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Sven The Untamed


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#1
Oloth the Mad

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Sven the Untamed

Male Human Barbarian 4
True Neutral
Representing Scorch

Strength 17 (+3)
Dexterity 14 (+2)
Constitution 16 (+3) -stat point in Con
Intelligence 11 (+0)
Wisdom 13 (+1)
Charisma 11 (+0)

Size: Medium
Height: 6' 8"
Weight: 280 lb
Skin: Tan
Eyes: Blue
Hair: Dark Brown; Wavy; Light Beard

Total Hit Points: 48

Speed: 40 feet [barbarian]

Armor Class: 17 = 10 +4 [chain shirt] +1 [buckler] +2 [dexterity]

Touch AC: 12
Flat-footed: 17 [uncanny dodge]

Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +7 = 4 [base] +3 [constitution]
Reflex save: +3 = 1 [base] +2 [dexterity]
Will save: +4 = 1 [base] +1 [wisdom] +2 [iron will]
Attack (handheld): +7 = 4 [base] +3 [strength]
Attack (unarmed): +7 = 4 [base] +3 [strength]
Attack (missile): +6 = 4 [base] +2 [dexterity]
Grapple check: +7 = 4 [base] +3 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.

Languages: Common


Rage lasts 8 rounds, 2/day. +4 Str, +4 Con, +2 Will, AC loss negated, 6 temp hp.

Club [1d6, crit x2, range incr. 10 ft., 3 lb, one-handed, bludgeoning]

Composite Shortbow [1d6, crit x3, range inc 70 ft., 2 lb, piercing] - 20 arrows

Masterwork Greataxe [1d12, +8 to hit crit x3, 12 lb, two-handed, slashing]

Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]

Buckler [+1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]


Feats:

Iron Will
Power Attack
Ice Troll Beserker - +2 AC when raging. Increases to +4 AC with greater rage.

Traits:

Stout

Skill Name

Appraise Int 0 =
+0
Balance Dex* 2 =
+2
Bluff Cha 0 =
+0
Climb Str* 9 =
+3
+6
Concentration Con 3 =
+3
Craft_Runescarring Int 5 =
+0
+5
Diplomacy Cha 0 =
+0
Disguise Cha 0 =
+0
Escape Artist Dex* 1 =
+2
-1 [stout]
Forgery Int 0 =
+0
Gather Information Cha 0 =
+0
Heal Wis 1 =
+1
Hide Dex* 2 =
+2
Intimidate Cha 5 =
+0
+5
Jump Str* 13 =
+3
+6 +4 [speed 40]
Knowledge (local - Rashemen) Int 2 =
+0
+2
Listen Wis 6 =
+1
+5
Move Silently Dex* 2 =
+2
Ride Dex 2 =
+2
Search Int 0 =
+0
Sense Motive Wis 3 =
+1
+2
Spot Wis 1 =
+1
Survival Wis 1 =
+1
Swim Str** 3 =
+3
Use Rope Dex 2 =
+2


* = check penalty for wearing armor

Craft_runescarring >=5 ranks gives +2 on related appraise checks.
Stout trait: +2 on strength checks to avoid being overrun / bullrushed.

Human:

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Barbarian:

* Illiteracy (2 skill points to learn to read)

* Rage

* Fast Movement (already included)

* Uncanny Dodge (level 2)

* Trap Sense (level 3)

This barbarian cannot yet read/write.

Class HP rolled
Level 1: Barbarian 12
Level 2: Barbarian 11
Level 3: Barbarian 4
Level 4: Barbarian 9 +1 to constitution


Sven the Untamed's Equipment:

59 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Blanket, winter x1
Flint and steel
Oil flasks x1
Torches x1

Total - 400g approx
Magic items:

Healing Belt - 1 charge: Heals 2d8 points of damage. 2 charges: Heals 3d8 points of damage. 3 charges: Heals 4d8 points of damage. 750


4250g remaining


More about Sven the Untamed:

Spent most of his life working on and defending his family home in the harsh mountains of the North. Strong & Fierce, though lacking tact. He is set for great things as he travels down into civilization again.



(Just so I remember. Needed: Survivor, Cleave, Destructive Rage, Intimidating rage. Craft scar 5. Brb 4/Ftr 2/Runescar 10 / FrenB 4.)
Survivor - +1 to Fortitude saves, +2 on Wilderness lore. FRCS.
Destructive Rage, Intimidating Rage - Complete Warrior.
Ice Troll Beserker - (fighter feat.) Unapproachable East
Runescarred Beserker PrC - Unapproachable East

Edited by Oloth the Mad, 09 December 2009 - 03:03 AM.


#2
Scorch

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Iron ward diamond, lesser DR 3/—, prevents up to 30 damage per day - 2,000

Belt of one mighty blow 1/day extra damage on next melee attack before end of turn 1,500
"...and a two-handed weapon deals an extra 3d6 points of damage."

Boots of landing Always land on your feet, 2 fewer dice of falling damage than normal 500

Everfull mug 3/day fill with 12 ounces of water, ale, or wine 200

Potion of protection from evil +2 on saves and to AC, counter mind control, hedge out elementals/outsiders 50

Remaining Gold - 0.

All items from the Magic Item Compendium.

#3
Oloth the Mad

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what book are those out of?

#4
Scorch

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The Magic Item Compendium. If you look in the index the items are laid out by price / location, so shouldn't be hard to find if you want to check.

#5
Scorch

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