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Npc Jackson


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#1
Mercenary_Leader

    Evil Overlord

  • Games Master
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  • Gender:Male
  • Location:Canada new brunswick
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Jackson Streton
Male Human Fringer 5
Representing Scorch

Strength 12 (+1)
Dexterity 18 (+4)
Constitution 15 (+2)
Intelligence 16 (+3)
Wisdom 12 (+1)
Charisma 12 (+1)

Size: Medium
Height: 1.9 meters
Weight: 135 kg
Skin: Tan
Eyes: Blue
Hair: Light Brown; Straight; Beardless

Total Vitality Points: 41
Total Wound Points: 15

Speed: 10 meters / round

Defense: 19 = 10 + 5 [base] +4 [dexterity]

Touch AC: 19
Flat-footed: 14

Initiative modifier: +4 = +4 [dexterity]

Fortitude save: +6 = 4 [base] +2 [constitution]
Reflex save: +8 = 4 [base] +4 [dexterity]
Will save: +3 = 2 [base] +1 [Wisdom]

Attack (melee): +4 = 3 [base] +1 [strength]
Attack (missile): +7 = 3 [base] +4 [dexterity]

Grapple check: +3 = 2 [base] +1 [strength]

Languages:
-Speak basic
-Read/write basic
-Speak bothese
-Read/write bothese


Reputation: 3

Force Points: 5
Dark Side Points: 0

Blaster_Heavy [damage 3d8, critical 20, range increment 8 meters, 1.3 kg, stun fort DC 18, energy, multifire, medium, blaster pistol]

Feats:

Starship_Operation x1
Stealthy
Blaster_pistols
Primitive_Weapons
Simple_Weapons
Heroic Surge: You may take an extra move or attack action, either before or after your regular actions. Can be used as many times per day as your hero level allows, but never more than once per round.
5th-8th - 2 per day.
9th-12th - 3 per day.

Skill Name
Key Ability
Skill Modifier
Ability Modifier
Ranks
Misc. Modifier

Appraise Int 3 =
+3

Astrogate Int 8 =
+3
+5

Balance Dex* 4 =
+4

Bluff Cha 1 =
+1

Climb Str* 1 =
+1

Computer_Use Int 12=
+3
+9

Diplomacy Cha 7 =
+1
+6
+5 [Barter: Only when talking to merchant about buying or selling equipment]

Disguise Cha 1 =
+1

Escape Artist Dex* 4 =
+4

Forgery Int 3 =
+3

Gamble Int 3 =
+3

Gather Information Cha 1 =
+1

Treat_Injury Wis 1 =
+1

Hide Dex* 13 =
+4
+7
+2 [stealthy]

Intimidate Cha 1 =
+1

Jump Str* 1 =
+1

Listen Wis 5 =
+1
+4

Move Silently Dex* 13 =
+4
+7
2 [stealthy]

Pilot Dex 16 =
+4
+12

Ride Dex 4 =
+4

Search Int 7 =
+3
+4

Sense Motive Wis 1 =
+1

Spot Wis 5 =
+1
+4

Survival Wis 6 =
+1
+3
+2
Swim Str** 1 =
+1

Tumble Dex* 6 =
+4
+2

Repair Dex 11 =
+4
+5
+2 [Jury-Rig]

* = check penalty for wearing armor

Human

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Human:

* Extra skill points
* Extra feat at first level

Fringer:

* Bonus feat, bonus class skill (level 1)

* Barter (level 2)

* Jury-rig +2 (level 3)

* Bonus class skill (level 4)

* Survival +2 (level 5)

* Jury-rig +4 (level 6)

* Bonus feat (level 7)

* Bonus class skill (level cool.gif

* Jury-rig +6 (level 9)

* Survival +4 (level 10)

* --- (level 11)

* Bonus class skill (level 12)

* Jury-rig +8 (level 13)

* Bonus feat (level 14)

* --- (level 15)

* Bonus class skill (level 16)

* --- (level 17)

* Survival +6 (level 18)

* --- (level 19)

* Bonus feat (level 20)

Class HP rolled
Level 1: Fringer 8
Level 2: Fringer 3
Level 3 : Fringer 7
Level 4 : Fringer 5
Level 5 : Fringer 8

Jackson's Equipment:

-Comlink

-Credit_Chip (6388 credits)

-Datapad

-Power Packs x 3 - Used to power blasters. Stored in repair kit.

-Energy Cells x3 - Cells to power multiple equipment. - 30

-Alliwon Electronics Vennoc-x Chronometer - Can tell the time on thousands of different worlds as well as being programmable to hold world information. Has a secret compartment 4cm in diameter, about big enough to hold a single cred chip.

-Tool Kit - Contains variety of tools for working on mechanical or electrical equipment. Helpful now I may start working more on ships and droids. Will contain - Vibro cutter, sonic welder, hydrospanners, fusion cutters, power calibrator, power prybar, probe sensors, wires/connectors & welding goggles. Gives +2 on repair checks. - 250

-BlasTech Blaster Repair Kit - Holds space for 3 spare power packs. Contains all tools to efficiently make repairs to blaster weapons. -125

-BlasTech T-6 "Thunderer" Heavy Blaster Pistol : (900) - 2250 credits /w 2 modifications. Crit. threat increased, Multifire penalty reduced to -3.
Damage - 3d8+3
Critical - 18-20
Range Inc. - 8m
Weight - 2kg
Multifire -3, No stun setting.

-Padded Flight Suit - DR 3, Max dex +4, armor check -2, 5kg. - (800) 1600 Mastercrafted +1 DR

-A99 Aquata Breather - Two hours of fresh air. Easily stored. Disposable. - 350

-Sorosuub C1 personal Comlink - 50km range overland and up to low orbit. - 200 (Got this to replace my current one that only has a range of 5km unless I'm mistaken.)

-ChandrilTech PX-7 Heat Sensor - Detects heat sources within 100m. +1 to search & spot checks to percieve something that is a different temp. from its background. Including all living things & most machines. - 250

-Synthtech Medtech Corporation MDS-50 - A small, weak handheld sensor. Gives a quick readout of a patients vitals when scanned and gives +1 to Treat Injury for that individual. - 75

-Adventure Hiker Durashelter - Easily Collapsible and light one man shelter. Insulated and emulates colors of its surroundings. When collapsed around the size of a datapad. Gives +2 to hide checks & +5 to fortitude vs severe weather. - 500

-Merr-Sonn Binder Cuffs - hardness 10, wound points 10, break dc 35. Requires 7 digit code to unlock. Disable Device dc 25 without code. - 50

-Adventure Hiker ration packs x 5 - Contains all nutrients and energy to sustain a person for a day. Doesn't contain water. - 25

-Saladar Systems PED-21 Distress Beacon - Sends out an easily detectable distress signal over standard emergency frequencies strong enough to cover an entire system and nearby hyperspace lanes. Battery life 10 years. - 200

-All Temperature Cloak x4 - Large cloak that gives +2 fortitude to resist severe weather. - 400

-Glow Rods x3 - 10 meters of illumination. - 30

-Grappling Spike Launcher x 2 - 20 meters of liquid cable. Reusable. Liquid cable is very strong. - 100

Edited by Mercenary_Leader, 26 June 2010 - 06:03 PM.






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