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Demor


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#1
Flashfire07

    Ninja

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Demor
Male Human Rogue 5
Chaotic Good
Representing Anguish

Strength 16 (+3)
Dexterity 21 (+5)
Constitution 16 (+3)
Intelligence 14 (+2)
Wisdom 12 (+1)
Charisma 14 (+2)

Size: Medium
Height: 5' 9"
Weight: 220 lb
Skin: Pale
Eyes: Red
Hair: None

Total Hit Points: 34

Speed: 30 feet

Armor Class: 17 = 10 +2 [leather] +4 [dexterity] +1 [AoNA]

Touch AC: 14
Flat-footed: 16 [uncanny dodge]

Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +4 = 1 [base] +3 [constitution]
Reflex save: +9 = 4 [base] +5 [dexterity]
Will save: +2 = 1 [base] +1 [wisdom]
Attack (handheld): +6 = 3 [base] +3 [strength]
Weapon Finesse: +8 = 3 [base] +5 [dexterity] 1d20+7 for each dagger.
Attack (unarmed): +6 = 3 [base] +3 [strength]
Attack (missile): +8 = 3 [base] +5 [dexterity]
Grapple check: +6 = 3 [base] +3 [strength]

Light load:76 lb. or less
Medium load:77-153 lb.
Heavy load:154-230 lb.
Lift over head:230 lb.
Lift off ground:460 lb.
Push or drag:1150 lb.


Languages: Common (? 2 more)

Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
Crossbow, heavy [1d10 19-20/x2 80ft 8lb piercing]
+1 Dagger [1d4+1 19-20/×2 1 lb. Piercing or slashing]
+1 Dagger [1d4+1 19-20/×2 1 lb. Piercing or slashing]

Feats:

Two-Weapon Fighting
Two-Weapon Defense
Weapon Finesse



Skills
Appraise Int 2 = +2
Balance Dex* 6 = +4 +2 [tumble]
Bluff Cha 10 = +2+8
Climb Str* 3 = +3
Concentration Con 3 = +3
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha 4 = +2+2 [bluff]
Disable Device Int 10 = +2 +8
Disguise Cha 2 = +2
Escape Artist Dex* 4 = +4
Forgery Int 2 = +2
Gather Information Cha 10 = +2 +8
Heal Wis 1 = +1
Hide Dex* 12 = +4+8
Intimidate Cha 4 = +2 +2 [bluff]
Jump Str* 5 = +3+2 [tumble]
Listen Wis 9 = +1+8
Move Silently Dex* 12 = +4 +8
Open Lock Dex 12 = +4 +8
Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 4 = +4
Search Int 10 = +2 +8
Sense Motive Wis 1 = +1
Sleight of Hand Dex* 14 = +4 +8 +2 [bluff]
Spot Wis 1 =+1
Survival Wis 1 = +1
Swim Str** 3 = +3
Tumble Dex* 12 = +4 +8
Use Magic Device Cha 10 = +2 +8
Use Rope Dex 4 = +4

* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Search >=5 ranks gives +2 on survival checks while tracking.

Human:

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Rogue:

* Sneak Attack +3d6

* Trapfinding

* Evasion (level 2)

* Trap Sense (level 3)

* Uncanny Dodge (level 4)

* Improved Uncanny Dodge (level cool.gif

* Special Abilities (choices begin at 10th level)

Class HP rolled
Level 1: Rogue 6
Level 2: Rogue 3
Level 3: Rogue 2
Level 4: Rogue 4 +1 to dexterity
Level 5: Rogue 4


Equipment:
25 lb Weapons / Armor / Shield (from above)
4 lb Crossbow bolts (quiver of 10) x4
2 lb Backpack
5 lb Bedroll
0 lb Bell
0 lb Chalk
0 lb Fishhook
1 lb Flint and steel
4 lb Grappling hook
2 lb Lantern (hooded)
1 lb Mirror
4 lb Rations (1 day) x4
0 lb Sewing needle
0 lb Signal whistle
1 lb Soap
1 lb Spyglass
8 lb Waterskins x2
1 lb Whetstone
0 lb Thieves' tools
1 lb Gloves of Dexterity +2 Dexterity
0 lb Amulet of Natural Armour, +1 AC

_____
60 lb Weapons / Armor / Shield (from above)



More about this character: Demor's story is a common one. Dumped as a child due to his parents not having enough money to feed him, Demor was raised on the streets. Crime and theft becoming a daily habit for him. He gained all the experience required and was able to survive the streets. These days he just roams around searching for trouble!



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