Human Male Fast Hero 1 / Smart Hero 3 / Field Scientist 1
Strength 15 (+2)
Dexterity 17 (+3)
Constitution 12 (+1)
Intelligence 18 (+4)
Wisdom 16 (+3)
Charisma 11 (+0)
Size: Medium
Height: 5' 9"
Weight: 210 lb
Eyes: Blue
Hair: Dark Brown
Skin: Tan
Talents:
Evasion
Savant -- disable device
Savant -- history
Total Hit Points: 28
Speed: 30 feet
Armor Class: 22 = 10 +1 [leather jacket] + 4 [class] +3 [dexterity] +4 [field scientist intelligence]
Touch AC: 17
Flat-footed: 19
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +3 = 2 [base] +1 [constitution]
Reflex save: +6 = 3 [base] +3 [dexterity]
Will save: +5 = 2 [base] +3 [wisdom]
Attack (handheld): +3 = 1 [base] +2 [strength]
Attack (missile): +4 = 1 [base] +3 [dexterity]
Grapple check: +3 = 1 [base] +2 [strength]
Reputation: +1 = 1 [base]
Action points: 32 (lifetime)
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.
Dagger [1d4, crit 20x2, - lb, one-handed, slashing]
Pathfinder revolver [2d4, crit 20, range incr 40 ft., 1 lb, ballistic, semi-automatic]
Ruger Service-Six revolver[2d6, crit 20, range incr 30 ft., 2 lb, ballistic, semi-automatic]
Browning BPS shotgun [2d10, crit 20, range incr 30 ft., 11 lb, ballistic, semi-automatic]
Leather jacket [light; +1 AC; max dex +8; check penalty 0; 4 lb.]
Adventurer (starting occupation)
Disable Device
Knowledge (arcane lore)
Feats:
Archaic Weapons Proficiency
Cautious
Quick Draw
Quick Reload
Simple Weapon Proficiency [free]
Personal Firearms Proficiency
Mutations:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 10 =
+3
+5 +2 [tumble]
Bluff Cha 0 =
+0
Climb Str* 2 =
+2
Computer Use Int 4 =
+4
Concentration Con 1 =
+1
Craft (Chemical) Int 9 =
+4
+5
Craft (Electronic) Int 9 =
+4
+5
Craft (Mechanical) Int 9 =
+4
+5
Craft (Structural) Int 4 =
+4
Craft (Visual Art) Int 4 =
+4
Craft (Writing) Int 4 =
+4
Decipher Script Int 9 =
+4
+5
Diplomacy Cha 2 =
+0
+2 [Knowledge, history]
Disable Device Int 15 =
+4
+5 +1 [Adventurer] +3 [savant] +2 [cautious]
Disguise Cha 0 =
+0
Drive Dex* 3 =
+3
Escape Artist Dex* 3 =
+3
Forgery Int 4 =
+4
Gamble Wis 3 =
+3
Gather Information Cha 0 =
+0
Hide Dex* 3 =
+3
Intimidate Cha 0 =
+0
Jump Str* 4 =
+2
+2 [tumble]
Knowledge (arcane lore) Int 4 =
+4
+1 [Adventurer]
Knowledge (history) Int 12 =
+4
+5 +3 [savant]
Knowledge (physical sciences) Int 9 =
+4
+5
Knowledge (technology) Int 9 =
+4
+5
Knowledge (theology) Int 9 =
+4
+5
Listen Wis 3 =
+3
Move Silently Dex* 3 =
+3
Navigate Int 9 =
+4
+5
Perform (Act) Cha 0 =
+0
Perform (Dance) Cha 0 =
+0
Perform (Keyboards) Cha 0 =
+0
Perform (Percussion) Cha 0 =
+0
Perform (Sing) Cha 0 =
+0
Perform (Standup) Cha 0 =
+0
Perform (String Inst.) Cha 0 =
+0
Perform (Wind Inst.) Cha 0 =
+0
Profession Wis 8 =
+3
+5
Research Int 10 =
+4
+6
Ride Dex 3 =
+3
Search Int 9 =
+4
+5
Sense Motive Wis 3 =
+3
Spot Wis 3 =
+3
Survival Wis 3 =
+3
Swim Str** 2 =
+2
Treat Injury Wis 3 =
+3
Tumble Dex* 8 =
+3
+5
* = check penalty for wearing armor
This character also has 8 ranks in Speak Languages.
This character also has 8 ranks in Read/Write Languages.
Search >=5 ranks gives +2 on survival checks while tracking.
Human
* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)
Field Scientist
* Smart Defense (level 1)
* Scientific Improvisation (level 2)
* Skill Mastery (level 4)
Skills:
* Minor Breakthrough (level 5)
* Smart Survival (level 7)
* Smart Weapon (level cool.gif
* Major Breakthrough (level 10)
Class HP rolled
Level 1: Smart Hero 6
Level 2: Smart Hero 5
Level 3: Smart Hero 2
Level 4: Fast Hero 2 +1 to intelligence
Level 5: Field Scientist 8
Jack Kerrigan's Equipment:
Jack Kerrigan's Languages:
Jack Kerrigan's Allegiance(s):
If you are using the wealth system from the core rulebook, roll 2d4 and add +1 (Adventurer).
More about Jack Kerrigan:
Edited by Mercenary_Leader, 18 November 2009 - 02:18 PM.



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