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Luke


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#1
Flashfire07

    Ninja

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Luke


Male Lupin Overwhelming Attack Monk 5
Lawful Neutral



Strength 18 (+4)
Dexterity 19 (+4)
Constitution 16 (+3)
Intelligence 10 (+0)
Wisdom 14 (+2)
Charisma 14 (+2)
Size: Medium
Height: 5' 4"
Weight: 240 lb
Skin:
Eyes:
Hair:




Total Hit Points: 45

Speed: 40 feet [monk]

Armor Class: 17 = 10 +4 [dexterity] +2 [wisdom] +1 [monk level]

Touch AC: 17
Flat-footed: 13
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +7 = 4 [base] +3 [constitution]
Reflex save: +8 = 4 [base] +4 [dexterity]
Will save: +6 = 4 [base] +2 [wisdom]
Attack (handheld): +7 = 3 [base] +4 [strength]
Attack (unarmed): +7 = 3 [base] +4 [strength]
Flurry of Blows: +6/+6 [includes strength modifier]
Attack (missile): +7 = 3 [base] +4 [dexterity]
Grapple check: +7 = 3 [base] +4 [strength]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.




Languages: Common Lupin


Unarmed Damage: 1d8 +4 [strength]

+1 Sai 1d4 +4 x2
+1 Sai 1d4 +4 x2
Feats:

Power Attack [overwhelming attack]
Improved Bull Rush [overwhelming attack]
Dodge
Improved Unarmed Strike [monk]
Two weapon fighting

Traits:


Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 0 = +0
Balance Dex* 10 = +4 +6
Bluff Cha 2 = +2
Climb Str* 4 = +4
Concentration Con 3 = +3
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha 2 = +2
Disguise Cha 2 = +2
Escape Artist Dex* 4 = +4
Forgery Int 0 = +0
Gather Information Cha 2 = +2
Heal Wis 2 = +2
Hide Dex* 4 = +4
Intimidate Cha 7 = +2 +3 +2 [overwhelming attack]
Jump Str* 13 = +4 +5 +4 [speed 40]
Knowledge (religion) Int 5 = +0 +5
Listen Wis 4 = +2 +2 [lupin]
Move Silently Dex* 9 = +4 +5
Perform_1 Cha 5 = +2 +3
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 6 = +4 +2 [lupin]
Search Int 0 = +0
Sense Motive Wis 2 = +2
Spot Wis 7 = +2 +5
Survival Wis 2 = +2
Swim Str** 4 = +4
Use Rope Dex 4 = +4


* = check penalty for wearing armor


Lupin:


Wolf-like humanoids; Pacific-northwest-Indian or faux-French.

Monstrous humanoid type, darkvision.

Darkvision to 60 feet

Acute sense of smell

DC 10 wisdom check to sense lycanthrope within 30 feet; 15 if downwind, 60 if upwind

DC 20 wisdom check to spot invisibles within 5 feet

+2 on survival checks to follow tracks

-2 on saves vs bad smells

+1 attack and damage vs. werewolves

+2 on listen checks

+2 on ride checks; ride is always a class skill

Overwhelming Attack Monk:

Need Intimidate, Perform (dance)

AC Bonus for Wisdom

AC Bonus for level (begins level 5)

Flurry of Blows

Unarmed Strike

+2 on Intimidate

Fast Movement (already included)

Power Attack (bonus feat level 1)

Evasion (level 2)

Improved Bull Rush (bonus feat level 2)

Fast Movement (level 3)

Still Mind level 3)

Ki Strike (level 4)

Slow Fall (level 4)

Purity of Body (level 5)

Improved Overrun (bonus feat level 6)

+4 to bullrush an opponent you just intimidated (level 6)

Wholeness of Body (level 7)

Improved Evasion (level 9)

Diamond Body (level 11)

Quivering Palm (level 15)

Timeless Body (level 17)

Tongue of Sun and Moon (level 17)

Empty Body (level 19)

Perfect Self (level 20)


Class HP rolled
Level 1: Monk 8
Level 2: Monk 4
Level 3: Monk 6
Level 4: Monk 4 +1 to dexterity
Level 5: Monk 8




Equipment:
+1 sai
+1 sai
crystal of Life draining lesser - 3pts with each damage healed, 30 points a day.
Fiendslayer crystal lesser- +1d6 against evil outsiders.
Brute Gauntlets 3 charges, 1 charge +2 morale bonus to damage, 2 charges +3, 3 charges +4

1398 gold left
0 lb
_____
0 lb Weapons / Armor / Shield (from above)





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