silently Dex 6= +3 +3
Read/Write Language
Repair Int 8 = +4 +4
Search Int 7= +3 =4
Sense Motive Wis 4= +1 +3
Spot Wis 4= +1 +3
Survival Wis 6 = +3 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
Languages: French, English
Allegiance( ):
More about this character:
GM notes:
+10 points skills.plus bonus.
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 16 (+3)
Charisma: 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130lb
Eyes: Green
Hair: Black
Skin: Light
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 10
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +5 = 1 [base] +4 [dexterity]
Will save: +4 = 1 [base] +3 [Wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 6 = +3 +3
Bluff Cha 8= +4 +4
Concentration Con 5= +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 5= +2 +3
Gamble Wis 7= +3 +4
Gather Information Cha 5= +1 +4
Hide Dex 4= +1 +3
Intimidate Cha 5= +1 +4
Knowledge (tactics) Int 7= +3 +4
Knowledge (technology) Int 7= +3 +4
Listen Wis 5 = +2 +3
Move Silently Dex 6= +3 +3
Read/Write Language
Repair Int 8 = +4 +4
Search Int 7= +3 =4
Sense Motive Wis 4= +1 +3
Spot Wis 4= +1 +3
Survival Wis 6 = +3 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
Languages: French, English
Allegiance( ):
More about this character:
GM notes:
+10 points skills.plus bonus.
#13
Posted 04 December 2008 - 11:31 AM
Name: Michelle Rogers
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 16 (+3)
Charisma: 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130lb
Eyes: Green
Hair: Black
Skin: Light
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 10
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +5 = 1 [base] +4 [dexterity]
Will save: +4 = 1 [base] +3 [Wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Armor Proficiency (light)
Lightning Reflexes
Simple Weapon Proficiency [free]
Personal Firearms Proficiency
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 6 = +3 +3
Bluff Cha 8= +4 +4
Concentration Con 5= +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 5= +2 +3
Gamble Wis 7= +3 +4
Gather Information Cha 5= +1 +4
Hide Dex 4= +1 +3
Intimidate Cha 5= +1 +4
Knowledge (tactics) Int 7= +3 +4
Knowledge (technology) Int 7= +3 +4
Listen Wis 5 = +2 +3
Move Silently Dex 6= +3 +3
Read/Write Language
Repair Int 8 = +4 +4
Search Int 7= +3 =4
Sense Motive Wis 4= +1 +3
Spot Wis 4= +1 +3
Survival Wis 6 = +3 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
Languages: French, English
Allegiance( ):
More about this character:
GM notes:
+10 points skills.plus bonus.
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 16 (+3)
Charisma: 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130lb
Eyes: Green
Hair: Black
Skin: Light
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 10
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +5 = 1 [base] +4 [dexterity]
Will save: +4 = 1 [base] +3 [Wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Armor Proficiency (light)
Lightning Reflexes
Simple Weapon Proficiency [free]
Personal Firearms Proficiency
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 6 = +3 +3
Bluff Cha 8= +4 +4
Concentration Con 5= +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 5= +2 +3
Gamble Wis 7= +3 +4
Gather Information Cha 5= +1 +4
Hide Dex 4= +1 +3
Intimidate Cha 5= +1 +4
Knowledge (tactics) Int 7= +3 +4
Knowledge (technology) Int 7= +3 +4
Listen Wis 5 = +2 +3
Move Silently Dex 6= +3 +3
Read/Write Language
Repair Int 8 = +4 +4
Search Int 7= +3 =4
Sense Motive Wis 4= +1 +3
Spot Wis 4= +1 +3
Survival Wis 6 = +3 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
Languages: French, English
Allegiance( ):
More about this character:
GM notes:
+10 points skills.plus bonus.
#14
Posted 05 January 2009 - 12:43 PM
Name: Michelle Rogers
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 16 (+3)
Charisma: 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130lb
Eyes: Green
Hair: Black
Skin: Light
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 10
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +5 = 1 [base] +4 [dexterity]
Will save: +4 = 1 [base] +3 [Wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] plus one loaded clip
ARMOUR>
(starting occupation)
FEATS>
Armor Proficiency (light)
Lightning Reflexes
Simple Weapon Proficiency [free]
Personal Firearms Proficiency
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 6 = +3 +3
Bluff Cha 8= +4 +4
Concentration Con 5= +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 5= +2 +3
Gamble Wis 7= +3 +4
Gather Information Cha 5= +1 +4
Hide Dex 4= +1 +3
Intimidate Cha 5= +1 +4
Knowledge (tactics) Int 7= +3 +4
Knowledge (technology) Int 7= +3 +4
Listen Wis 5 = +2 +3
Move Silently Dex 6= +3 +3
Read/Write Language
Repair Int 8 = +4 +4
Search Int 7= +3 =4
Sense Motive Wis 4= +1 +3
Spot Wis 4= +1 +3
Survival Wis 6 = +3 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
Derringer pistol [2d6, crit 20, range incr 10 ft., 1 lb, ballistic, single-shot] one shot loaded.
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] plus one loaded clip
Cattle prod
full set of clothes
1 bottle of water) empty
bottle of knock out drops
compressed dressing
Relishield mouth to mouth with filter paper
Burns dressing 10x10cm
Maxi-flex dressing
100 Assorted washproof plasters
1 500ml eyewash
2 Eyepad Dressing
6 Triangular Bandage
9 Medium HSE Dressing 12cm
3 Large HSE Dressing 18cm 12
Safety Pins
2 Gloves (pair)
6 Reliwipes
1 Reliance Finger Bandage
1 Crepe Bandage 7.5cm x 4.5m
1 Crepe Bandage 10cm x 4.5m
1 Conforming Bandage
Scalpels,
Gauze
Syringes
Languages: French, English
Allegiance( ):
More about this character:
GM notes:
+10 points skills.plus bonus.
Memory's
you remember handing out extra ammo in a fire fight with a unknown enemy. sage was there and some others but your not sure.
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 16 (+3)
Charisma: 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130lb
Eyes: Green
Hair: Black
Skin: Light
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 10
Speed: 20 feet
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +5 = 1 [base] +4 [dexterity]
Will save: +4 = 1 [base] +3 [Wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] plus one loaded clip
ARMOUR>
(starting occupation)
FEATS>
Armor Proficiency (light)
Lightning Reflexes
Simple Weapon Proficiency [free]
Personal Firearms Proficiency
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 6 = +3 +3
Bluff Cha 8= +4 +4
Concentration Con 5= +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 5= +2 +3
Gamble Wis 7= +3 +4
Gather Information Cha 5= +1 +4
Hide Dex 4= +1 +3
Intimidate Cha 5= +1 +4
Knowledge (tactics) Int 7= +3 +4
Knowledge (technology) Int 7= +3 +4
Listen Wis 5 = +2 +3
Move Silently Dex 6= +3 +3
Read/Write Language
Repair Int 8 = +4 +4
Search Int 7= +3 =4
Sense Motive Wis 4= +1 +3
Spot Wis 4= +1 +3
Survival Wis 6 = +3 +3
Human
Class HP rolled
Level 1: 8
Level 2: 6
Equipment:
Derringer pistol [2d6, crit 20, range incr 10 ft., 1 lb, ballistic, single-shot] one shot loaded.
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] plus one loaded clip
Cattle prod
full set of clothes
1 bottle of water) empty
bottle of knock out drops
compressed dressing
Relishield mouth to mouth with filter paper
Burns dressing 10x10cm
Maxi-flex dressing
100 Assorted washproof plasters
1 500ml eyewash
2 Eyepad Dressing
6 Triangular Bandage
9 Medium HSE Dressing 12cm
3 Large HSE Dressing 18cm 12
Safety Pins
2 Gloves (pair)
6 Reliwipes
1 Reliance Finger Bandage
1 Crepe Bandage 7.5cm x 4.5m
1 Crepe Bandage 10cm x 4.5m
1 Conforming Bandage
Scalpels,
Gauze
Syringes
Languages: French, English
Allegiance( ):
More about this character:
GM notes:
+10 points skills.plus bonus.
Memory's
you remember handing out extra ammo in a fire fight with a unknown enemy. sage was there and some others but your not sure.
#15
Posted 20 January 2009 - 04:52 PM
Name: Michelle Rogers
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 16 (+3)
Charisma: 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130lb
Eyes: Green
Hair: Black
Skin: Light
Talents:
(pick five Talents from posted talent tree list )
Total Hit Points: 46
Speed: 30 feet
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +8 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +5 = 2 [base] +3 [Wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +5 = 2 [base] +3 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] plus one loaded clip
ARMOUR>
(starting occupation)
Mechanic
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 6 = +3 +3
Bluff Cha 8= +4 +4
Concentration Con 5= +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 5= +2 +3
Gamble Wis 7= +3 +4
Gather Information Cha 5= +1 +4
Hide Dex 4= +1 +3
Intimidate Cha 5= +1 +4
Knowledge (tactics) Int 7= +3 +4
Knowledge (technology) Int 7= +3 +4
Listen Wis 5 = +2 +3
Move Silently Dex 6= +3 +3
Read/Write Language
Repair Int 8 = +4 +4
Search Int 7= +3 =4
Sense Motive Wis 4= +1 +3
Spot Wis 4= +1 +3
Survival Wis 6 = +3 +3
Human
Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 8 (+1 Main stats let me know which)
Equipment:
Derringer pistol [2d6, crit 20, range incr 10 ft., 1 lb, ballistic, single-shot] one shot loaded.
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] plus one loaded clip
Cattle prod
full set of clothes
1 bottle of water) empty
bottle of knock out drops
compressed dressing
Relishield mouth to mouth with filter paper
Burns dressing 10x10cm
Maxi-flex dressing
100 Assorted washproof plasters
1 500ml eyewash
2 Eyepad Dressing
6 Triangular Bandage
9 Medium HSE Dressing 12cm
3 Large HSE Dressing 18cm 12
Safety Pins
2 Gloves (pair)
6 Reliwipes
1 Reliance Finger Bandage
1 Crepe Bandage 7.5cm x 4.5m
1 Crepe Bandage 10cm x 4.5m
1 Conforming Bandage
Scalpels,
Gauze
Syringes
Languages: French, English
Allegiance( ):
More about this character:
GM notes:
+10 points skills.plus bonus.
Memory's
you remember handing out extra ammo in a fire fight with a unknown enemy. sage was there and some others but your not sure.
Strength: 18 (+4)
Dexterity: 17 (+3)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom 16 (+3)
Charisma: 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130lb
Eyes: Green
Hair: Black
Skin: Light
Talents:
(pick five Talents from posted talent tree list )
Total Hit Points: 46
Speed: 30 feet
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +8 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +5 = 2 [base] +3 [Wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +5 = 2 [base] +3 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] plus one loaded clip
ARMOUR>
(starting occupation)
Mechanic
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 6 = +3 +3
Bluff Cha 8= +4 +4
Concentration Con 5= +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 5= +2 +3
Gamble Wis 7= +3 +4
Gather Information Cha 5= +1 +4
Hide Dex 4= +1 +3
Intimidate Cha 5= +1 +4
Knowledge (tactics) Int 7= +3 +4
Knowledge (technology) Int 7= +3 +4
Listen Wis 5 = +2 +3
Move Silently Dex 6= +3 +3
Read/Write Language
Repair Int 8 = +4 +4
Search Int 7= +3 =4
Sense Motive Wis 4= +1 +3
Spot Wis 4= +1 +3
Survival Wis 6 = +3 +3
Human
Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 8 (+1 Main stats let me know which)
Equipment:
Derringer pistol [2d6, crit 20, range incr 10 ft., 1 lb, ballistic, single-shot] one shot loaded.
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] plus one loaded clip
Cattle prod
full set of clothes
1 bottle of water) empty
bottle of knock out drops
compressed dressing
Relishield mouth to mouth with filter paper
Burns dressing 10x10cm
Maxi-flex dressing
100 Assorted washproof plasters
1 500ml eyewash
2 Eyepad Dressing
6 Triangular Bandage
9 Medium HSE Dressing 12cm
3 Large HSE Dressing 18cm 12
Safety Pins
2 Gloves (pair)
6 Reliwipes
1 Reliance Finger Bandage
1 Crepe Bandage 7.5cm x 4.5m
1 Crepe Bandage 10cm x 4.5m
1 Conforming Bandage
Scalpels,
Gauze
Syringes
Languages: French, English
Allegiance( ):
More about this character:
GM notes:
+10 points skills.plus bonus.
Memory's
you remember handing out extra ammo in a fire fight with a unknown enemy. sage was there and some others but your not sure.
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