Male Dwarf Paladin 7
Lawful Good
Strength 16 (+3)
Dexterity 12 (+1)
Constitution 17 (+3)
Intelligence 10 (+0)
Wisdom 17 (+3)
Charisma 17 (+3)
Size: Medium
Height: 4' 4"
Weight: 200 lb
Skin: Light
Eyes: Dark Brown
Hair: Black; Curly; Thick Beard / Hirsute
Total Hit Points: 65
Speed: 20 feet
Armor Class: 23 = 10 +11 [full plate] +2 [heavy wooden] +1 [dexterity]
Touch AC: 11
Flat-footed: 20
Initiative modifier: +5 = +1 [dexterity] +4 [improved initiative]
Fortitude save: +14 = 5 [base] +3 [constitution] +3 [paladin charisma] +3 [cloak]
Reflex save: +9 = 2 [base] +1 [dexterity] +3 [paladin charisma] +3 [cloak]
Will save: +11 = 2 [base] +3 [wisdom] +3 [paladin charisma] +3 [cloak]
Attack (handheld): +10/+5 = 7 [base] +3 [strength]
Attack (unarmed): +10/+5 = 7 [base] +3 [strength]
Attack (missile): +8/+3 = 7 [base] +1 [dexterity]
Grapple check: +10/+5 = 7 [base] +3 [strength]
Languages: Common Dwarven
Dwarven Waraxe +1 Flaming [1d10, crit x3, 8 lb., one-handed, slashing]
Full plate armor +3 [heavy; +11 AC; max dex +1; check penalty -6; 50 lb.]
Heavy Wooden Shield [+2 AC; check penalty -1; hardness 5; hp 15; 10 lb.]
Feats:
Improved Initiative
Mounted Combat
Weapon Focus x1 Dwarven Waraxe
Skill Name
Key Ability
Skill Modifier
Ability Modifier
Ranks
Misc. Modifier
Appraise Int 0 =
+0
Balance Dex* 1 =
+1
Bluff Cha 3 =
+3
Climb Str* 3 =
+3
Concentration Con 7 =
+3
+4
Diplomacy Cha 3 =
+3
Disguise Cha 3 =
+3
Escape Artist Dex* 1 =
+1
Forgery Int 0 =
+0
Gather Information Cha 3 =
+3
Handle Animal Cha 7 =
+3
+4
Heal Wis 7 =
+3
+4
Hide Dex* 1 =
+1
Intimidate Cha 3 =
+3
Jump Str* -3 =
+3
-6 [speed 20]
Listen Wis 3 =
+3
Move Silently Dex* 1 =
+1
Ride Dex 5 =
+1
+4
Search Int 0 =
+0
Sense Motive Wis 7 =
+3
+4
Spot Wis 3 =
+3
Survival Wis 3 =
+3
Swim Str** 3 =
+3
Use Rope Dex 1 =
+1
* = check penalty for wearing armor
First-level Paladin spells: 2 (1+1) per day
Dwarf:
* +2 constitution / -2 charisma (already included)
* Can move 20 feet even if in heavy armor
* Darkvision (see 60 feet in pitch-dark)
* Stonecunning (+2 on searching stone, intuit depth)
* +4 to avoid being bullrushed while standing on ground
* +2 racial bonus on saves vs. poison
* +2 racial bonus on saves vs. spells / spell-like abilities
* +1 racial bonus to hit orcs and goblinoids
* +4 dodge bonus on AC against giants
* +4 stability bonus to avoid being tripped/bull rushed standing on ground
* +2 racial bonus on appraise checks if stone/metal
Paladin:
* Aura of Good
* Detect Evil
* Smite Evil (2x/day; add +3 to melee attack roll, paladin levels to damage)
* Divine Grace (level 2)
* Lay on Hands (level 2)
* Aura of Courage (level 3)
* Divine Health (level 3)
* Turn Undead (level 4) (6x/day)
* Special Mount (level 5)
* Remove Disease (level 6)
* Code of Conduct / Association
* High wisdom gains bonus spells daily
Class HP rolled
Level 1: Paladin 10
Level 2: Paladin 1
Level 3: Paladin 8
Level 4: Paladin 2 +1 to charisma
Level 5: Paladin 8
Level 6: Paladin 7
Level 7: Paladin 8
Drost's Equipment:
Backpack
Bedroll
Flint and steel
Rations (1 day) x4
Waterskins x1
Whetstone
Holy symbol (wooden)
Spell component pouch
Money pouch (8 gold inside)
Mount: Dire Wolverine
* Large Animal
* Hit dice 7d8+28 (59 hit points)
* Initiative +3 (Dex)
* Speed 40 feet
* AC: 20 ( -1 large +3 Dex +8 natural)
* Attacks: 2 Claws +10 melee;; Bite +5 melee;
* Damage 1d6+6 (claw); 1d8+6 (bite);
* Special Attacks: Rage (+4 strength, +4 constitution, -2 AC after being hurt)
* Special Qualities: Scent
* Saves: Fort +9; Ref +8; Will +6 [dire animals get all three good saves]
* Abilities: Str 23, Dex 17, Con 19, Int 6, Wis 12, Cha 10
* Skills: Climb +14; Listen +10; Spot +9;
* Empathic link; Improved evasion; Share spells; Share saving throws
Edited by Mercenary_Leader, 04 November 2009 - 02:06 AM.



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