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Guest Message by DevFuse
 

Tracking The Assasin's


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66 replies to this topic

#61
Scorch

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OOC I have devil's sight cast everyday at dawn, so I see perfectly fine through all darkness. Also, if the first rolled attack hits, then take that. The re-rolled attack was to save time as it's only rolled if the first attack misses.

Edited by Scorch, 31 May 2009 - 12:33 AM.


#62
Cole Caecus

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[ May 31, 2009, 4:38 am ] - Cole Caecus rolled 1d20 ± 5 and obtained 19 ( 14, ). Reason : Rapier Attack.

Uhm, idk what its AC is so i will post what i do if i hit and what i do if i miss. Also, doesnt the creatures have 20% miss chance as well, including for grapples?

If I Hit and make him fail his grapple-

I attack him


[ May 31, 2009, 4:41 am ] - Cole Caecus rolled 1d20 ± 5 and obtained 16 ( 11, ). Reason : Rapier Attack.


If i miss-

[ May 31, 2009, 4:42 am ] - Cole Caecus rolled 1d20 ± 13 and obtained 27 ( 14, ). Reason : Escape Artist.

Then i move 10 ft away, and draw my shortbow.

#63
Mercenary_Leader

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OOCI though they didn't but apparently they do. Well no matter since your attack hits, so roll your damage to creature A
Ok so scorch's attack hits creature A and to save time I'l tell you they have ac 14


So after on your turn you move away and draw your shortbow? Moving away provokes an attack

[ June 1, 2009, 2:24 am ] - Mercenary_Leader rolled 1d100 ± 0 and obtained 65 ( 65, ). Reason : 20 and under misses.
[ June 1, 2009, 2:24 am ] - Mercenary_Leader rolled 1d20 ± 5 and obtained 22 ( 17, ). Reason : attack of op..
[ June 1, 2009, 2:25 am ] - Mercenary_Leader rolled 1d6 ± 4 and obtained 6 ( 2, ). Reason : damage.

He hits you whit his slam you take 6 damage and now you make a fort save dc 14 or gain a negative level.

Izan Swings his hammer and hits dealing 8 damage to creature B.

Scorch your turn.

#64
Scorch

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With a flick Marks cloak is thrown off his back, it flits through the darkness like a dancing shadow. As it falls to the floor it reveals another blast of eldritch energy flying forward for an encore from behind a dropped curtain. It almost bubbled and frothed in mid air, acidic elements riddled through it. It connects to the target with a loud sploosh.

[ June 1, 2009, 7:32 am ] - Scorch rolled 1d20 ± 12 and obtained 14 ( 2 ). Reason : attack
[ June 1, 2009, 7:35 am ] - Scorch rolled 3d6 ± 0 and obtained 8 ( 4,1,3, ). Reason : acid.
[ June 1, 2009, 7:34 am ] - Scorch rolled 3d6 ± 0 and obtained 11 ( 2,5,4, ). Reason : untyped damage.

#65
Mercenary_Leader

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- Mercenary_Leader rolled 1d20 ± 6 and obtained 26 ( 20, ). Reason : Initiative monsters.
- Cole Caecus rolled 1d20 ± 5 and obtained 23 ( 18, ). Reason : Init.
- Mercenary_Leader rolled 1d20 ± 6 and obtained 20 ( 14, ). Reason : Iceman Init.
- Scorch rolled 1d20 ± 6 and obtained 16 ( 10, ). Reason : Initiative.


The monster is hit but moment after it hits you notice that the wound is already starting to heal. (fast healing 2)

Izan is in its way so it cant get to you and instead rushes at him whit new found furry. Its grabs him and opening its fanged mouth bites his neck.

OOCIceman is no longer playing so I'm killing of his character, worse come to worse if he comes back later I'l have him come back as a vampire. I know he would enjoy that


The other moves to attack Valas but misses.

Cole your turn.

I need you to post your fort save vs the energy drain from the last attack and roll your damage from when you hit whit the attack of opportunity.

#66
Scorch

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OOCNPC-time please ML


#67
Mercenary_Leader

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Ah yes....What I am going to do here...I somehow need to get you whit the other group...mmm, alright.

I'm closing this tread and will send you a pm whit the details.





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