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Ryleth Representing Maidensrage


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#1
Mercenary_Leader

    Evil Overlord

  • Games Master
  • Others: Member, VIP
  • 5,921 posts
  • Gender:Male
  • Location:Canada new brunswick
  • Country:
Ryleth
Female Twi'lek Soldier 5
Representing Allison


Strength 11 (+0)
Dexterity 17 (+3)
Constitution 14 (+2)
Intelligence 14 (+2)
Wisdom 12 (+1)
Charisma 17 (+3)

Size: Medium
Height: 1.6 meters
Weight: 54 kg
Skin: Blue
Eyes: Green
Hair: None

Total Vitality Points: 50
Total Wound Points: 14

Speed: 10 meters / round [combat jumpsuit]


Defense: 18 = 10 + 5 [base] +3 [dexterity]

Touch AC: 18
Flat-footed: 15

Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative]

Fortitude save: +8 = 5 [base] +2 [constitution] +1 [twilek]
Reflex save: +5 = 2 [base] +3 [dexterity]
Will save: +3 = 2 [base] +1 [wisdom]

Attack (handheld): +5 = 5 [base]
Attack (unarmed): +5 = 5 [base]
Attack (missile): +8 = 5 [base] +3 [dexterity]

Grapple check: +5 = 5 [base]

Languages: Speak basic
Read/write basic
Speak durese
Read/write durese
Speak ryl
Read/write ryl
Learn some more?

Reputation: 1

Force Points: 5
Dark Side Points: 0

Knife [damage 1d4 critical 20, range increment 2 meters, weight 1 kg, piercing, small, simple]

Blaster_Heavy [damage 3d8, critical 20, range increment 8 meters, 1.3 kg, stun fort DC 18, energy, multifire, medium, blaster pistol]

Blaster_Carbine [damage 3d8, critical 19-20, range increment 20 meters, weight 2.2 kg, stun fort DC 15, energy, multifire, medium, blaster rifle]

Thermal_Detonator [damage 8d6+8 in blast radius, critical 20, range increment 4 meters / 8 meters, weight 0.5 kg, energy, tiny, simple ]

Combat jumpsuit [light; +3 damage reduction; max dex +4; check penalty -3; 8 kg.]

Feats:

Improved_Initiative
Weapon_Finesse x1
Blaster_pistols
Blaster_Rifles
Heavy_Weapons
Simple_Weapons
Vibro_Weapons
Armor_Proficiency -- light
Dodge
Point_Blank_Shot
Rapid_Shot


Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 2 = +2
Astrogate Int 2 = +2
Balance Dex* 5 = +3 + 2
Bluff Cha 3 = +3
Climb Str* 0 = +0
Computer_Use Int 8 = +2 + 6
Demolitions Int 7 = +2 +5
Diplomacy Cha 3 = +3
Disguise Cha 3 = +3
Escape Artist Dex* 5 = +3 + 2
Forgery Int 2 = +2
Gamble Int 1 = +1
Gather Information Cha 5 = +3 + 2
Treat_Injury Wis

Equipment:
-Comlink
-Credit chip (6000 credits)

Edited by Mercenary_Leader, 31 August 2010 - 09:43 PM.






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