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Guest Message by DevFuse
12 replies to this topic
#1
Posted 03 November 2008 - 07:26 PM
#2
Posted 03 November 2008 - 10:03 PM
Name:
Strength: 16 (+3)
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Total Hit Points: 2
Speed: 5 ft
Armor Class: 10 = 10
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +0 +4
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: English, Russian
Allegiance( ):
More about this character:
Strength: 16 (+3)
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Total Hit Points: 2
Speed: 5 ft
Armor Class: 10 = 10
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +0 +4
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: English, Russian
Allegiance( ):
More about this character:
#3
Posted 12 November 2008 - 05:53 PM
+10
Name: Jack
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 17 (+3)
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Total Hit Points: 2
Speed: 5 ft
Armor Class: 10 = 10
Reflex save: +6 = 2 [base] +4 [dexterity]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +0 +4
Concentration Con 5 = +1 +4
Listen Wis 5 = +1 +4
Move Silently Dex 6 = +2 +4
Search Int 7 = +3 +4
Spot Wis 8 = +4 +4
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: English, Russian
Allegiance( ):
More about this character:
Name: Jack
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 17 (+3)
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Total Hit Points: 2
Speed: 5 ft
Armor Class: 10 = 10
Reflex save: +6 = 2 [base] +4 [dexterity]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +0 +4
Concentration Con 5 = +1 +4
Listen Wis 5 = +1 +4
Move Silently Dex 6 = +2 +4
Search Int 7 = +3 +4
Spot Wis 8 = +4 +4
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: English, Russian
Allegiance( ):
More about this character:
#4
Posted 18 November 2008 - 01:26 PM
+10
Name: Jack
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 17 (+3)
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 2
Speed: 5 ft
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +6 = 2 [base] +4 [wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +0 +4
Bluff Cha
Concentration Con 5 = +1 +4
Diplomacy Cha
Escape Artist Dex
Gamble Wis
Gather Information Cha
Hide Dex
Intimidate Cha
Knowledge (tactics) Int
Knowledge (technology) Int
Listen Wis 5 = +1 +4
Move Silently Dex 6 = +2 +4
Read/Write Language
Search Int 7 = +3 +4
Sense Motive Wis
Spot Wis 8 = +4 +4
Survival Wis
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: English, Russian
Allegiance( ):
More about this character:
GM notes:
will be adding score soon to other skills.
Name: Jack
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 17 (+3)
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 2
Speed: 5 ft
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +6 = 2 [base] +4 [wisdom]
Grapple check: +6 = 2 [base] +4 [strength]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +0 +4
Bluff Cha
Concentration Con 5 = +1 +4
Diplomacy Cha
Escape Artist Dex
Gamble Wis
Gather Information Cha
Hide Dex
Intimidate Cha
Knowledge (tactics) Int
Knowledge (technology) Int
Listen Wis 5 = +1 +4
Move Silently Dex 6 = +2 +4
Read/Write Language
Search Int 7 = +3 +4
Sense Motive Wis
Spot Wis 8 = +4 +4
Survival Wis
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: English, Russian
Allegiance( ):
More about this character:
GM notes:
will be adding score soon to other skills.
#5
Posted 20 November 2008 - 02:37 PM
+10
Name: Jack
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 17 (+3)
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 2
Speed: 5 ft
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +6 = 2 [base] +4 [wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +0 +4
Bluff Cha 6 = +3 +3
Concentration Con 5 = +1 +4
Diplomacy Cha 5 = +2 +3
Escape Artist Dex 6 = +2 +4
Gamble Wis 7 = +3 +4
Gather Information Cha 5 + +2 +3
Hide Dex 5 = +1 +4
Intimidate Cha 6 = +3 +3
Knowledge (tactics) Int 7 = +3 +4
Knowledge (technology) Int 6 = +2 +4
Listen Wis 5 = +1 +4
Move Silently Dex 6 = +2 +4
Read/Write Language
Search Int 7 = +3 +4
Sense Motive Wis 8 + +4 +4
Spot Wis 8 = +4 +4
Survival Wis 6 = +2 +4
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: English, Russian
Allegiance( ):
More about this character:
GM notes:
will be adding score soon to other skills.
so do you want to use three points bringing all up to 18 and the rest on skills when you have the full list.
Name: Jack
Strength: 16 (+3)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 17 (+3)
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 2
Speed: 5 ft
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +6 = 2 [base] +4 [wisdom]
Attack (handheld): +5 = 2 [base] +3 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +5 = 2 [base] +3 [strength]
Reputation: +1 = 1 [base]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +0 +4
Bluff Cha 6 = +3 +3
Concentration Con 5 = +1 +4
Diplomacy Cha 5 = +2 +3
Escape Artist Dex 6 = +2 +4
Gamble Wis 7 = +3 +4
Gather Information Cha 5 + +2 +3
Hide Dex 5 = +1 +4
Intimidate Cha 6 = +3 +3
Knowledge (tactics) Int 7 = +3 +4
Knowledge (technology) Int 6 = +2 +4
Listen Wis 5 = +1 +4
Move Silently Dex 6 = +2 +4
Read/Write Language
Search Int 7 = +3 +4
Sense Motive Wis 8 + +4 +4
Spot Wis 8 = +4 +4
Survival Wis 6 = +2 +4
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: English, Russian
Allegiance( ):
More about this character:
GM notes:
will be adding score soon to other skills.
so do you want to use three points bringing all up to 18 and the rest on skills when you have the full list.
#6
Posted 20 November 2008 - 11:22 PM
Yeah, that seems like the best course of action, I guess
#7
Posted 04 December 2008 - 11:28 AM
Name: Jack
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 2
Speed: 5 ft
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +6 = 2 [base] +4 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +0 +4
Bluff Cha 7 = +3 +4
Concentration Con 5 = +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 6 = +2 +4
Gamble Wis 7 = +3 +4
Gather Information Cha 6 + +2 +4
Hide Dex 5 = +1 +4
Intimidate Cha 7 = +3 +4
Knowledge (tactics) Int 7 = +3 +4
Knowledge (technology) Int 6 = +2 +4
Listen Wis 5 = +1 +4
Move Silently Dex 6 = +2 +4
Read/Write Language
Search Int 7 = +3 +4
Sense Motive Wis 8 + +4 +4
Spot Wis 8 = +4 +4
Survival Wis 6 = +2 +4
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: English, Russian
Allegiance( ):
More about this character:
GM notes:
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
Total Hit Points: 2
Speed: 5 ft
Armor Class: 10 = 10
Initiative modifier:+4 = +4 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +6 = 2 [base] +4 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
WEAPONS>
ARMOUR>
(starting occupation)
FEATS>
Simple Weapon Proficiency [free]
MUTATIONS>
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +0 +4
Bluff Cha 7 = +3 +4
Concentration Con 5 = +1 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 6 = +2 +4
Gamble Wis 7 = +3 +4
Gather Information Cha 6 + +2 +4
Hide Dex 5 = +1 +4
Intimidate Cha 7 = +3 +4
Knowledge (tactics) Int 7 = +3 +4
Knowledge (technology) Int 6 = +2 +4
Listen Wis 5 = +1 +4
Move Silently Dex 6 = +2 +4
Read/Write Language
Search Int 7 = +3 +4
Sense Motive Wis 8 + +4 +4
Spot Wis 8 = +4 +4
Survival Wis 6 = +2 +4
Human
Class HP rolled
Level 1: 8
Equipment:
Languages: English, Russian
Allegiance( ):
More about this character:
GM notes:
#8
Posted 08 January 2009 - 08:53 PM
Name: Jack Rudeger
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Talents:
(pick five Talents from posted talent tree list )
Total Hit Points: 45
Speed: 30
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +6 = 2 [base] +4 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Cleaver [1d6, crit 19-20, 2 lb, one-handed, slashing]
ARMOUR>
(starting occupation)
Military
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +0 +4
Bluff Cha 7 = +3 +4
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 5 = +1 +4
Craft (Visual Art) Int 7 = +3 +4
Craft (Writing) Int 7 = +3 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 6 = +2 +4
Gamble Wis 7 = +3 +4
Gather Information Cha 6 + +2 +4
Hide Dex 7 = +1 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4
Knowledge (earth & life sciences) Int 8 = +4 +4
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int 8 = +3 +4 +1 [Military]
Knowledge (technology) Int 6 = +2 +4
Listen Wis 5 = +1 +4
Move Silently Dex 8 = +2 +4 +2 [stealthy]
Navigate Int 7 = +2 +4 +1 [Military]
Read/Write Language
Search Int 7 = +3 +4
Sense Motive Wis 8 + +4 +4
Spot Wis 8 = +4 +4
Survival Wis 6 = +2 +4
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 5 =+1 +4
Human
Class HP rolled
Level 1: 8
Level 2: 6
Level 3: 8
Level 4: 7 (+1 Main stats let me know which)
Equipment:
full set of clothes
Nametag Michelle Rogers,
Broken glass, which had "Property of Global"
Jug
A keycard
A u-shaped spring
A set of three keys
A bit of blue fur.
Languages: English, Russian
Allegiance( ):
More about this character:
GM notes:
7 points for skills plus min bonus points.
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Talents:
(pick five Talents from posted talent tree list )
Total Hit Points: 45
Speed: 30
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +6 = 2 [base] +4 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Cleaver [1d6, crit 19-20, 2 lb, one-handed, slashing]
ARMOUR>
(starting occupation)
Military
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +0 +4
Bluff Cha 7 = +3 +4
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 5 = +1 +4
Craft (Visual Art) Int 7 = +3 +4
Craft (Writing) Int 7 = +3 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 6 = +2 +4
Gamble Wis 7 = +3 +4
Gather Information Cha 6 + +2 +4
Hide Dex 7 = +1 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4
Knowledge (earth & life sciences) Int 8 = +4 +4
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int 8 = +3 +4 +1 [Military]
Knowledge (technology) Int 6 = +2 +4
Listen Wis 5 = +1 +4
Move Silently Dex 8 = +2 +4 +2 [stealthy]
Navigate Int 7 = +2 +4 +1 [Military]
Read/Write Language
Search Int 7 = +3 +4
Sense Motive Wis 8 + +4 +4
Spot Wis 8 = +4 +4
Survival Wis 6 = +2 +4
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 5 =+1 +4
Human
Class HP rolled
Level 1: 8
Level 2: 6
Level 3: 8
Level 4: 7 (+1 Main stats let me know which)
Equipment:
full set of clothes
Nametag Michelle Rogers,
Broken glass, which had "Property of Global"
Jug
A keycard
A u-shaped spring
A set of three keys
A bit of blue fur.
Languages: English, Russian
Allegiance( ):
More about this character:
GM notes:
7 points for skills plus min bonus points.
#9
Posted 20 January 2009 - 04:52 PM
Name: Jack Rudeger
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Talents:
(pick five Talents from posted talent tree list )
Total Hit Points: 45
Speed: 30
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +6 = 2 [base] +4 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Cleaver [1d6, crit 19-20, 2 lb, one-handed, slashing]
ARMOUR>
(starting occupation)
Military
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +0 +4
Bluff Cha 7 = +3 +4
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 5 = +1 +4
Craft (Visual Art) Int 7 = +3 +4
Craft (Writing) Int 7 = +3 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 6 = +2 +4
Gamble Wis 7 = +3 +4
Gather Information Cha 6 + +2 +4
Hide Dex 7 = +1 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4
Knowledge (earth & life sciences) Int 8 = +4 +4
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int 8 = +3 +4 +1 [Military]
Knowledge (technology) Int 6 = +2 +4
Listen Wis 5 = +1 +4
Move Silently Dex 8 = +2 +4 +2 [stealthy]
Navigate Int 7 = +2 +4 +1 [Military]
Read/Write Language
Search Int 7 = +3 +4
Sense Motive Wis 8 + +4 +4
Spot Wis 8 = +4 +4
Survival Wis 6 = +2 +4
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 5 =+1 +4
Human
Class HP rolled
Level 1: 8
Level 2: 6
Level 3: 8
Level 4: 7 (+1 Main stats let me know which)
Equipment:
full set of clothes
Nametag Michelle Rogers,
Broken glass, which had "Property of Global"
Jug
A keycard
A u-shaped spring
A set of three keys
A bit of blue fur.
Languages: English, Russian
Allegiance( ):
More about this character:
GM notes:
7 points for skills plus min bonus points.
Memory's
The salute the man gave you remember do that to the woman Jessica.
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Talents:
(pick five Talents from posted talent tree list )
Total Hit Points: 45
Speed: 30
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +6 = 2 [base] +4 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Cleaver [1d6, crit 19-20, 2 lb, one-handed, slashing]
ARMOUR>
(starting occupation)
Military
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +0 +4
Bluff Cha 7 = +3 +4
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 5 = +1 +4
Craft (Visual Art) Int 7 = +3 +4
Craft (Writing) Int 7 = +3 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 6 = +2 +4
Gamble Wis 7 = +3 +4
Gather Information Cha 6 + +2 +4
Hide Dex 7 = +1 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4
Knowledge (earth & life sciences) Int 8 = +4 +4
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int 8 = +3 +4 +1 [Military]
Knowledge (technology) Int 6 = +2 +4
Listen Wis 5 = +1 +4
Move Silently Dex 8 = +2 +4 +2 [stealthy]
Navigate Int 7 = +2 +4 +1 [Military]
Read/Write Language
Search Int 7 = +3 +4
Sense Motive Wis 8 + +4 +4
Spot Wis 8 = +4 +4
Survival Wis 6 = +2 +4
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 5 =+1 +4
Human
Class HP rolled
Level 1: 8
Level 2: 6
Level 3: 8
Level 4: 7 (+1 Main stats let me know which)
Equipment:
full set of clothes
Nametag Michelle Rogers,
Broken glass, which had "Property of Global"
Jug
A keycard
A u-shaped spring
A set of three keys
A bit of blue fur.
Languages: English, Russian
Allegiance( ):
More about this character:
GM notes:
7 points for skills plus min bonus points.
Memory's
The salute the man gave you remember do that to the woman Jessica.
#10
Posted 21 January 2009 - 01:49 PM
Name: Jack Rudeger
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Talents:
(pick five Talents from posted talent tree list )
Total Hit Points: 45
Speed: 30
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +6 = 2 [base] +4 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Cleaver [1d6, crit 19-20, 2 lb, one-handed, slashing]
ARMOUR>
(starting occupation)
Military
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +0 +4
Bluff Cha 7 = +3 +4
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 5 = +1 +4
Craft (Visual Art) Int 7 = +3 +4
Craft (Writing) Int 7 = +3 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 6 = +2 +4
Gamble Wis 7 = +3 +4
Gather Information Cha 6 + +2 +4
Hide Dex 7 = +1 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4
Knowledge (earth & life sciences) Int 8 = +4 +4
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int 9 = +3 +4 +1 [Military] +1 competence bonus
Knowledge (technology) Int 6 = +2 +4
Listen Wis 5 = +1 +4
Move Silently Dex 8 = +2 +4 +2 [stealthy]
Navigate Int 8 = +2 +4 +1 [Military] +1 competence bonus
Read/Write Language
Search Int 7 = +3 +4
Sense Motive Wis 8 + +4 +4
Spot Wis 8 = +4 +4
Survival Wis 6 = +2 +4
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 5 =+1 +4
Human
Class HP rolled
Level 1: 8
Level 2: 6
Level 3: 8
Level 4: 7 (+1 Main stats let me know which)
Equipment:
full set of clothes
Nametag Michelle Rogers,
Broken glass, which had "Property of Global"
Jug
A keycard
A u-shaped spring
A set of three keys
A bit of blue fur.
Languages: English, Russian
Allegiance( ):
More about this character:
Jack:
favourite colour: Blue
Something comforting: A big, friendly dog.
GM notes:
7 points for skills plus min bonus points.
Memory's
The salute the man gave you remember do that to the woman Jessica.
you have been in the army for ages some trouble drove you in.
you became the scout / point man as you were not afraid of dying.
if natasha says you comply medical side
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Talents:
(pick five Talents from posted talent tree list )
Total Hit Points: 45
Speed: 30
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +6 = 2 [base] +4 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Cleaver [1d6, crit 19-20, 2 lb, one-handed, slashing]
ARMOUR>
(starting occupation)
Military
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +0 +4
Bluff Cha 7 = +3 +4
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 5 = +1 +4
Craft (Visual Art) Int 7 = +3 +4
Craft (Writing) Int 7 = +3 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 6 = +2 +4
Gamble Wis 7 = +3 +4
Gather Information Cha 6 + +2 +4
Hide Dex 7 = +1 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4
Knowledge (earth & life sciences) Int 8 = +4 +4
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int 9 = +3 +4 +1 [Military] +1 competence bonus
Knowledge (technology) Int 6 = +2 +4
Listen Wis 5 = +1 +4
Move Silently Dex 8 = +2 +4 +2 [stealthy]
Navigate Int 8 = +2 +4 +1 [Military] +1 competence bonus
Read/Write Language
Search Int 7 = +3 +4
Sense Motive Wis 8 + +4 +4
Spot Wis 8 = +4 +4
Survival Wis 6 = +2 +4
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 5 =+1 +4
Human
Class HP rolled
Level 1: 8
Level 2: 6
Level 3: 8
Level 4: 7 (+1 Main stats let me know which)
Equipment:
full set of clothes
Nametag Michelle Rogers,
Broken glass, which had "Property of Global"
Jug
A keycard
A u-shaped spring
A set of three keys
A bit of blue fur.
Languages: English, Russian
Allegiance( ):
More about this character:
Jack:
favourite colour: Blue
Something comforting: A big, friendly dog.
GM notes:
7 points for skills plus min bonus points.
Memory's
The salute the man gave you remember do that to the woman Jessica.
you have been in the army for ages some trouble drove you in.
you became the scout / point man as you were not afraid of dying.
if natasha says you comply medical side
#11
Posted 22 January 2009 - 02:11 PM
Name: Jack Rudeger
Strength: 18 (+4)
Dexterity: 19 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Talents:
Skill Emphasis Stealth
Aware +2 to listen and spot added
Damage reduction 1 -1 damage from melee or ranged.
Melee Smash +1 melee damage
Increased Speed 5ft extra
Total Hit Points: 45
Speed: 35
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +6 = 2 [base] +4 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Cleaver [1d6, crit 19-20, 2 lb, one-handed, slashing]
ARMOUR>
(starting occupation)
Military
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +0 +4
Bluff Cha 7 = +3 +4
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 5 = +1 +4
Craft (Visual Art) Int 7 = +3 +4
Craft (Writing) Int 7 = +3 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 6 = +2 +4
Gamble Wis 7 = +3 +4
Gather Information Cha 6 + +2 +4
Hide Dex 7 = +1 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4
Knowledge (earth & life sciences) Int 8 = +4 +4
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int 9 = +3 +4 +1 [Military] +1 competence bonus
Knowledge (technology) Int 6 = +2 +4
Listen Wis 7 = +1 +4 +2 Aware
Move Silently Dex 11 = +2 +4 +2 [stealthy] +3 Emphasis
Navigate Int 8 = +2 +4 +1 [Military] +1 competence bonus
Read/Write Language
Search Int 7 = +3 +4
Sense Motive Wis 8 + +4 +4
Spot Wis 10 = +4 +4 +2 Aware
Survival Wis 6 = +2 +4
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 5 =+1 +4
Human
Class HP rolled
Level 1: 8
Level 2: 6
Level 3: 8
Level 4: 7 (+1 Main stats let me know which)
Equipment:
full set of clothes
Nametag Michelle Rogers,
Broken glass, which had "Property of Global"
Jug
A keycard
A u-shaped spring
A set of three keys
A bit of blue fur.
Languages: English, Russian
Allegiance( ):
More about this character:
Jack:
favourite colour: Blue
Something comforting: A big, friendly dog.
GM notes:
7 points for skills plus min bonus points.
Memory's
The salute the man gave you remember do that to the woman Jessica.
you have been in the army for ages some trouble drove you in.
you became the scout / point man as you were not afraid of dying.
if natasha says you comply medical side
Strength: 18 (+4)
Dexterity: 19 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Talents:
Skill Emphasis Stealth
Aware +2 to listen and spot added
Damage reduction 1 -1 damage from melee or ranged.
Melee Smash +1 melee damage
Increased Speed 5ft extra
Total Hit Points: 45
Speed: 35
Armor Class: 16 = 10 +4 [dexterity] + 2 [class]
Touch AC: 16
Flat-footed: 15
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +6 = 2 [base] +4 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Cleaver [1d6, crit 19-20, 2 lb, one-handed, slashing]
ARMOUR>
(starting occupation)
Military
FEATS>
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS> None
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 4 = +0 +4
Bluff Cha 7 = +3 +4
Climb Str 8 = +2 +4 +2 [athletic]
Concentration Con 5 = +1 +4
Craft (Visual Art) Int 7 = +3 +4
Craft (Writing) Int 7 = +3 +4
Diplomacy Cha 6 = +2 +4
Escape Artist Dex 6 = +2 +4
Gamble Wis 7 = +3 +4
Gather Information Cha 6 + +2 +4
Hide Dex 7 = +1 +4 +2 [stealthy]
Intimidate Cha 7 = +3 +4
Knowledge (earth & life sciences) Int 8 = +4 +4
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (tactics) Int 9 = +3 +4 +1 [Military] +1 competence bonus
Knowledge (technology) Int 6 = +2 +4
Listen Wis 7 = +1 +4 +2 Aware
Move Silently Dex 11 = +2 +4 +2 [stealthy] +3 Emphasis
Navigate Int 8 = +2 +4 +1 [Military] +1 competence bonus
Read/Write Language
Search Int 7 = +3 +4
Sense Motive Wis 8 + +4 +4
Spot Wis 10 = +4 +4 +2 Aware
Survival Wis 6 = +2 +4
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 5 =+1 +4
Human
Class HP rolled
Level 1: 8
Level 2: 6
Level 3: 8
Level 4: 7 (+1 Main stats let me know which)
Equipment:
full set of clothes
Nametag Michelle Rogers,
Broken glass, which had "Property of Global"
Jug
A keycard
A u-shaped spring
A set of three keys
A bit of blue fur.
Languages: English, Russian
Allegiance( ):
More about this character:
Jack:
favourite colour: Blue
Something comforting: A big, friendly dog.
GM notes:
7 points for skills plus min bonus points.
Memory's
The salute the man gave you remember do that to the woman Jessica.
you have been in the army for ages some trouble drove you in.
you became the scout / point man as you were not afraid of dying.
if natasha says you comply medical side
#12
Posted 08 June 2009 - 01:24 PM
Name: Jack Rudeger = point man
secondary: = Communications
Name: Jack Rudeger
Strength: 18 (+4)
Dexterity: 19 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Talents:
Skill Emphasis Stealth
Aware +2 to listen and spot added
Damage reduction 1 -1 damage from melee or ranged.
Melee Smash +1 melee damage
Increased Speed 5ft extra
Total Hit Points: 41
Speed: 35
Armor Class: 20 = 10 +4 [dexterity] + 2 [class] +[4 AC]
Touch AC: 16
Flat-footed: 12
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +6 = 2 [base] +4 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] + 2 clips
HK PSG1 sniper rifle [2d10, crit 20, range incr 90 ft., 16 lb, ballistic, semi-automatic] +2 clips
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] +2 clips
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] +2 clips
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Thermite grenade [6d6, crit --, burst radius 5 ft., range incr 10 ft., 2 lb, fire]
Taser [1d4 special, crit --, range incr 5 ft., 3 lb, electricity]
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]
ARMOUR>
Concealable Vest [medium; +4 AC; max dex +4; 4 lb.]
(starting occupation)
Military
FEATS>
Advanced Firearms Proficiency
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS>
PHEROMONE REPULSION [DRAWBACK]
You release pheromones that other creatures find repulsive.
Drawbacks: You take a –4 penalty on all Diplomacy and Handle Animal checks made against creatures within 30 feet of you.
NEUTRAD DEPENDENCY [DRAWBACK]
You rely on a medical compound called neutrad to survive.
Drawback: If you go 24 hours without taking a dose of neutrad you must make a successful Fortitude save (DC 15) or take 1 point of Strength damage and 1 point of Constitution damage. Taking a dose of neutrad cures the ability damage caused by neutrad deprivation in 1d6 rounds. Ability damage caused by neutrad deprivation cannot be restored through natural healing.
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Autohypnosis Wis 5 = +1 +4
Balance Dex* 4 = +0 +4
Bluff Cha 7 = +3 +4
Climb Str 9 = +2 +4 +2 [athletic]+1
Computer Use Int 5 = +1 +4
Concentration Con 5 = +1 +4
Craft (Chemical) Int 5 = +1 +4
Craft (Pharmaceutical) Int 5 = +1 +4
Craft (Electronic) Int 5 = +1 +4
Craft (Mechanical) Int 5 = +1 +4
Craft (Structural) Int 5 = +1 +4
Craft (Visual Art) Int 7 = +3 +4
Craft (Writing) Int 7 = +3 +4
Decipher script Int 5 = +1 +4
Demolitions Int 7 = +1 +4+2
Diplomacy Cha 6 = +2 +4
Disable Device Int 5 = +1 +4
Disguise Cha 5 = +1 +4
Drive Dex 5 = +1 +4
Escape Artist Dex 6 = +2 +4
Forgery Int 5 = +1 +4
Gamble Wis 7 = +3 +4
Gather Information Cha 6 + +2 +4
Handle animal Cha 5 = +1 +4
Hide Dex 9 = +1 +4 +2 [stealthy]+2
Intimidate Cha 7 = +3 +4
Investigate Int 5 = +1 +4
Jump Str 5 = +1 +4
Knowledge (arcane lore) Int 5 = +1 +4
Knowledge (art) Int 5 = +1 +4
Knowledge (behavioral sciences) Int 5 = +1 +4
Knowledge (business) Int 5 = +1 +4
Knowledge (civics) Int 5 = +1 +4
Knowledge (current events) Int 5 = +1 +4
Knowledge (earth & life sciences) Int 8 = +4 +4
Knowledge (history) Int 5 = +1 +4
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (popular culture) Int 5 = +1 +4
Knowledge (streetwise) Int 5 = +1 +4
Knowledge (tactics) Int 9 = +3 +4 +1 [Military] +1 competence bonus
Knowledge (technology) Int 6 = +2 +4
Knowledge (theology & religion) Int 5 = +1 +4
Listen Wis 7 = +1 +4 +2 Aware
Move Silently Dex 13 = +2 +4 +2 [stealthy] +3 Emphasis+2
Navigate Int 8 = +2 +4 +1 [Military] +1 competence bonus
Perform (Act) Cha 5 = +1 +4
Perform (Dance) Cha 5 = +1 +4
Perform (Keyboards) Cha 5 = +1 +4
Perform (Percussion) Cha 5 = +1 +4
Perform (Sing) Cha 5 = +1 +4
Perform (Stand up) Cha 5 = +1 +4
Perform (String Inst.) Cha 5 = +1 +4
Perform (Wind Inst.) Cha 5 = +1 +4
Pilot Dex 5 = +1 +4
Profession Wis 5 = +1 +4
Read/Write Language ---
Repair Int 5 = +1 +4
Research Int 5 = +1 +4
Ride Dex 5 = +1 +4
Search Int 9 = +3 +4+2
Sense Motive Wis 8 + +4 +4
Sleight of Hand Dex 5 = +1 +4
Spot Wis 10 = +4 +4 +2 Aware
Survival Wis 6 = +2 +4
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 5 =+1 +4
Tumble Dex 5 = +1 +4
Human
Class HP rolled
Level 1: 8
Level 2: 6
Level 3: 8
Level 4: 7
Equipment:
Languages: English, Russian
Allegiance(Global-Tech Manufacturing):
More about this character:
Memory's
everyone in the team and doing other missions but not much home life all vague
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GM notes:
+9 points skills to use please state.
secondary: = Communications
Name: Jack Rudeger
Strength: 18 (+4)
Dexterity: 19 (+4)
Constitution: 18 (+4)
Intelligence: 18 (+4)
Wisdom: 18 (+4)
Charisma: 18 (+4)
Size: Medium
Height: 175 cm
Weight: 150 lb
Eyes: Blue
Hair: gray
Skin: Tanned.
Talents:
Skill Emphasis Stealth
Aware +2 to listen and spot added
Damage reduction 1 -1 damage from melee or ranged.
Melee Smash +1 melee damage
Increased Speed 5ft extra
Total Hit Points: 41
Speed: 35
Armor Class: 20 = 10 +4 [dexterity] + 2 [class] +[4 AC]
Touch AC: 16
Flat-footed: 12
Initiative modifier:+8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity] +2 [lightning reflexes]
Will save: +6 = 2 [base] +4 [wisdom]
Attack (handheld): +6 = 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]
Reputation: +1 = 1 [base]
Action points: 17 (lifetime)
Light load: 100 lb
Medium load: 200 lb
Heavy load: 300 lb
Lift over head: 300 lb
Lift off ground: 600 lb
Push or drag: 1500 lb
WEAPONS>
Desert Eagle autoloader [2d8, crit 20, range incr 40 ft., 4 lb, ballistic, semi-automatic] + 2 clips
HK PSG1 sniper rifle [2d10, crit 20, range incr 90 ft., 16 lb, ballistic, semi-automatic] +2 clips
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] +2 clips
Uzi submachine gun [2d6, crit 20, range incr 40 ft., 8 lb, ballistic, semi-automatic/automatic] +2 clips
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Fragmentation grenade [4d6, crit --, burst radius 20 ft., range incr 10 ft., 1 lb, slashing]
Thermite grenade [6d6, crit --, burst radius 5 ft., range incr 10 ft., 2 lb, fire]
Taser [1d4 special, crit --, range incr 5 ft., 3 lb, electricity]
Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]
ARMOUR>
Concealable Vest [medium; +4 AC; max dex +4; 4 lb.]
(starting occupation)
Military
FEATS>
Advanced Firearms Proficiency
Archaic Weapons Proficiency
Athletic
Combat Expertise
Improved Disarm
Combat Reflexes
Dodge
Endurance
Exotic Melee Weapon Proficiency Weapon:
Improved Initiative
Brawl
Improved Brawl
Run
Stealthy
Personal Firearms Proficiency
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Lightning Reflexes
Simple Weapon Proficiency [free]
MUTATIONS>
PHEROMONE REPULSION [DRAWBACK]
You release pheromones that other creatures find repulsive.
Drawbacks: You take a –4 penalty on all Diplomacy and Handle Animal checks made against creatures within 30 feet of you.
NEUTRAD DEPENDENCY [DRAWBACK]
You rely on a medical compound called neutrad to survive.
Drawback: If you go 24 hours without taking a dose of neutrad you must make a successful Fortitude save (DC 15) or take 1 point of Strength damage and 1 point of Constitution damage. Taking a dose of neutrad cures the ability damage caused by neutrad deprivation in 1d6 rounds. Ability damage caused by neutrad deprivation cannot be restored through natural healing.
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Autohypnosis Wis 5 = +1 +4
Balance Dex* 4 = +0 +4
Bluff Cha 7 = +3 +4
Climb Str 9 = +2 +4 +2 [athletic]+1
Computer Use Int 5 = +1 +4
Concentration Con 5 = +1 +4
Craft (Chemical) Int 5 = +1 +4
Craft (Pharmaceutical) Int 5 = +1 +4
Craft (Electronic) Int 5 = +1 +4
Craft (Mechanical) Int 5 = +1 +4
Craft (Structural) Int 5 = +1 +4
Craft (Visual Art) Int 7 = +3 +4
Craft (Writing) Int 7 = +3 +4
Decipher script Int 5 = +1 +4
Demolitions Int 7 = +1 +4+2
Diplomacy Cha 6 = +2 +4
Disable Device Int 5 = +1 +4
Disguise Cha 5 = +1 +4
Drive Dex 5 = +1 +4
Escape Artist Dex 6 = +2 +4
Forgery Int 5 = +1 +4
Gamble Wis 7 = +3 +4
Gather Information Cha 6 + +2 +4
Handle animal Cha 5 = +1 +4
Hide Dex 9 = +1 +4 +2 [stealthy]+2
Intimidate Cha 7 = +3 +4
Investigate Int 5 = +1 +4
Jump Str 5 = +1 +4
Knowledge (arcane lore) Int 5 = +1 +4
Knowledge (art) Int 5 = +1 +4
Knowledge (behavioral sciences) Int 5 = +1 +4
Knowledge (business) Int 5 = +1 +4
Knowledge (civics) Int 5 = +1 +4
Knowledge (current events) Int 5 = +1 +4
Knowledge (earth & life sciences) Int 8 = +4 +4
Knowledge (history) Int 5 = +1 +4
Knowledge (physical sciences) Int 8 = +4 +4
Knowledge (popular culture) Int 5 = +1 +4
Knowledge (streetwise) Int 5 = +1 +4
Knowledge (tactics) Int 9 = +3 +4 +1 [Military] +1 competence bonus
Knowledge (technology) Int 6 = +2 +4
Knowledge (theology & religion) Int 5 = +1 +4
Listen Wis 7 = +1 +4 +2 Aware
Move Silently Dex 13 = +2 +4 +2 [stealthy] +3 Emphasis+2
Navigate Int 8 = +2 +4 +1 [Military] +1 competence bonus
Perform (Act) Cha 5 = +1 +4
Perform (Dance) Cha 5 = +1 +4
Perform (Keyboards) Cha 5 = +1 +4
Perform (Percussion) Cha 5 = +1 +4
Perform (Sing) Cha 5 = +1 +4
Perform (Stand up) Cha 5 = +1 +4
Perform (String Inst.) Cha 5 = +1 +4
Perform (Wind Inst.) Cha 5 = +1 +4
Pilot Dex 5 = +1 +4
Profession Wis 5 = +1 +4
Read/Write Language ---
Repair Int 5 = +1 +4
Research Int 5 = +1 +4
Ride Dex 5 = +1 +4
Search Int 9 = +3 +4+2
Sense Motive Wis 8 + +4 +4
Sleight of Hand Dex 5 = +1 +4
Spot Wis 10 = +4 +4 +2 Aware
Survival Wis 6 = +2 +4
Swim Str 9 = +3 +4 +2 [athletic]
Treat Injury Wis 5 =+1 +4
Tumble Dex 5 = +1 +4
Human
Class HP rolled
Level 1: 8
Level 2: 6
Level 3: 8
Level 4: 7
Equipment:
Languages: English, Russian
Allegiance(Global-Tech Manufacturing):
More about this character:
Memory's
everyone in the team and doing other missions but not much home life all vague
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GM notes:
+9 points skills to use please state.
#13
Posted 08 June 2009 - 01:57 PM
+1 to Climb
+2 to Demolitions
+2 to Hide
+2 to Move Silently
+2 to Search
I don't happen to have any Neutrad...?
(Feel free to delete this post once the points have been added)
+2 to Demolitions
+2 to Hide
+2 to Move Silently
+2 to Search
I don't happen to have any Neutrad...?
(Feel free to delete this post once the points have been added)
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