Experience Points:
Experience will be Encounter based as the basic D&D system. However, every scene is a potential encounter. Combats and Traps are an obvious one. However even a social encounter may grant Exp. All depends on the intentions of the NPCs compared to how the party reacted to those intentions.
Over the Encounter XP, I will grant Bonus XP for overall roleplaying and game interest once a month to those who showed some kind of interest at either putting flavor in their posts or taking the game to the next level. Such comprises but is not limited to: Constructive critism and solutions, writtings, drawings, etc.
Experience Points will be posted in a Topic at this effect once the first Exp Gain is, well, gained.
Leveling up will occur in downtime, not in the middle of nowhere.
Dicerolling:
Nothing is more annoying in forum roleplaying than a scene being stalled for days because we are in the process of rolling dice. It is quite boring and even frustrating to log on to see how the scene went on, in hope to play your character again, just to find out that all you are asked is a diceroll, of which you'll know the result after everyone made their roll.
To bring this stalling to a minimum, I will take care of all the dicerolling. Of course, if you make an action that obviously requires a roll, you are welcome to make the roll. However, if the roll is missing, because you either forgot or didn't know you needed a roll, instead of asking you to roll (and thus stalling everyone) I will make the roll and just describe the result in the next post.
Example: The party passes near a trap. Instead of asking "Spot Check", and stalling the game for 2-3 days while waiting for everyone to give their roll, I'll just make everyone's roll and then post describing the trap to whoever succeeded.
For transparency and in the case I make an error on your character stats, I will post all the rolls I make on behalf of your characters.
"Informative" Rolls" These rolls are those that would bring information to the character. This can be Knowledge skills, Search/Spot, etc. I will always make those rolls, and even if you make the roll in your post, I will ignore it and roll it myself. This is obviously to keep a certain feeling of uncertainty about the information you get. If you want to be certain about your information, you will need to Pick 10 or 20, following normal rules. However, if I happen to roll a 20 on such roll, I will inform you that you are 100% certain of the information, or 100% certain that you would be unable to get anything more (in the case where 20 was not enough)
Combat:
Combat is what drags most game the longest. To prevent that to a minimum, the above dicerolling rule applies. Furthermore, the initiative system will be slightly modified from the Books.
When Combat starts, I will roll Initiative for everyone, following the above dicerolling rules. I will then post the fact that Combat begins along with the Initiative results.
From there everyone will "Declare" their action Regardless of Initiative order. This is basically to prevent from having to wait for whoever is before you in initiative, so you can post your action whenever you are able to. If you feel that your action would be better kept secret, to prevent lower initiative to react to it before your action is actually done, feel free to Declare your action in my PM as "Round x Action".
Once a round starts, I will give everyone 48 hours to declare their action, passed that I will post the results of a given round assuming the most logical course of action your character would have taken.
If your declared action becomes either impossible when initiative reaches you or becomes totally illogical (e.g: you were aiming Mob 3, but Mob 2 engaged you first. I will assume you'd take care of Mob 2 instead of granting him an AoO to disengage and charge Mob 3).
If you want to prevent me to modify your action toward a logical course, you can state it in your Declaration (e.g: I attack the big Ogre, even if I am engaged by the kobolds)
In other word your initiative is not only your physical speed but also your ability to be ahead of others mentally. If your decisions happen to be too slow compared to the rest, you might end up in a situation where instinct takes over (That's me)
Example: The party crosses a pack of wolves. Combat is inevitable. There are 4 wolves, and 5 characters.
My Post said:
The party crosses a pack of wolves. Combat is inevitable. There are 4 wolves, and 5 characters.
Round 1
Initiative:
Character 1: 26
Character 2: 23
Wolf 1: 22
Wolf 2: 19
Character 3: 15
Wolf 3: 14
Character 4: 12
Character 5: 10
Wolf 4: 6
Round 1
Initiative:
Character 1: 26
Character 2: 23
Wolf 1: 22
Wolf 2: 19
Character 3: 15
Wolf 3: 14
Character 4: 12
Character 5: 10
Wolf 4: 6
Character 3 said:
I draw my sword and charges the closest of the wolves
Character 1 said:
I cast Magic Missile toward the pack alpha, even if another engages me
Character 5 said:
Draw my bow and shoots the nearest wolf
Character 2 said:
I draw my daggers and attack the wolf coming for me. If none does, I'll flank Char 1 wolf.
Character 4 player doesnt post within 48 hours.
My post said:
Char 1 starts to mumble a few words, moving his hands around. A few seconds later 2 sparkling pieces of energy appears above his head, ready to strike at their target. Char 1 then points toward the wolf he believes to be the Alpha, obviously wounding him badly.
Char 2 draws his daggers and waits to see what happens for now.
Wolf 1, which was wounded by Char 1 magic missiles, charges him, aiming to bite his leg, but misses.
Wolf 2 charges Char 3 who is caught flat footed. The wolf bites at his leg, closing it a second after around Char 3 ankle, his screams of pains filling the air while he falls over on the floor.
Char 3 managed to draw his sword, frantically trying to get back on his feet, while fending off the wolf.
Wolf 3 charges Char 2, finding him ready to strike. Char 2 swings and stabs the wolf behind a foreleg, twice. At the same time the wolve's jaw closes around Char 2 knee, yet manages to stay on his feet.
Char 4 draws his mace, running to help Char 2 who seems in big trouble. He lays an hand on his companion, mumbling some words as energy runs from his palm to close some of the wound on Char 2 ankle.
Char 5 Draw his bow and aims at Wolf 4 since it is the only one not in melee. He shoots, the arrow piercing inside the wolf's muzzle, stopping it in his track. The wolf drops dead a second later.
Char 2 draws his daggers and waits to see what happens for now.
Wolf 1, which was wounded by Char 1 magic missiles, charges him, aiming to bite his leg, but misses.
Wolf 2 charges Char 3 who is caught flat footed. The wolf bites at his leg, closing it a second after around Char 3 ankle, his screams of pains filling the air while he falls over on the floor.
Char 3 managed to draw his sword, frantically trying to get back on his feet, while fending off the wolf.
Wolf 3 charges Char 2, finding him ready to strike. Char 2 swings and stabs the wolf behind a foreleg, twice. At the same time the wolve's jaw closes around Char 2 knee, yet manages to stay on his feet.
Char 4 draws his mace, running to help Char 2 who seems in big trouble. He lays an hand on his companion, mumbling some words as energy runs from his palm to close some of the wound on Char 2 ankle.
Char 5 Draw his bow and aims at Wolf 4 since it is the only one not in melee. He shoots, the arrow piercing inside the wolf's muzzle, stopping it in his track. The wolf drops dead a second later.
Basically here, Char 1 required a Know(nature) roll to figure which was the alpha with only a few seconds to observe the pack. He failed, so his target was chosen randomly. He got lucky and still targeted the alpha. However it wasnt enough to kill it.
Char 2 action is unchanged
Char 3, now finding himself on the ground and wounded, his action changes. He still draw, but gets back up instead of attacking
When Wolf 3 attacks Char 2, it triggers Char 2 action. They both attack each other following normal rules.
Char 4 who didnt post moves to heal his partner that is in trouble. That action was decided by me when I posted
Char 5 draws and shoots. However, instead of targeting the closest wolf, he aims for the only one not stuck in melee, since shooting into a melee is too dangerous. He rolls a critical and kills the wolf before it can attack.



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