In places the waterway is solid with ice and clans and outlanders risk their lives crossing the deadly surface. Submarine transports bring in cargo via this route, safe under the frozen barrier, they purr through the depths towards the giant port to safety and profit. Occasionally, an ice breaker will gouge its way through the crust, leaving behind a wave of steaming water and the scream of ice-skimmers that flank it like a swarm of protective insects.
As the transports draw close to the towering glassteel pyramids and cliffs of Magdalene, the ice abates and fog clouds the waterway. Heat discharged from the plasma generators floods the area and the ice is kept at bay. Transport leviathans slip under the security perimeter, smooth shadowy forms pregnant with goods: products or people. They all have a price. To the north, the Heat Dump Forest sheds the city's heat into the air. A black forest of fractal trees shimmer in their own heat haze.
Inside the massive port, subs circle before rising from the depths to the noise and freezing splutter of Washport Gate. Cranes and cargo lifters draw the goods out. Crew, mercenaries and handlers shout. Occasionally, a crew or power-lifter rises from one of the massive flat lifting plates than come from the bowels of the planet. There are subs rarely see the light of day, even their unloading takes place below water. The pale crew shield their eyes from the misty greyness that saturates Washport Gate. Arms raised, they don glasses and slope off to unknown business.
Away from the maze of waterways and jettys, spin-off industries collect and process the goods. Skimmer repair shops bark and flash as robot rigs repair assaulted craft. The eco-system of mech-heads and mercs meets head on. Sometimes it goes sour, mostly its just brutal. The waterway breeds this mentality. It is not always safe - even for the subs. Depth charges and snag nets are not unknown. Sometimes it's piracy, sometimes corporate politics. The crews and mercs are caught between. Whatever the source, a cut-up merc or broken skimmer can be repaired. All it takes is money. Washport is no place for the poor or the weak. The Gate, as some call it - Hell's Gate at that - will crush the unwary.
Nae's map brings you out of a service lift into one of the rock walls that surround the giant watery basin. Curtains of fog, steam and exhaust drift across the scene. Fabs - prefabricated buildings - stack and jostle against each other for the prime positions between the hulking factories. Hawkers of all types work their way between the motorised transports. Catcalls and sales pitches looking to seperate the crews from their cash.
Beneath you a set of wet metal steps sprayed with red plastic spiral down to a nearby alley. At the end of them - 10 metres down - a large and battered gate leads on to a thin road. The road is perhaps six people wide and you hear rowdy singing and laughter between the deep whines of hydraulic lifters and grav-lifts. Two pros are working the street corner, even they are dressed for the cold. That must say it all.
You remember Eve showing you the location for the meeting with Shift: The Hammer and Pipe - a navigator bar. Hopefully nowhere near any of the merc dives or drug pits you've seen on Stim. The bar is on Swine Gate, about half a kilometre from where you are now. A trek through the fun and games of Washport. Trent's directions echo in your mind: head straight down the circle road of Phoenix Loop and it's the fifth road - the one with the statue of the Old Man looking out to sea. Right next to the meat packing district. Trent said you'd know it by the smell. You look away from the water and there's the lazy arc of Phoenix Loop. It runs from one end of Washport Basin to the next.
The fog changes direction as some grav-lifter flies overhead to land on one of the ships berthed on a giant rock pylon. The stink of breedbeasts. The hulking artificial brutes that provide steak, milk and beef to Magdalene - are culled in the meat district. Or, perhaps more accurately, are partially culled - they're not designed to be slaughtered, but harvested. The meat cut from their bodies and processed. The finer cuts will go to up to Nest and beyond, the waste? To the Stack. You hope that the talk about Meathouse rats is just talk. Then again, Crispy Ken's famous "rat-a-2-E" wasn't half bad. At least he could say what the meat was. Breedbeasts? They don't feel pain, they live only to consume and grow. There have been days when you have felt like that yourself.
In the distance a loud siren sounds as a cargo sub rises to the surface. The steaming waters of Washport swirl and eddy as the massive ship is pulled towards the robo-lifters by unseen gravity motors. You feel a small vibration hum through the steel plating as the behmoth docks. Pods open on the skin of the craft and like ants, the crew pour out.
Edited by Synik, 25 April 2009 - 07:25 PM.



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