True Neutral
Representing R. Alexander. G.
Strength 14(+2)
Dexterity 18(+4)
Constitution 16(+3)
Intelligence 12(+1)
Wisdom 12(+1)
Charisma 10(+0)
Size: Medium Height: 6' 3" Weight: 210 lb Skin: Pale Eyes: Gray Hair: Black; Straight; Average Beard
Total Hit Points: 11
Speed: 30 feet
Armor Class: 18 = 10 +4 [chain shirt] +4 [dexterity]
Touch AC: 14
Flat-footed: 14
Initiative modifier:+4 = +4 [dexterity]
Fortitude save:+5 = 2 [base] +3 [constitution]
Reflex save:+6 = 2 [base] +4 [dexterity]
Will save:+1 = 0 [base] +1 [wisdom]
Attack (handheld):+3 = 1 [base] +2 [strength]
Attack (unarmed):+3 = 1 [base] +2 [strength]
Attack (missile):+5 = 1 [base] +4 [dexterity]
Grapple check:+3 = 1 [base] +2 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.
Languages: TelleKurre (good)
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Feats:
Alertness
Dodge
Track[free to rangers]Point Blank Shot
Traits:
Skill Name Key
Ability Skill
ModifierAbility
Modifier Ranks Misc.
Modifier Appraise Int 1 = +1
Balance Dex* 4 = +4
Bluff Cha 0 = +0
Climb Str* 4 = +2 +2
Concentration Con 3 = +3
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex* 4 = +4
Forgery Int 1 = +1
Gather Information Cha 0 = +0
Handle Animal Cha 2 = +0 +2
Heal Wis 3 = +1 +2
Hide Dex* 8 = +4 +4
Intimidate Cha 0 = +0
Jump Str* 4 = +2 +2
Knowledge (geography) Int 3 = +1 +2
Listen Wis 5 = +1 +2 +2 [alertness] Move Silently Dex* 8 = +4 +4
Perform_1 Cha 0 = +0
Perform_2 Cha 0 = +0
Perform_3 Cha 0 = +0
Perform_4 Cha 0 = +0
Perform_5 Cha 0 = +0
Ride Dex 4 = +4
Search Int 5 = +1 +4
Sense Motive Wis 1 = +1
Spot Wis 5 = +1 +2 +2 [alertness] Survival Wis 3 = +1 +2
Swim Str** 4 = +2 +2
Use Rope Dex 6 = +4 +2
* = check penalty for wearing armor
*** (I had some formatting problems with bonus skills and crap, but assume that he has Knowledge: Nature at 4 ranks) ***
Human:
* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)
Ranger:
* Favored enemies
* Track as bonus feat (already included)
* Combat Style
* Endurance
* Wild empathy (roll level + charisma bonus)
* Endurance (level 3)
* Animal Companion (level 4)
* Woodland Stride (level 7)
* Swift Tracker (level cool.gif
* Evasion (level 9)
* Camouflage (level 13)
* Hide in Plain Sight (level 17)
* High wisdom gains bonus spells daily
Favored Enemies:
* Animals +2
This ranger chose the archery track.
Class HP rolled
Level 1: Ranger 8
Strider (formally Farstrider)'s Equipment:
33 lb
3 lb
5 lb
2 lb
5 lb
6 lb
1 lb
1 lb
2 lb
10 lb
2 lb
4 lb
1 lb
_____
75 lbWeapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Sling bullets (group of 10) x1
Backpack
Bedroll
Blanket, winter x2
Chalk
Flint and steel
Mirror
Pouch x1
Rations (1 day) x2
Rope (50', hempen) x1
Signet ring
Torches x2
Waterskins x1
Whetstone
Total
Sanity
60 Start
___
60 Current
5 action points
Edited by anguish, 06 November 2009 - 05:17 AM.



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