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Stats And Meanings


2 replies to this topic

#1
Oloth the Mad

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Fighting:
• A measure of raw combat ability
• Used to determine if the character
lands a blow in hand-to-hand (called
Slugfest) combat
• Used to determine if a character
evades a blunt attack
• Used to determine if a multiple combat
attack or other FEAT involving hand-tohand
combat is successful
• Used to determine the secondary ability
known as Health
Agility:
• A measure of dexterity and nimbleness
• Used to determine if the character hits
with a thrown or aimed weapon at a
distance
• Used to determine if the character
dodges a missile attack
• Used to determine if the character
catches an object, holds onto a ledge, or
successfully performs actions that
require quick action or co-ordination
• Used to determine how well a character
handles a vehicle
• Used to determine the secondary ability
known as Health
Strength:
• A measure of physical muscle power
• Used to determine damage inflicted in
slugfest combat
• Used to determine success and
damage in wrestling combat and
success in Grabbing, Escaping, and
Blocking maneuvers
• Used to determine success in
destroying materials
• Used to determine if a character can lift
a heavy object or perform other acts that
require physical power
• Used to determine the secondary ability
known as Health
Endurance:
• A measure of personal toughness and
physical resistance
• Used to determine normal moving
speed
• Used to determine success in charging
attacks
• Used to determine success in avoiding
the effects of disease, poison, and gas
• Used to determine success in matters
that require the character to perform
actions over a long period of time, such
as holding one's breath
• Used to determine the secondary ability
known as Health
• Used to resist the effects of Slams,
Stuns, and Kill results directed against
the hero
• Used to determine the amount of
Health regained by a wounded individual
Reason:
• A measure of intelligence and the
capacity for logical thought
• Used to determine the character's
success in building things
• Used to determine the character's
success in understanding unknown
technology and languages
• Used to determine the secondary ability
known as Karma
Intuition:
• A measure of wisdom, wits, common
sense, and battle reflexes
• Used to discover clues
• Used to determine who may act first in
combat (Initiative)
• Used to detect hidden or potentially
dangerous items, as well as in situations
where the character plays a hunch
• Used to resist effects of emotion control
powers, spells, and abilities
• Used to determine the secondary ability
known as Karma
Psyche:
• A measure of mental strength and
willpower
• Used to show resistance to mental and
will-dominating attacks
• Used to determine resistance to
magical attacks
• Used to determine initial Magical
abilities for those characters who wield
magic
• Used to determine the secondary ability
known as Karma


Secondary Abilities
Health:
• Used to determine the amount of
physical damage the character can
absorb before losing consciousness and
potentially dying
• Does not have a rank or rank number,
but rather is the sum of the rank
numbers of the character's Fighting,
Agility, Strength, and Endurance
• Lost through combat, accidents,
attacks, and other potentially dangerous
and life-threatening situations
• Recovered after damage is taken, 10
turns after damage is inflicted
• Regained through normal healing by
the Endurance rank number of points
per day (in crisis situations, Health may
be figured as regained by the hour or
turn. See the table under Healing)
• If reduced to 0, the character is
unconscious and may begin to lose
Endurance ranks. (See Life, Death, and
Health)
Karma:
• Used by the hero as a measure of
experience, allowing the hero to perform
actions that may otherwise be
impossible
• Does not have a rank or rank number.
Starting Karma is determined when the
character is created by the sum of the
Initial rank numbers of the character's
Reason, Intuition, and Psyche
• Gained through performing heroic and
basically "honorable" acts
• Lost through performing selfish,
harmful, or "dishonorable" acts
• May be spent by the player-character to
perform actions otherwise impossible or
unlikely. These include modifying die
rolls, staying alive, building things, using
magical abilities, and raising the hero's
ability rank numbers and ranks through
advancement
Resources:
• A measure of how wealthy a character
is, and how the character may use that
wealth
• Generated when the character is
created
• Presented as a rank with a rank
number (replacing the Resource Points
of the MARVEL SUPER HEROES
Original Set)
• Used to determine if a character can
afford a particular item or service
• See under Resource FEATs in the next
chapter for full effects of Resources
Popularity:
• A measure of the character's reputation
in that character's normal environment
• Generated when the character is created
• Represented as a rank and rank
number. Heroes generally have positive
Popularity. Villains generally have
negative Popularity
• Used to determine reactions of large
groups of people and neutral NPCs
• Used to gain favors, information, and
equipment from Contacts

Talents:
• Non-super-human abilities that may be
possessed by characters in the Marvel
Universe
• Used to perform specialized actions at
a specific benefit
• Are individual; modify an existing
primary or secondary ability rank, or
provide special abilities
• May be learned as a hero gains
experience
Contacts:
• Represent social, political, and personal
friends and allies through whom the
character may gain information and
equipment
• Have no rank number. Contacts are
considered as Friendly to the character
for purposes of determining reactions
• May be increased through spending of
Karma, or performing missions for that
Contact

Edited by Oloth the Mad, 23 October 2009 - 01:30 PM.


#2
Oloth the Mad

    Magister

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  • Location:ohio
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all rolls in this game are % based, or 2D10

roll 7 times and place the rolls where you want them to be for the attributes, make one roll for resources, then 2 rolls for talents/contacts and place them whre you want those too

in this game, the higher the better on the rolls.

#3
Oloth the Mad

    Magister

  • Games Master
  • Others: VIP
  • 5,641 posts
  • Gender:Male
  • Location:ohio
  • Country:
everyone keeps giving me a skills and talents roll, which is useless as those are the exact same things in this game, so, don't waste a roll for skills please.





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