Status:
Awake:
Welcome to Salroth: PBP Role Playing and Resources
![]() |
Welcome to Salroth: PBP Role Playing and Resources, like most online communities you must register to view or post in our community, but don't worry this is a simple free process that requires minimal information. Take advantage of it immediately, Register Now or Sign In.
|
Guest Message by DevFuse
14 replies to this topic
#1
Posted 16 July 2008 - 04:19 PM
#2
Posted 17 July 2008 - 08:50 AM
Status:
Awake:
Strength: 18 (+4)
Wisdom: 14 (+2)
Concentration Con 0 = +2 +0
Listen Wis 4 = +2 +2
Awake:
Strength: 18 (+4)
Wisdom: 14 (+2)
Concentration Con 0 = +2 +0
Listen Wis 4 = +2 +2
#3
Posted 17 July 2008 - 11:15 AM
Status:
Awake:
Strength: 18 (+4)
Wisdom: 14 (+2)
Will save: +4 = 2 [base] +2 [wisdom]
Concentration Con 0 = +2 +0
Listen Wis 4 = +2 +2
Intimidate Cha 3 = +3 +0
Awake:
Strength: 18 (+4)
Wisdom: 14 (+2)
Will save: +4 = 2 [base] +2 [wisdom]
Concentration Con 0 = +2 +0
Listen Wis 4 = +2 +2
Intimidate Cha 3 = +3 +0
#4
Posted 22 July 2008 - 12:07 PM
Strength: 18 (+4)
Wisdom: 14 (+2)
Size:
Height:
Weight:
Eyes:
Hair:
Skin:
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
Total Hit Points: 2
Speed: 0
Armor Class: 10 = 10
Will save: +4 = 2 [base] +2 [wisdom]
Speed:
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Concentration Con 0 = +2 +0
Intimidate Cha 3 = +3 +0
Spot Wis 6 = +4 +2
Listen Wis 4 = +2 +2
Human
Class HP rolled
Level 1: 8
Equipment:
Languages:
Allegiance( ):
More about this character:
Wisdom: 14 (+2)
Size:
Height:
Weight:
Eyes:
Hair:
Skin:
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
Total Hit Points: 2
Speed: 0
Armor Class: 10 = 10
Will save: +4 = 2 [base] +2 [wisdom]
Speed:
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Concentration Con 0 = +2 +0
Intimidate Cha 3 = +3 +0
Spot Wis 6 = +4 +2
Listen Wis 4 = +2 +2
Human
Class HP rolled
Level 1: 8
Equipment:
Languages:
Allegiance( ):
More about this character:
#5
Posted 31 August 2008 - 11:03 AM
Name: Natasha Golding
Strength: 18 (+4)
Wisdom: 14 (+2)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 2
Speed: 0
Armor Class: 10 = 10
Will save: +4 = 2 [base] +2 [wisdom]
Speed:
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Concentration Con 0 = +2 +0
Intimidate Cha 3 = +3 +0
Spot Wis 6 = +4 +2
Listen Wis 4 = +2 +2
Human
Class HP rolled
Level 1: 8
Equipment:
Languages:English, spanish
Allegiance( ):
More about this character:
Strength: 18 (+4)
Wisdom: 14 (+2)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 2
Speed: 0
Armor Class: 10 = 10
Will save: +4 = 2 [base] +2 [wisdom]
Speed:
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Concentration Con 0 = +2 +0
Intimidate Cha 3 = +3 +0
Spot Wis 6 = +4 +2
Listen Wis 4 = +2 +2
Human
Class HP rolled
Level 1: 8
Equipment:
Languages:English, spanish
Allegiance( ):
More about this character:
#6
Posted 05 September 2008 - 10:10 AM
+9
Name: Natasha Golding
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 10
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gather Information Cha 6= +2 +4
Intimidate Cha 7 = +3 +4
Listen Wis 4 = +2 +2
Search Int 6= +4 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Human
Class HP rolled
Level 1: 8
Equipment:
Languages:English, spanish
Allegiance( ):
More about this character:
GM notes:
Name: Natasha Golding
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 10
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gather Information Cha 6= +2 +4
Intimidate Cha 7 = +3 +4
Listen Wis 4 = +2 +2
Search Int 6= +4 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Human
Class HP rolled
Level 1: 8
Equipment:
Languages:English, spanish
Allegiance( ):
More about this character:
GM notes:
#7
Posted 08 September 2008 - 01:48 PM
Name: Natasha Golding
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 10
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gather Information Cha 6= +2 +4
Intimidate Cha 7 = +3 +4
Listen Wis 4 = +2 +2
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Human
Class HP rolled
Level 1: 8
Equipment:
Languages:English, spanish
Allegiance( ):
More about this character:
GM notes:
+9 skill points. plus bigger bonus.
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 10
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gather Information Cha 6= +2 +4
Intimidate Cha 7 = +3 +4
Listen Wis 4 = +2 +2
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Human
Class HP rolled
Level 1: 8
Equipment:
Languages:English, spanish
Allegiance( ):
More about this character:
GM notes:
+9 skill points. plus bigger bonus.
#8
Posted 12 October 2008 - 02:44 PM
Name: Natasha Golding
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 10
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 8= +4 +4
Intimidate Cha 7 = +3 +4
Knowledge (tactics) Int = +3 +4
Knowledge (technology) Int = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 6= +2 +4
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Human
Class HP rolled
Level 1: 8
Equipment:
Languages:English, spanish
Allegiance( ):
More about this character:
GM notes:
+9 skill points. plus bigger bonus.
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 10
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 8= +4 +4
Intimidate Cha 7 = +3 +4
Knowledge (tactics) Int = +3 +4
Knowledge (technology) Int = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 6= +2 +4
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Human
Class HP rolled
Level 1: 8
Equipment:
Languages:English, spanish
Allegiance( ):
More about this character:
GM notes:
+9 skill points. plus bigger bonus.
#9
Posted 15 October 2008 - 09:45 AM
Name: Natasha Golding
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 10
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 8= +4 +4
Intimidate Cha 7 = +3 +4
Knowledge (tactics) Int = +3 +4
Knowledge (technology) Int = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 6= +2 +4
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Human
Class HP rolled
Level 1: 8
Equipment:
Languages:English, spanish
Allegiance( ):
More about this character:
GM notes:
+9 skill points. plus bigger bonus.
Memory's
submarine jessica was on one at the same time
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 10
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 8= +4 +4
Intimidate Cha 7 = +3 +4
Knowledge (tactics) Int = +3 +4
Knowledge (technology) Int = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 6= +2 +4
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Human
Class HP rolled
Level 1: 8
Equipment:
Languages:English, spanish
Allegiance( ):
More about this character:
GM notes:
+9 skill points. plus bigger bonus.
Memory's
submarine jessica was on one at the same time
#10
Posted 20 November 2008 - 02:37 PM
Name: Natasha Golding
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 10
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 8= +4 +4
Intimidate Cha 7 = +3 +4
Knowledge (tactics) Int = +3 +4
Knowledge (technology) Int = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 6= +2 +4
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Human
Class HP rolled
Level 1: 8
Equipment:
Languages:English, spanish
Allegiance( ):
More about this character:
GM notes:
+9 skill points. plus bigger bonus.
Memory's
submarine jessica was on one at the same time
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 10
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4
Concentration Con 6 = +2 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 8= +4 +4
Intimidate Cha 7 = +3 +4
Knowledge (tactics) Int = +3 +4
Knowledge (technology) Int = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 6= +2 +4
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Human
Class HP rolled
Level 1: 8
Equipment:
Languages:English, spanish
Allegiance( ):
More about this character:
GM notes:
+9 skill points. plus bigger bonus.
Memory's
submarine jessica was on one at the same time
#11
Posted 25 November 2008 - 02:04 PM
Name: Natasha Golding
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 10
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
WEAPONS>
ARMOUR>
(starting occupation)
Emergency services
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4
Concentration Con 6 = +2 +4
Craft (Pharmaceutical) Int 8 = +4 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 8= +4 +4
Intimidate Cha 7 = +3 +4
Knowledge (earth & life sciences) Int 9 = +4 +4 +1 competence bonus
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int = +3 +4
Knowledge (technology) Int = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 6= +2 +4
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Treat Injury Wis 7 =+2 +4 +1 competence bonus
Human
Class HP rolled
Level 1: 8
Equipment:
Languages:English, spanish
Allegiance( ):
More about this character:
GM notes:
+9 skill points. plus bigger bonus.
Memory's
submarine jessica was on one at the same time
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 6
Speed: 10
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
WEAPONS>
ARMOUR>
(starting occupation)
Emergency services
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4
Concentration Con 6 = +2 +4
Craft (Pharmaceutical) Int 8 = +4 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 8= +4 +4
Intimidate Cha 7 = +3 +4
Knowledge (earth & life sciences) Int 9 = +4 +4 +1 competence bonus
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int = +3 +4
Knowledge (technology) Int = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 6= +2 +4
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Treat Injury Wis 7 =+2 +4 +1 competence bonus
Human
Class HP rolled
Level 1: 8
Equipment:
Languages:English, spanish
Allegiance( ):
More about this character:
GM notes:
+9 skill points. plus bigger bonus.
Memory's
submarine jessica was on one at the same time
#12
Posted 08 January 2009 - 08:53 PM
Name: Natasha Golding
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Talents:
(pick five Talents from posted talent tree list )
Total Hit Points: 46
Speed: 30
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]
ARMOUR>
(starting occupation)
Emergency services
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 6 = +2 +4
Craft (Pharmaceutical) Int 8 = +4 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 10= +4 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4
Knowledge (earth & life sciences) Int 9 = +4 +4 +1 competence bonus
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int 8 = +3 +4 +1 [Military]
Knowledge (technology) Int 7 = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 8= +2 +4 +2 [stealthy]
Navigate Int 7 = +2 +4 +1 [Military]
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 7 =+2 +4 +1 competence bonus
Human
Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 8 (+1 Main stats let me know which)
Equipment:
keys
first aid box
Languages:English, spanish
Allegiance( ):
More about this character:
GM notes:
+9 skill points. plus bigger bonus.
Memory's
submarine jessica was on one at the same time
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Talents:
(pick five Talents from posted talent tree list )
Total Hit Points: 46
Speed: 30
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]
ARMOUR>
(starting occupation)
Emergency services
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 6 = +2 +4
Craft (Pharmaceutical) Int 8 = +4 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 10= +4 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4
Knowledge (earth & life sciences) Int 9 = +4 +4 +1 competence bonus
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int 8 = +3 +4 +1 [Military]
Knowledge (technology) Int 7 = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 8= +2 +4 +2 [stealthy]
Navigate Int 7 = +2 +4 +1 [Military]
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 7 =+2 +4 +1 competence bonus
Human
Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 8 (+1 Main stats let me know which)
Equipment:
keys
first aid box
Languages:English, spanish
Allegiance( ):
More about this character:
GM notes:
+9 skill points. plus bigger bonus.
Memory's
submarine jessica was on one at the same time
#13
Posted 20 January 2009 - 04:52 PM
Name: Natasha Golding
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Talents:
(pick five Talents from posted talent tree list )
Total Hit Points: 46
Speed: 30
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]
ARMOUR>
(starting occupation)
Emergency services
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 6 = +2 +4
Craft (Pharmaceutical) Int 8 = +4 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 10= +4 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4
Knowledge (earth & life sciences) Int 9 = +4 +4 +1 competence bonus
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int 8 = +3 +4 +1 [Military]
Knowledge (technology) Int 7 = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 8= +2 +4 +2 [stealthy]
Navigate Int 7 = +2 +4 +1 [Military]
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 7 =+2 +4 +1 competence bonus
Human
Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 8 (+1 Main stats let me know which)
Equipment:
keys
first aid box
Languages:English, spanish
Allegiance( ):
More about this character:
GM notes:
+9 skill points. plus bigger bonus.
Memory's
submarine jessica was on one at the same time
you remember you have treated many of those around you before for cut's wounds.
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 14 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Talents:
(pick five Talents from posted talent tree list )
Total Hit Points: 46
Speed: 30
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]
ARMOUR>
(starting occupation)
Emergency services
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 6 = +2 +4
Craft (Pharmaceutical) Int 8 = +4 +4
Diplomacy Cha 7= +3 +4
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 10= +4 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4
Knowledge (earth & life sciences) Int 9 = +4 +4 +1 competence bonus
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int 8 = +3 +4 +1 [Military]
Knowledge (technology) Int 7 = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 8= +2 +4 +2 [stealthy]
Navigate Int 7 = +2 +4 +1 [Military]
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 7 =+2 +4 +1 competence bonus
Human
Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 8 (+1 Main stats let me know which)
Equipment:
keys
first aid box
Languages:English, spanish
Allegiance( ):
More about this character:
GM notes:
+9 skill points. plus bigger bonus.
Memory's
submarine jessica was on one at the same time
you remember you have treated many of those around you before for cut's wounds.
#14
Posted 21 January 2009 - 01:50 PM
Name: Natasha Golding
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Talents:
Empathy +1 to interaction skills ((+1Empathy)) add when appropriate.
Improved aid another +1 aid other
healing knack +2 on all treat injury
healing touch 1 +2 on med kit or surgery's add when appropriate.
healing touch 2 +2 stack total +4 add when appropriate.
Total Hit Points: 46
Speed: 30
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]
ARMOUR>
(starting occupation)
Emergency services
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4 ((+1Empathy))
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 6 = +2 +4
Craft (Pharmaceutical) Int 8 = +4 +4
Diplomacy Cha 7= +3 +4 ((+1Empathy))
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 10= +4 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4 ((+1Empathy))
Knowledge (earth & life sciences) Int 9 = +4 +4 +1 competence bonus
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int 8 = +3 +4 +1 [Military]
Knowledge (technology) Int 7 = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 8= +2 +4 +2 [stealthy]
Navigate Int 7 = +2 +4 +1 [Military]
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2 ((+1Empathy))
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 9 =+2 +4 +1 competence bonus +2 on all treat injury
Human
Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 8 (+1 Main stats let me know which)
Equipment:
Medic Bag
first aid box
Languages:English, spanish
Allegiance( ):
More about this character:
Natasha:
favourite colour: red
Something comforting: hot chocolate
GM notes:
+9 skill points. plus bigger bonus.
Memory's
submarine jessica was on one at the same time
you remember you have treated many of those around you before for cut's wounds.
you remember been hurt when young and took the healing profession and you were a natural in it.
and you can take command at any time as head medical officer and people do listen and obey.
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Talents:
Empathy +1 to interaction skills ((+1Empathy)) add when appropriate.
Improved aid another +1 aid other
healing knack +2 on all treat injury
healing touch 1 +2 on med kit or surgery's add when appropriate.
healing touch 2 +2 stack total +4 add when appropriate.
Total Hit Points: 46
Speed: 30
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]
ARMOUR>
(starting occupation)
Emergency services
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4 ((+1Empathy))
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 6 = +2 +4
Craft (Pharmaceutical) Int 8 = +4 +4
Diplomacy Cha 7= +3 +4 ((+1Empathy))
Escape Artist Dex 5= +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Hide Dex 10= +4 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4 ((+1Empathy))
Knowledge (earth & life sciences) Int 9 = +4 +4 +1 competence bonus
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int 8 = +3 +4 +1 [Military]
Knowledge (technology) Int 7 = +3 +4
Listen Wis 4 = +2 +2
Move Silently Dex 8= +2 +4 +2 [stealthy]
Navigate Int 7 = +2 +4 +1 [Military]
Read/Write Language
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2 ((+1Empathy))
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 9 =+2 +4 +1 competence bonus +2 on all treat injury
Human
Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 8 (+1 Main stats let me know which)
Equipment:
Medic Bag
- Relishield mouth to mouth with filter paper
- Relishield mouth to mouth with filter paper
- Burns dressing 10x10cm
- Maxi-flex dressing
- 100 Assorted washproof plasters
- 1 500ml eyewash
- 2 Eyepad Dressing
- 6 Triangular Bandage
- 9 Medium HSE Dressing 12cm
- 3 Large HSE Dressing 18cm 12
- Safety Pins
- 2 Gloves (pair)
- 6 Reliwipes
- 1 Reliance Finger Bandage
- 1 Crepe Bandage 7.5cm x 4.5m
- 1 Crepe Bandage 10cm x 4.5m
- 1 Conforming Bandage
- Scalpels,
- Gauze
- Syringes
first aid box
Languages:English, spanish
Allegiance( ):
More about this character:
Natasha:
favourite colour: red
Something comforting: hot chocolate
GM notes:
+9 skill points. plus bigger bonus.
Memory's
submarine jessica was on one at the same time
you remember you have treated many of those around you before for cut's wounds.
you remember been hurt when young and took the healing profession and you were a natural in it.
and you can take command at any time as head medical officer and people do listen and obey.
#15
Posted 08 June 2009 - 01:23 PM
Name:Natasha Golding = chief medical
secondary: = Driver
Name: Natasha Golding
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Talents:
Empathy +1 to interaction skills ((+1Empathy)) add when appropriate.
Improved aid another +1 aid other
healing knack +2 on all treat injury
healing touch 1 +2 on med kit or surgery's add when appropriate.
healing touch 2 +2 stack total +4 add when appropriate.
Total Hit Points: 42
Speed: 30
Armor Class: 20 = 10 +4 [dexterity] + 2 [class] +[4 AC]
Touch AC: 16
Flat-footed: 12
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] + 2 clips
AKM/AK-47 assault rifle [2d8, crit 20, range incr 70 ft., 10 lb, ballistic, semi-automatic/automatic] +2 clips
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] +2 clips
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] +2 clips
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Thermite grenade [6d6, crit --, burst radius 5 ft., range incr 10 ft., 2 lb, fire]
Taser [1d4 special, crit --, range incr 5 ft., 3 lb, electricity]
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]
ARMOUR>
Concealable Vest [medium; +4 AC; max dex +4; 4 lb.]
(starting occupation)
Emergency services
FEATS>
Advanced Firearms Proficiency
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS>
PHEROMONE REPULSION [DRAWBACK]
You release pheromones that other creatures find repulsive.
Drawbacks: You take a –4 penalty on all Diplomacy and Handle Animal checks made against creatures within 30 feet of you.
NEUTRAD DEPENDENCY [DRAWBACK]
You rely on a medical compound called neutrad to survive.
Drawback: If you go 24 hours without taking a dose of neutrad you must make a successful Fortitude save (DC 15) or take 1 point of Strength damage and 1 point of Constitution damage. Taking a dose of neutrad cures the ability damage caused by neutrad deprivation in 1d6 rounds. Ability damage caused by neutrad deprivation cannot be restored through natural healing.
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Autohypnosis Wis 3 = +1 +2
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4 ((+1Empathy))
Climb Str 8 = +2 +4 +2 [athletic]
Computer Use Int 5 = +1 +4
Concentration Con 6 = +2 +4
Craft (Chemical) Int 5 = +1 +4
Craft (Pharmaceutical) Int 8 = +4 +4
Craft (Electronic) Int 5 = +1 +4
Craft (Mechanical) Int 5 = +1 +4
Craft (Structural) Int 5 = +1 +4
Craft (Visual Art) Int 5 = +1 +4
Craft (Writing) Int 5 = +1 +4
Decipher script Int 5 = +1 +4
Demolitions Int 5 = +1 +4
Diplomacy Cha 7= +3 +4 ((+1Empathy))
Disable Device Int 5 = +1 +4
Disguise Cha 5 = +1 +4
Drive Dex 5 = +1 +4
Escape Artist Dex 5= +1 +4
Forgery Int 5 = +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Handle animal Cha 5 = +1 +4
Hide Dex 10= +4 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4 ((+1Empathy))
Investigate Int 5 = +1 +4
Jump Str 5 = +1 +4
Knowledge (arcane lore) Int 5 = +1 +4
Knowledge (art) Int 5 = +1 +4
Knowledge (behavioral sciences) Int 5 = +1 +4
Knowledge (business) Int 5 = +1 +4
Knowledge (civics) Int 5 = +1 +4
Knowledge (current events) Int 5 = +1 +4
Knowledge (earth & life sciences) Int 9 = +4 +4 +1 competence bonus
Knowledge (history) Int 5 = +1 +4
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (popular culture) Int 5 = +1 +4
Knowledge (streetwise) Int 5 = +1 +4
Knowledge (tactics) Int 8 = +3 +4 +1 [Military]
Knowledge (technology) Int 7 = +3 +4
Knowledge (theology & religion) Int 5 = +1 +4
Listen Wis 4 = +2 +2
Move Silently Dex 8= +2 +4 +2 [stealthy]
Navigate Int 7 = +2 +4 +1 [Military]
Perform (Act) Cha 5 = +1 +4
Perform (Dance) Cha 5 = +1 +4
Perform (Keyboards) Cha 5 = +1 +4
Perform (Percussion) Cha 5 = +1 +4
Perform (Sing) Cha 5 = +1 +4
Perform (Stand up) Cha 5 = +1 +4
Perform (String Inst.) Cha 5 = +1 +4
Perform (Wind Inst.) Cha 5 = +1 +4
Pilot Dex 5 = +1 +4
Profession Wis 3 = +1 +2
Read/Write Language ---
Repair Int 5 = +1 +4
Research Int 5 = +1 +4
Ride Dex 5 = +1 +4
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2 ((+1Empathy))
Sleight of Hand Dex 5 = +1 +4
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 9 =+2 +4 +1 competence bonus +2 on all treat injury
Tumble Dex 5 = +1 +4
Human
Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 8
Equipment:
Languages:English, spanish
Allegiance(Global-Tech Manufacturing):
More about this character:
Memory's
everyone in the team and doing other missions but not much home life all vague
********************************************************************************
****
GM notes:
+15 points skills to use please state.
(pick five Talents from posted talent tree list )
secondary: = Driver
Name: Natasha Golding
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 15 (+2)
Charisma: 18 (+4)
Size: average
Height: 5 ft 2
Weight: 9 stone
Eyes: green
Hair: black
Skin: pale
Talents:
Empathy +1 to interaction skills ((+1Empathy)) add when appropriate.
Improved aid another +1 aid other
healing knack +2 on all treat injury
healing touch 1 +2 on med kit or surgery's add when appropriate.
healing touch 2 +2 stack total +4 add when appropriate.
Total Hit Points: 42
Speed: 30
Armor Class: 20 = 10 +4 [dexterity] + 2 [class] +[4 AC]
Touch AC: 16
Flat-footed: 12
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] + 2 clips
AKM/AK-47 assault rifle [2d8, crit 20, range incr 70 ft., 10 lb, ballistic, semi-automatic/automatic] +2 clips
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] +2 clips
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] +2 clips
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Thermite grenade [6d6, crit --, burst radius 5 ft., range incr 10 ft., 2 lb, fire]
Taser [1d4 special, crit --, range incr 5 ft., 3 lb, electricity]
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]
ARMOUR>
Concealable Vest [medium; +4 AC; max dex +4; 4 lb.]
(starting occupation)
Emergency services
FEATS>
Advanced Firearms Proficiency
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS>
PHEROMONE REPULSION [DRAWBACK]
You release pheromones that other creatures find repulsive.
Drawbacks: You take a –4 penalty on all Diplomacy and Handle Animal checks made against creatures within 30 feet of you.
NEUTRAD DEPENDENCY [DRAWBACK]
You rely on a medical compound called neutrad to survive.
Drawback: If you go 24 hours without taking a dose of neutrad you must make a successful Fortitude save (DC 15) or take 1 point of Strength damage and 1 point of Constitution damage. Taking a dose of neutrad cures the ability damage caused by neutrad deprivation in 1d6 rounds. Ability damage caused by neutrad deprivation cannot be restored through natural healing.
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Autohypnosis Wis 3 = +1 +2
Balance Dex 8= +4 +4
Bluff Cha 6= +2 +4 ((+1Empathy))
Climb Str 8 = +2 +4 +2 [athletic]
Computer Use Int 5 = +1 +4
Concentration Con 6 = +2 +4
Craft (Chemical) Int 5 = +1 +4
Craft (Pharmaceutical) Int 8 = +4 +4
Craft (Electronic) Int 5 = +1 +4
Craft (Mechanical) Int 5 = +1 +4
Craft (Structural) Int 5 = +1 +4
Craft (Visual Art) Int 5 = +1 +4
Craft (Writing) Int 5 = +1 +4
Decipher script Int 5 = +1 +4
Demolitions Int 5 = +1 +4
Diplomacy Cha 7= +3 +4 ((+1Empathy))
Disable Device Int 5 = +1 +4
Disguise Cha 5 = +1 +4
Drive Dex 5 = +1 +4
Escape Artist Dex 5= +1 +4
Forgery Int 5 = +1 +4
Gamble Wis 5= +3 +2
Gather Information Cha 6= +2 +4
Handle animal Cha 5 = +1 +4
Hide Dex 10= +4 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4 ((+1Empathy))
Investigate Int 5 = +1 +4
Jump Str 5 = +1 +4
Knowledge (arcane lore) Int 5 = +1 +4
Knowledge (art) Int 5 = +1 +4
Knowledge (behavioral sciences) Int 5 = +1 +4
Knowledge (business) Int 5 = +1 +4
Knowledge (civics) Int 5 = +1 +4
Knowledge (current events) Int 5 = +1 +4
Knowledge (earth & life sciences) Int 9 = +4 +4 +1 competence bonus
Knowledge (history) Int 5 = +1 +4
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (popular culture) Int 5 = +1 +4
Knowledge (streetwise) Int 5 = +1 +4
Knowledge (tactics) Int 8 = +3 +4 +1 [Military]
Knowledge (technology) Int 7 = +3 +4
Knowledge (theology & religion) Int 5 = +1 +4
Listen Wis 4 = +2 +2
Move Silently Dex 8= +2 +4 +2 [stealthy]
Navigate Int 7 = +2 +4 +1 [Military]
Perform (Act) Cha 5 = +1 +4
Perform (Dance) Cha 5 = +1 +4
Perform (Keyboards) Cha 5 = +1 +4
Perform (Percussion) Cha 5 = +1 +4
Perform (Sing) Cha 5 = +1 +4
Perform (Stand up) Cha 5 = +1 +4
Perform (String Inst.) Cha 5 = +1 +4
Perform (Wind Inst.) Cha 5 = +1 +4
Pilot Dex 5 = +1 +4
Profession Wis 3 = +1 +2
Read/Write Language ---
Repair Int 5 = +1 +4
Research Int 5 = +1 +4
Ride Dex 5 = +1 +4
Search Int 6= +4 +2
Sense Motive Wis 4= +2 +2 ((+1Empathy))
Sleight of Hand Dex 5 = +1 +4
Spot Wis 6 = +4 +2
Survival Wis 4 = +2 +2
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 9 =+2 +4 +1 competence bonus +2 on all treat injury
Tumble Dex 5 = +1 +4
Human
Class HP rolled
Level 1: 8
Level 2: 7
Level 3: 7
Level 4: 8
Equipment:
Languages:English, spanish
Allegiance(Global-Tech Manufacturing):
More about this character:
Memory's
everyone in the team and doing other missions but not much home life all vague
********************************************************************************
****
GM notes:
+15 points skills to use please state.
(pick five Talents from posted talent tree list )
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users



Sign In
Create Account



This topic is locked
Back to top










