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Character 6 - Agent/drifter


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6 replies to this topic

#1
kropotkin41

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Name.......
Age : 42
Race : Solomani Human
Homeworld : Garda-Vilis

Strength : 6 mod:0
Dexterity: 6 mod:0
Endurance:7 mod:0
Intellect:8 mod:0
Education:7 mod:0
Social:9 mod: +1

Armour type :
Rating :
Notes :

Skills :
Animals (farming)0
Computers 0
Deception 2
Drive (Air raft) 0
Gun combat (specify) 1
Investigate 1
Jack-of-all-trades 2
Language (Vargr) 1
Life science (Biology) 1
Melee (specify) 1
Recon 0
Streetwise 0
Survival 1
Vacc suit 2
Zero G 1


Equipment :
14 ship shares - amounting to 14% of a salvage vessel

Weapons :

Career History :
Career: Agent Branch: Intelligence Terms: 1 Events: Learned something very dangerous & powerful people want character dead (gain enemy) - left career. Rank: Title:
Career: Drifter Branch: Scavenger Terms: 5 Events: Life on the edge; suffered repeated attempts on life and narrow escapes; spent time in the Vargr extents (gained vargr contact); 5th term romantic relationship ended badly; 6th term another narrow escape from enemies!

Finances:

Pension:
Debt: Mortgage on ship
Cash on hand: 12,000 credits
Monthly ship payments: To be calculated...

Allies, contacts, enemies & rivals
Powerful enemies

Edited by kropotkin37, 06 December 2008 - 08:37 AM.


#2
currymaniac

    Anthropomorphic Personifaction of the Curry God

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Name: Finian Tucker
Age : 42
Race : Solomani Human
Homeworld : Garda-Vilis

Appearance: Finian is a man of average height. His face is kind, lit up by bright blue eyes. His mouth is slightly curled, in what some would consider an almost disdainful expression.His hair is a mottled dark colour and there always seems to be a slightly red tinge on his cheeks.

Strength : 6 mod:0
Dexterity: 6 mod:0
Endurance:7 mod:0
Intellect:8 mod:0
Education:7 mod:0
Social:9 mod: +1

Armour type :
Rating :
Notes :

Skills :
Animals (farming)0
Computers 0
Deception 2
Drive (Air raft) 0
Gun combat (Energy Pistol) 1
Investigate 1
Jack-of-all-trades 2
Language (Vargr) 1
Life science (Biology) 1
Melee (Blade) 1
Recon 0
Streetwise 0
Survival 1
Vacc suit 2
Zero G 1


Equipment :
14 ship shares - amounting to 14% of a salvage vessel
Vacc Suit

Weapons :
Energy Pistol
Hunting Knife

Career History :
Career: Agent Branch: Intelligence Terms: 1 Events: Learned something very dangerous & powerful people want character dead (gain enemy) - left career. Rank: Title:
Career: Drifter Branch: Scavenger Terms: 5 Events: Life on the edge; suffered repeated attempts on life and narrow escapes; spent time in the Vargr extents (gained vargr contact); 5th term romantic relationship ended badly; 6th term another narrow escape from enemies!

Finances:

Pension:
Debt: Mortgage on ship
Cash on hand: 12,000 credits
Monthly ship payments: To be calculated...

Allies, contacts, enemies & rivals
Powerful enemies

Finian's family had always been moderate Vilis supporters, being a family who had not been as downtrodden as some of the others on the planet. For this reason, Finian's family had also been better off than most of the population of Garda-Vilis and so he had managed to get a good education and had good job prospects. When he was ready to leave school he went on to become an agent for the Garda-Vilis government, specialising in gaining intelligence.

He wasn't sure why, maybe it was due his origins - he was sure that there was some sick-minded personnel of the Vilis government who loved to see people from the same society pitted against each other - but he was assigned to gather information on the Tanoose Freedom League, a job he was not exactly thrilled about. It was during this assignment that his life became endangered; he had managed to find out certain information that the TFL didn’t want known, information that caused them to want to rid their world of him.

Of course, surely the Garda-Vilis government would want to protect him, or at least so he thought, but the people he worked with certainly didn’t see him – due to his origins – as their equal and could neither care less about the information he had learned or his life. He left his career, much to his annoyance, and sought out a new life, one that would not cause for him to fear for his safety.

He left Garda-Vilis, knowing that there was no real way that he could make a living there and stay under the radar. He joined with a scavenger crew and left the Imperial controlled space, moving instead to the Vargr Extents where he knew it would be nigh on impossible for him to be found. Things were going well for him there, he seemed to have dipped under the radar of the TFL, work was going well and he had managed to find himself in a relationship with someone whom he absolutely adored. Then it all went sour, he might have loved her but she obviously didn’t love him. When she learned of the danger he had been in previously she decided that she might be able to make something of the situation and betrayed his location to the TFL. He wanted badly to confront her, to make her pay for selling him out, but he found that he couldn’t. He left the Vargr Extents soon after that, when it was confirmed that he could no longer live their, the TFL making yet another attempt on his life, and so he left in search of somewhere else that he could find safety.

Edited by kropotkin37, 06 December 2008 - 08:37 AM.


#3
kropotkin41

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Super stuff Curry - Finian will find himself hiding under the very noses of the TFL, that is back in the system of his birth..... he can express mildly patriotic views and trust to age to have changed his appearance........ probably he needs another name - his real name.

Do you want any equipment in particular? There is some basic stuff in the ship's locker, but if you have a specific personal weapon in mind, armour or any tools not associated with the ship, then now's the time to ask.

Just to be clear about this: the ship is yours. It is a small merchant ship, retrofitted for salvage work. It's 60 years old and a classic of its kind - that is it's rigged together and battered, often on the verge of breaking down but a hard-working and well equipped vessel. The ship will have salvage drones and a salvage jump net allowing you to pretty much attach another ship to yours for a jump.... this is a fantastic bit of kit - challenging to use but worth a fortune to you. I'll get the ship details and the monthly repayments posted soon; also you need to consider monthly maintenance and crew pay..... unless, given that they're all player characters you want to arrange something other than a salary - profit share for example.

#4
currymaniac

    Anthropomorphic Personifaction of the Curry God

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Name: Finian Tucker (True name: James Henry)
Age : 42
Race : Solomani Human
Homeworld : Garda-Vilis

Appearance: Finian is a man of average height. His face is kind, lit up by bright blue eyes. His mouth is slightly curled, in what some would consider an almost disdainful expression. His hair is a mottled dark colour and there always seems to be a slightly red tinge on his cheeks.

Strength : 6 mod:0
Dexterity: 6 mod:0
Endurance:7 mod:0
Intellect:8 mod:0
Education:7 mod:0
Social:9 mod: +1

Armour type :
Rating :
Notes :

Skills :
Animals (farming)0
Computers 0
Deception 2
Drive (Air raft) 0
Gun combat (Energy Pistol) 1
Investigate 1
Jack-of-all-trades 2
Language (Vargr) 1
Life science (Biology) 1
Melee (Blade) 1
Recon 0
Streetwise 0
Survival 1
Vacc suit 2
Zero G 1


Equipment :
14 ship shares - amounting to 14% of a salvage vessel
Vacc Suit
Laser Microphone (From the days as an intelligence agent)
Cloth Armour
Computer Language Translator(CLT)

Weapons :
Energy Pistol
Hunting Knife

Career History :
Career: Agent Branch: Intelligence Terms: 1 Events: Learned something very dangerous & powerful people want character dead (gain enemy) - left career. Rank: Title:
Career: Drifter Branch: Scavenger Terms: 5 Events: Life on the edge; suffered repeated attempts on life and narrow escapes; spent time in the Vargr extents (gained vargr contact); 5th term romantic relationship ended badly; 6th term another narrow escape from enemies!

Finances:

Pension:
Debt: Mortgage on ship
Cash on hand: 12,000 credits
Monthly ship payments: 10% of profits, after ship's maintenance.

Allies, contacts, enemies & rivals
Powerful enemies

Finian's family had always been moderate Vilis supporters, being a family who had not been as downtrodden as some of the others on the planet. For this reason, Finian's family had also been better off than most of the population of Garda-Vilis and so he had managed to get a good education and had good job prospects. When he was ready to leave school he went on to become an agent for the Garda-Vilis government, specialising in gaining intelligence.

He wasn't sure why, maybe it was due his origins - he was sure that there was some sick-minded personnel of the Vilis government who loved to see people from the same society pitted against each other - but he was assigned to gather information on the Tanoose Freedom League, a job he was not exactly thrilled about. It was during this assignment that his life became endangered; he had managed to find out certain information that the TFL didn’t want known, information that caused them to want to rid their world of him.

Of course, surely the Garda-Vilis government would want to protect him, or at least so he thought, but the people he worked with certainly didn’t see him – due to his origins – as their equal and could neither care less about the information he had learned or his life. He left his career, much to his annoyance, and sought out a new life, one that would not cause for him to fear for his safety.

He left Garda-Vilis, knowing that there was no real way that he could make a living there and stay under the radar. He joined with a scavenger crew and left the Imperial controlled space, moving instead to the Vargr Extents where he knew it would be nigh on impossible for him to be found. Things were going well for him there, he seemed to have dipped under the radar of the TFL, work was going well and he had managed to find himself in a relationship with someone whom he absolutely adored. Then it all went sour, he might have loved her but she obviously didn’t love him. When she learned of the danger he had been in previously she decided that she might be able to make something of the situation and betrayed his location to the TFL. He wanted badly to confront her, to make her pay for selling him out, but he found that he couldn’t. He left the Vargr Extents soon after that, when it was confirmed that he could no longer live their, the TFL making yet another attempt on his life, and so he left in search of somewhere else that he could find safety.

He invested in a small ship, figuring that it would be the best option if he needed to make a quick getaway from anyone who might try and remove him from play. He had found during his time in the Vargr Extents that scavenging was a career which he quite liked, and so that’s what he decided he would do with his ship. A crew was hired, and although Finian believed that he was safe with them there was always this niggling feeling that they might backstab him as he had experienced previously. It was for this reason that he gave them a percentage of the profits of the ship – he of course made sure that the ship’s costs were paid before he divided the funds – ten percent in fact, as a way of keeping them happy and making sure that should they ever learn about his status that they would have good reason to want to keep it secret.

Personality: When Finian started in life he was born into a rather well off family, his parents’ views of those beneath him in the social chain rubbing off and making him just a tad snobbish. However, when he entered his job and felt first hand how this kind of snobbery could affect someone’s life he loosened up slightly, though not that much. The real u-turn came when he found his life in danger and he had to give up all those little extras that he’d had in life just to stay alive, that really put his life in perspective. Now he is much more understanding of people’s uniqueness, more respectful of them, but he is also a lot more wary of them, he’s been stabbed in the back once and so he doesn’t quite feel like going through a similar experience again.

-----------------------------

I had a look over the traveller.wikia link that you posted and had a glance over some of the items, putting down a couple that I thought would be handy. I'm not too sure about any specific personal weapons, got any suggestions?

Edited by kropotkin37, 06 December 2008 - 08:38 AM.


#5
kropotkin41

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The character is fine. The ship comes with a full complement of vacc suits and personal communicators (short range). the cloth armour will be tech level 10 and good against projectiles.

Now for some news on the ship - the ship is a modified Far Trader (Empress Marava Class), adapted for salvage work. Here are the economics:

Monthly mortgage repayments - 175,000 credits (that is a good rate because your insurance is covered by a Vargr broker with contacts in both the Imperium and the Extents.)
Life support - 2000 credits per stateroom in use - you have 10 but only 6 or 7 folks aboard at the moment and another 100 credits for each low berth (cryo) in use - you have 6
Fuel - 44 tons of fuel allows 1 jump 2 and 2 weeks of operation - you have a fuel scoop and fuel refining equipment which allows collection of unrefined fuel from gas giants - but if you resort to refined fuel that's around 500 credits the ton.
Maintenance - parts etc. Average 100 credits/month excluding major problems
Crew Salaries - for you to set and tale account of profit share but as guidelines:
Pilot 6000
Navigator 5000
Engineer 4000
Steward (if you want passengers or home comforts) 2000
Medic 4000
Gunner 2000
Marine 2000
You might argue with some of these figures and I reckon a good engineer is worth at least as much as a good pilot, and it is for you to decide on pay. You have someone to fill each of these rolls and some room for doubling up on jobs - don't forget freight handling and salvage engineering. i reckon yopu can afford to be a little mean on salaries with the profit share deal.

So, a ball park figure for keeping the ship and the business in the air (the ship needs a name by the way) is around 220 000 credits a month! That's without paying yourself and eating nothing better than 1/4lb Astroburgers and dried ex-Navy rations! That sounds like a lot but you have 4 possible sources of income:

1. Salvage - this is the big one: If you salvage, let's say a drifting modular cutter in a decaying orbit around an iceball asteroid in the Outsystem you should be able to realise at least 10% of its face value - once you've paid for your salvage licence and found a buyer and covered taxes etc. - that would be 2.8 million credits or enough to keep your ship and business afloat for over a year! Everything on top of that would be profit! Now here's the thing: salvage can be very dangerous and the competition is pretty serious - you can imagine for that kind of money....... salvage vessels and crews have been known to fight both for the information that leads to good salvage and actually over the finds themselves. It's a very high stakes business!

-You need to find your leads (i.e clues to location of salvage)
-Locate your salvage
-Register the find
-Avoid hazards & fight off all comers
-Salvage the salvage and make it to market!


2. Cargo - a little pedestrian in comparison but you can carry 64 tons of cargo (except that at the moment presumably you have the engineer's ship's boat taking up half of your hold - it can be very useful to have one) and for a 1 parsec jump that'll earn you around 1000 credits a ton shipped....... in other words you could pay you way at a modest profit by shipping 4 full cargoes each month (a jump takes a week). You have to bear in mind that you have to find the cargoes and move them and do all this without too many hitches. Also you could speculate in cargoes, i.e become more than just the transporter..... riskier but potentially more profitable if you know your markets.

3. Passengers - self-explanatory. Your spare staterooms and low berths can generate income if you can find the paying passengers..... can also be problematic.

4. Other - What do you mean I'm suggesting something illegal? Of course I'm not!

Right, I'm going to post a deck plan on the campaign forum because the ship is in your name but it's everyone's home. You should also know that Imperial law gives you both authority over and responsibility for your ship's operation, in other words you're the boss but also the buck stops with you. In play it's very much up to you how you handle this.

#6
kropotkin41

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Ahhhhhhhhh ha ha ha: More on the salvage business now I come to think of it.

1) When you register a find an ownership search will probably be launched by either the imperial or local authorities. At this point the salvage rights will be granted on any derelict vessel unless the Imperial Navy or customs have reason to believe that it was the "salvagers" who made it derelict.

2) One way or another the ship will probably have been paid for by an insurance company and the salvage company may have to deal directly with the insurers to whom the ship now of course belongs..... it will be the insurers who often pay for the salvage or who sign off on a wreck to be broken and then receive the lion's share of the money whilst paying the salvage boss the find and retrieval fee.

3) Now you can see how this might not go altogether smoothly: disputed ownership; cases of insurance fraud; falsely registered ships with dodgy transponders; accusations of piracy. In order to enjoy the best rates on salvage a salvage team have to be absolutely thorough in their work - recording procedures and finds meticulously. If there are doubts then many salvagers prefer to strip derelicts and doctor their records - visual, navigational and so on - taking less profit but finding some less than scrupulous scrap merchants to take parts no questions asked. A great deal of how to proceed depends on the discretion of the salvage captain...... a ship that can be repaired may be worth an absolute fortune, but it might well be worth trying to find out what one can before registering the find..... it's a cloak and dagger business often.

4) Much of this applies to non-ship finds: abandoned bases or pieces of vehicles for example, but if the salvage is sufficiently old all of the above can usually be discounted: the fabled treasures of The Ancients or centuries old satellites can be scooped up with no worries.

#7
kropotkin41

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Survival 1 added on (all) character sheets...... so you'll have no worries when you get shipwrecked on a rockball somewhere with nothing more than your toothbrush and a plastic rain hat!





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