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Natasha Golding


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14 replies to this topic

#1
KitKatMan

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Status:

Awake:

#2
KitKatMan

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Status:

Awake:


Strength: 18 (+4)
Wisdom: 14 (+2)

Concentration Con 0 = +2 +0
Listen Wis 4 = +2 +2

#3
KitKatMan

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Status:

Awake:


Strength: 18 (+4)
Wisdom: 14 (+2)

Will save: +4 = 2 [base] +2 [wisdom]

Concentration Con 0 = +2 +0
Listen Wis 4 = +2 +2
Intimidate Cha 3 = +3 +0

#4
KitKatMan

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Strength: 18 (+4)
Wisdom: 14 (+2)

Size:
Height:
Weight:
Eyes:
Hair:
Skin:

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:

Total Hit Points: 2
Speed: 0

Armor Class: 10 = 10

Will save: +4 = 2 [base] +2 [wisdom]

Speed:

WEAPONS>

ARMOUR>

(starting occupation)

FEATS>
Simple Weapon Proficiency [free]

MUTATIONS>

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier

Concentration Con 0 = +2 +0
Intimidate Cha 3 = +3 +0
Spot Wis 6 = +4 +2
Listen Wis 4 = +2 +2

Human

Class HP rolled
Level 1: 8

Equipment:

Languages:

Allegiance( ):

More about this character:

#5
KitKatMan

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  • Gender:Male
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Name: Natasha Golding

Strength: 18 (+4)
Wisdom: 14 (+2)

Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale

Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb

Total Hit Points: 2
Speed: 0

Armor Class: 10 = 10

Will save: +4 = 2 [base] +2 [wisdom]

Speed:

WEAPONS>

ARMOUR>

(starting occupation)

FEATS>
Simple Weapon Proficiency [free]

MUTATIONS>

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier

Concentration Con 0 = +2 +0
Intimidate Cha 3 = +3 +0
Spot Wis 6 = +4 +2
Listen Wis 4 = +2 +2

Human

Class HP rolled
Level 1: 8

Equipment:

Languages:English, spanish

Allegiance( ):

More about this character:

#6
KitKatMan

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+9
Name: Natasha Golding

Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)

Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale

Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb

Total Hit Points: 6
Speed: 10

Armor Class: 10 = 10

Initiative modifier:+4 = +4 [dexterity]

Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]

Grapple check: +6 = 2 [base] +4 [strength]

WEAPONS>

ARMOUR>

(starting occupation)

FEATS>
Simple Weapon Proficiency [free]

MUTATIONS>

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gather Information Cha 6= +2 +4
Intimidate Cha 7 = +3 +4
Listen Wis 4 = +2 +2
Search Int 6= +4 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2

Human

Class HP rolled
Level 1: 8

Equipment:

Languages:English, spanish

Allegiance( ):

More about this character:

OOC
you have 9 points to spend you can take any of the main 6 stats up by one to 18.
or spend a few on main stats and save rest for skills plus min bonus points.
or save them all for the main skills plus bigger bonus points.
if you opt for second or third you can add them when your skills are full.


GM notes:

#7
KitKatMan

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Name: Natasha Golding

Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)

Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale

Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb

Total Hit Points: 6
Speed: 10

Armor Class: 10 = 10

Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]

Grapple check: +6 = 2 [base] +4 [strength]

WEAPONS>

ARMOUR>

(starting occupation)

FEATS>
Simple Weapon Proficiency [free]

MUTATIONS>

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gather Information Cha 6= +2 +4
Intimidate Cha 7 = +3 +4
Listen Wis 4 = +2 +2
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2

Human

Class HP rolled
Level 1: 8

Equipment:

Languages:English, spanish

Allegiance( ):

More about this character:


GM notes:
+9 skill points. plus bigger bonus.

#8
KitKatMan

    Administrator Site Owner

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  • Location:Leeds England
  • Country:
Name: Natasha Golding

Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)

Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale

Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb

Total Hit Points: 6
Speed: 10

Armor Class: 10 = 10

Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]

Grapple check: +6 = 2 [base] +4 [strength]

WEAPONS>

ARMOUR>

(starting occupation)

FEATS>
Simple Weapon Proficiency [free]

MUTATIONS>

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 8= +4 +4
Intimidate Cha 7 = +3 +4
Knowledge (tactics) Int = +3 +4
Knowledge (technology) Int = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 6= +2 +4
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2

Human

Class HP rolled
Level 1: 8

Equipment:

Languages:English, spanish

Allegiance( ):

More about this character:


GM notes:
+9 skill points. plus bigger bonus.

#9
KitKatMan

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Name: Natasha Golding

Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)

Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale

Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb

Total Hit Points: 6
Speed: 10

Armor Class: 10 = 10

Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]

Grapple check: +6 = 2 [base] +4 [strength]

WEAPONS>

ARMOUR>

(starting occupation)

FEATS>
Simple Weapon Proficiency [free]

MUTATIONS>

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 8= +4 +4
Intimidate Cha 7 = +3 +4
Knowledge (tactics) Int = +3 +4
Knowledge (technology) Int = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 6= +2 +4
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2

Human

Class HP rolled
Level 1: 8

Equipment:

Languages:English, spanish

Allegiance( ):

More about this character:


GM notes:
+9 skill points. plus bigger bonus.

Memory's
submarine jessica was on one at the same time

#10
KitKatMan

    Administrator Site Owner

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  • Gender:Male
  • Location:Leeds England
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Name: Natasha Golding

Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)

Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale

Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb

Total Hit Points: 6
Speed: 10

Armor Class: 10 = 10

Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]

Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]

WEAPONS>

ARMOUR>

(starting occupation)

FEATS>
Simple Weapon Proficiency [free]

MUTATIONS>

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 8= +4 +4
Intimidate Cha 7 = +3 +4
Knowledge (tactics) Int = +3 +4
Knowledge (technology) Int = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 6= +2 +4
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2

Human

Class HP rolled
Level 1: 8

Equipment:

Languages:English, spanish

Allegiance( ):

More about this character:


GM notes:
+9 skill points. plus bigger bonus.

Memory's
submarine jessica was on one at the same time

#11
KitKatMan

    Administrator Site Owner

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  • 14,264 posts
  • Gender:Male
  • Location:Leeds England
  • Country:
Name: Natasha Golding

Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)

Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale

Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb

Total Hit Points: 6
Speed: 10

Armor Class: 10 = 10

Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]

Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]

WEAPONS>

ARMOUR>

(starting occupation)
Emergency services

FEATS>
Simple Weapon Proficiency [free]

MUTATIONS>

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4
Concentration Con 6 = +2 +4
Craft (Pharmaceutical) Int 8 = +4 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 8= +4 +4
Intimidate Cha 7 = +3 +4
Knowledge (earth & life sciences) Int 9 = +4 +4 +1 competence bonus
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int = +3 +4
Knowledge (technology) Int = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 6= +2 +4
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Treat Injury Wis 7 =+2 +4 +1 competence bonus

Human

Class HP rolled
Level 1: 8

Equipment:

Languages:English, spanish

Allegiance( ):

More about this character:


GM notes:
+9 skill points. plus bigger bonus.

Memory's
submarine jessica was on one at the same time

#12
KitKatMan

    Administrator Site Owner

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  • 14,264 posts
  • Gender:Male
  • Location:Leeds England
  • Country:
Name: Natasha Golding

Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)

Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale

Talents:
(pick five Talents from posted talent tree list )

Total Hit Points: 46
Speed: 30

Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15

Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +4 = 2 [base] +2 [wisdom]

Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]

Action points: 17 (lifetime)

Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb

WEAPONS>
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

ARMOUR>

(starting occupation)
Emergency services

FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]

MUTATIONS> None

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 6 = +2 +4
Craft (Pharmaceutical) Int 8 = +4 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 10= +4 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4
Knowledge (earth & life sciences) Int 9 = +4 +4 +1 competence bonus
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int 8 = +3 +4 +1 [Military]
Knowledge (technology) Int 7 = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 8= +2 +4 +2 [stealthy]
Navigate Int 7 = +2 +4 +1 [Military]
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 7 =+2 +4 +1 competence bonus

Human

Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 8 (+1 Main stats let me know which)

Equipment:
keys
first aid box

Languages:English, spanish

Allegiance( ):

More about this character:


GM notes:
+9 skill points. plus bigger bonus.

Memory's
submarine jessica was on one at the same time

#13
KitKatMan

    Administrator Site Owner

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  • 14,264 posts
  • Gender:Male
  • Location:Leeds England
  • Country:
Name: Natasha Golding

Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)

Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale

Talents:
(pick five Talents from posted talent tree list )

Total Hit Points: 46
Speed: 30

Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15

Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +4 = 2 [base] +2 [wisdom]

Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]

Action points: 17 (lifetime)

Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb

WEAPONS>
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

ARMOUR>

(starting occupation)
Emergency services

FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]

MUTATIONS> None

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 6 = +2 +4
Craft (Pharmaceutical) Int 8 = +4 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 10= +4 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4
Knowledge (earth & life sciences) Int 9 = +4 +4 +1 competence bonus
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int 8 = +3 +4 +1 [Military]
Knowledge (technology) Int 7 = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 8= +2 +4 +2 [stealthy]
Navigate Int 7 = +2 +4 +1 [Military]
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 7 =+2 +4 +1 competence bonus

Human

Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 8 (+1 Main stats let me know which)

Equipment:
keys
first aid box

Languages:English, spanish

Allegiance( ):

More about this character:


GM notes:
+9 skill points. plus bigger bonus.

Memory's
submarine jessica was on one at the same time
you remember you have treated many of those around you before for cut's wounds.


OOC you have talents and a skill point to add plus other bits. let me know which and where


#14
KitKatMan

    Administrator Site Owner

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  • Gender:Male
  • Location:Leeds England
  • Country:
Name: Natasha Golding

Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 18 (+4)

Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale

Talents:
Empathy +1 to interaction skills ((+1Empathy)) add when appropriate.
Improved aid another +1 aid other
healing knack +2 on all treat injury
healing touch 1 +2 on med kit or surgery's add when appropriate.
healing touch 2 +2 stack total +4 add when appropriate.

Total Hit Points: 46
Speed: 30

Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15

Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +4 = 2 [base] +2 [wisdom]

Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]

Action points: 17 (lifetime)

Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb

WEAPONS>
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

ARMOUR>

(starting occupation)
Emergency services

FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]

MUTATIONS> None

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4 ((+1Empathy))
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 6 = +2 +4
Craft (Pharmaceutical) Int 8 = +4 +4
Diplomacy Cha 7= +3 +4 ((+1Empathy))
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 10= +4 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4 ((+1Empathy))
Knowledge (earth & life sciences) Int 9 = +4 +4 +1 competence bonus
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int 8 = +3 +4 +1 [Military]
Knowledge (technology) Int 7 = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 8= +2 +4 +2 [stealthy]
Navigate Int 7 = +2 +4 +1 [Military]
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2 ((+1Empathy))
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 9 =+2 +4 +1 competence bonus +2 on all treat injury

Human

Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 8 (+1 Main stats let me know which)

Equipment:
Medic Bag
  • Relishield mouth to mouth with filter paper
  • Relishield mouth to mouth with filter paper
  • Burns dressing 10x10cm
  • Maxi-flex dressing
  • 100 Assorted washproof plasters
  • 1 500ml eyewash
  • 2 Eyepad Dressing
  • 6 Triangular Bandage
  • 9 Medium HSE Dressing 12cm
  • 3 Large HSE Dressing 18cm 12
  • Safety Pins
  • 2 Gloves (pair)
  • 6 Reliwipes
  • 1 Reliance Finger Bandage
  • 1 Crepe Bandage 7.5cm x 4.5m
  • 1 Crepe Bandage 10cm x 4.5m
  • 1 Conforming Bandage
  • Scalpels,
  • Gauze
  • Syringes
keys
first aid box

Languages:English, spanish

Allegiance( ):

More about this character:

Natasha:
favourite colour: red
Something comforting: hot chocolate

GM notes:
+9 skill points. plus bigger bonus.

Memory's
submarine jessica was on one at the same time

you remember you have treated many of those around you before for cut's wounds.

you remember been hurt when young and took the healing profession and you were a natural in it.

and you can take command at any time as head medical officer and people do listen and obey.

#15
KitKatMan

    Administrator Site Owner

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  • Gender:Male
  • Location:Leeds England
  • Country:
Name:Natasha Golding = chief medical
secondary: = Driver

Name: Natasha Golding

Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 18 (+4)

Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale

Talents:
Empathy +1 to interaction skills ((+1Empathy)) add when appropriate.
Improved aid another +1 aid other
healing knack +2 on all treat injury
healing touch 1 +2 on med kit or surgery's add when appropriate.
healing touch 2 +2 stack total +4 add when appropriate.

Total Hit Points: 42
Speed: 30

Armor Class: 20 = 10 +4 [dexterity] + 2 [class] +[4 AC]
Touch AC: 16
Flat-footed: 12

Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +4 = 2 [base] +2 [wisdom]

Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]

Action points: 17 (lifetime)

Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb

WEAPONS>
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] + 2 clips
AKM/AK-47 assault rifle [2d8, crit 20, range incr 70 ft., 10 lb, ballistic, semi-automatic/automatic] +2 clips
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] +2 clips
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] +2 clips
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Thermite grenade [6d6, crit --, burst radius 5 ft., range incr 10 ft., 2 lb, fire]
Taser [1d4 special, crit --, range incr 5 ft., 3 lb, electricity]
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

ARMOUR>
Concealable Vest [medium; +4 AC; max dex +4; 4 lb.]

(starting occupation)
Emergency services

FEATS>
Advanced Firearms Proficiency
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]

MUTATIONS>
PHEROMONE REPULSION [DRAWBACK]
You release pheromones that other creatures find repulsive.
Drawbacks: You take a –4 penalty on all Diplomacy and Handle Animal checks made against creatures within 30 feet of you.
NEUTRAD DEPENDENCY [DRAWBACK]
You rely on a medical compound called neutrad to survive.
Drawback: If you go 24 hours without taking a dose of neutrad you must make a successful Fortitude save (DC 15) or take 1 point of Strength damage and 1 point of Constitution damage. Taking a dose of neutrad cures the ability damage caused by neutrad deprivation in 1d6 rounds. Ability damage caused by neutrad deprivation cannot be restored through natural healing.

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Autohypnosis Wis 3 = +1 +2
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4 ((+1Empathy))
Climb Str 8 = +2 +4 +2 [athletic]
Computer Use Int 5 = +1 +4
Concentration Con 6 = +2 +4
Craft (Chemical) Int 5 = +1 +4
Craft (Pharmaceutical) Int 8 = +4 +4
Craft (Electronic) Int 5 = +1 +4
Craft (Mechanical) Int 5 = +1 +4
Craft (Structural) Int 5 = +1 +4
Craft (Visual Art) Int 5 = +1 +4
Craft (Writing) Int 5 = +1 +4
Decipher script Int 5 = +1 +4
Demolitions Int 5 = +1 +4
Diplomacy Cha 7= +3 +4 ((+1Empathy))
Disable Device Int 5 = +1 +4
Disguise Cha 5 = +1 +4
Drive Dex 5 = +1 +4
Escape Artist Dex 5= +1 +4
Forgery Int 5 = +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Handle animal Cha 5 = +1 +4
Hide Dex 10= +4 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4 ((+1Empathy))
Investigate Int 5 = +1 +4
Jump Str 5 = +1 +4
Knowledge (arcane lore) Int 5 = +1 +4
Knowledge (art) Int 5 = +1 +4
Knowledge (behavioral sciences) Int 5 = +1 +4
Knowledge (business) Int 5 = +1 +4
Knowledge (civics) Int 5 = +1 +4
Knowledge (current events) Int 5 = +1 +4
Knowledge (earth & life sciences) Int 9 = +4 +4 +1 competence bonus
Knowledge (history) Int 5 = +1 +4
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (popular culture) Int 5 = +1 +4
Knowledge (streetwise) Int 5 = +1 +4
Knowledge (tactics) Int 8 = +3 +4 +1 [Military]
Knowledge (technology) Int 7 = +3 +4
Knowledge (theology & religion) Int 5 = +1 +4
Listen Wis 4 = +2 +2
Move Silently Dex 8= +2 +4 +2 [stealthy]
Navigate Int 7 = +2 +4 +1 [Military]
Perform (Act) Cha 5 = +1 +4
Perform (Dance) Cha 5 = +1 +4
Perform (Keyboards) Cha 5 = +1 +4
Perform (Percussion) Cha 5 = +1 +4
Perform (Sing) Cha 5 = +1 +4
Perform (Stand up) Cha 5 = +1 +4
Perform (String Inst.) Cha 5 = +1 +4
Perform (Wind Inst.) Cha 5 = +1 +4
Pilot Dex 5 = +1 +4
Profession Wis 3 = +1 +2
Read/Write Language ---
Repair Int 5 = +1 +4
Research Int 5 = +1 +4
Ride Dex 5 = +1 +4
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2 ((+1Empathy))
Sleight of Hand Dex 5 = +1 +4
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 9 =+2 +4 +1 competence bonus +2 on all treat injury
Tumble Dex 5 = +1 +4

Human

Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 8

Equipment:

Languages:English, spanish

Allegiance(Global-Tech Manufacturing):

More about this character:

Memory's
everyone in the team and doing other missions but not much home life all vague

********************************************************************************
****
GM notes:
+15 points skills to use please state.
(pick five Talents from posted talent tree list )





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