Alice Carrington
Human Female Fast Hero 5
Representing Arrowfodder
Strength 13 (+1)
Dexterity 17 (+3)
Constitution 14 (+2)
Intelligence 14 (+2)
Wisdom 12 (+1)
Charisma 15 (+2)
Size: Medium
Height: 5' 4"
Weight: 125 lb
Eyes: Blue
Hair: Blonde
Skin: Light
Talents:
Evasion
Uncanny Dodge 1
Increased Speed
Total Hit Points: 38
Speed: 35 feet
Armor Class: 19 = 10 +1 [leather jacket] + 5 [class] +3 [dexterity]
Touch AC: 18
Flat-footed: 19 [uncanny dodge]
Initiative modifier: +7 = +3 [dexterity] +4 [improved initiative]
Fortitude save: +3 = 1 [base] +2 [constitution]
Reflex save: +6 = 3 [base] +3 [dexterity]
Will save: +2 = 1 [base] +1 [wisdom]
Attack (handheld): +4 = 3 [base] +1 [strength]
Attack (missile): +6 = 3 [base] +3 [dexterity]
Grapple check: +4 = 3 [base] +1 [strength]
Reputation: +1 = 1 [base]
Action points: 31 (lifetime)
Light load:50 lb. or less
Medium load:51-100 lb.
Heavy load:101-150 lb.
Lift over head:150 lb.
Lift off ground:300 lb.
Push or drag:750 lb.
Beretta 92F autoloader [2d6, crit 20, range incr 40 ft., 3 lb, ballistic, semi-automatic]
Leather jacket [light; +1 AC; max dex +8; check penalty 0; 4 lb.]
Criminal (starting occupation)
Disable Device
Sleight of Hand
Feats:
Acrobatic
Improved Initiative
Point Blank Shot
Quick Reload
Simple Weapon Proficiency [free]
Stealthy
Personal Firearms Proficiency
Mutations:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Balance Dex* 10 = +3 +5 +2 [tumble]
Bluff Cha 2 = +2
Climb Str* 1 = +1
Computer Use Int 2 = +2
Concentration Con 2 = +2
Craft (Structural) Int 2 = +2
Craft (Visual Art) Int 2 = +2
Craft (Writing) Int 2 = +2
Diplomacy Cha 2 = +2
Disable Device Int 8 = +2 +6
Disguise Cha 2 = +2
Drive Dex* 7 = +3 +4
Escape Artist Dex* 9 = +3 +6
Forgery Int 2 = +2
Gamble Wis 1 = +1
Gather Information Cha 2 = +2
Hide Dex* 12 = +3 +7 +2 [stealthy]
Intimidate Cha 2 = +2
Jump Str* 7 = +1 +2 [tumble] +2 [acrobatic] +2 [speed 35]
Listen Wis 1 = +1
Move Silently Dex* 10 = +3 +5 +2 [stealthy]
Navigate Int 2 = +2
Perform (Act) Cha 2 = +2
Perform (Dance) Cha 2 = +2
Perform (Keyboards) Cha 2 = +2
Perform (Percussion) Cha 2 = +2
Perform (Sing) Cha 2 = +2
Perform (Standup) Cha 2 = +2
Perform (String Inst.) Cha 2 = +2
Perform (Wind Inst.) Cha 2 = +2
Pilot Dex* 10 = +3 +7
Research Int 2 = +2
Ride Dex 3 = +3
Search Int 2 = +2
Sense Motive Wis 1 = +1
Sleight of Hand Dex* 8 = +3 +4 +1 [Criminal]
Spot Wis 1 = +1
Survival Wis 1 = +1
Swim Str** 1 = +1
Treat Injury Wis 1 = +1
Tumble Dex* 11 = +3 +6 +2 [acrobatic]
* = check penalty for wearing armor
Human
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Class HP rolled
Level 1: Fast Hero 8
Level 2: Fast Hero 3
Level 3: Fast Hero 2
Level 4: Fast Hero 7 +1 to intelligence
Level 5: Fast Hero 8
Alice Carrington's Equipment:
Alice Carrington's Languages:
Alice Carrington's Allegiance(s):
If you are using the wealth system from the core rulebook, roll 2d4 and add +1 (Criminal).
More about Alice Carrington:
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#1
Posted 18 November 2009 - 03:19 PM
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