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Jenna Bride


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#1
fury

    Pack Mother

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  • Location:Bradford, Yorkshire
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Character: Jenna Bride aka Jen
Player: Synik

Background:

Jenna was born after The Great Fall. The dark world of cold nights and bleak days are all she has known. Her mum is long gone, buried at a roadside after a raider attack on the trail caravan. That was in her mid teens and knocked her back: her Mum, Cheryl had been everything to her. Her dad, she never knew. Cheryl would say she had her father's charm and that it would get her into trouble - words that Jenna still hasn't learned the truth of.

She acts as a trader, collecting favours or trinkets. The little things that people want. Some times goods, but often putting people in touch with each other... for a fee. Sometimes food, sometimes just a promise. She's careful who she deals with and word is slowly getting around as she builds a reputation.

Jenna walks as much as she can, although she can drive a truck and ride a horse. Not that transport is easy to hang on to. Right now, she's working the local canteen, fetching and carrying food while she chats with the workers. Seems to be paying off, some of the guys are so bad at cards, it's almost funny. But then where would she gain and lose items for her trading stash?

Appearance:

Jenna's mutations means she doesn't look much like her parents. Her hair is bright white, almost luminous under the right light (thankfully not moonlight) and it has a tendency to move on its own, swirling slightly as if a breeze has caught it. She keeps it just below chin length, long enough to keep the drafts from her neck - or so she says. Depending oh her mood, it sometimes curls up at the ends - "like a 60s chick" her Mum would say. That bugged Jenna, but now it makes her smile.

Mum was mixed race, but Jenna's skin is as white as pure winter snow. When she's relaxed her eyes stay dark brown like her Mum's but day to day, they fade into marble white, or cracked red glass.

She wears dark oil marked skinny canvas jeans (patched) wedged into a comfy pair of hard wearing boots. A thick coat or patched up hoody sits on top, sometimes both as she doesn't like the sudden changes in temperature. It seems to monkey around her weird body and that's not a good thing.

She's not heavily built and by some quirk of nature, Jenna can leap or throw herself further than anyone she knows. There's the ink cloud think that started to happen when she turned 16 - man, that was embarrassing. A room full of people with a birthday cake and when someone shouted "surprise", Jenna flooded the room with black smoke, inky patterns where swirling on her body. Now she's 23, she's got a better handle on it.

Jenna has two blades which she keeps on her person at all times. She won a Derringer - a type of small pistol apparently - in a game of cards and when she's out and about, that stays close at hand. She doesn't have many bullets for it, but a nasty look and a gun barrel seem to go a long way these days.

Human Female Fast Hero 2 / Charismatic Hero 3

Strength 12 (+1)
Dexterity 15 (+2)
Constitution 13 (+1)
Intelligence 16 (+3)
Wisdom 12 (+1)
Charisma 16 (+3)

Size: Medium
Height: 5' 7"
Weight: 145 lb
Eyes: Dark Brown (if she concentrates, otherwise almost blue white)
Hair: White (and moves on its own).
Skin: Pale (when not dirty)
Talents:
Evasion
Fast Talk
Coordinate

Total Hit Points: 31

Speed: 30 feet

Armor Class: 17 = 10 + 5 [class] +2 [dexterity]

Touch AC: 17
Flat-footed: 15

Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +3 = 2 [base] +1 [constitution]
Reflex save: +8 = 4 [base] +2 [dexterity] +2 [lightning reflexes]
Will save: +2 = 1 [base] +1 [wisdom]
Attack (handheld): +3 = 2 [base] +1 [strength]
Attack (missile): +4 = 2 [base] +2 [dexterity]
Grapple check: +3 = 2 [base] +1 [strength]
Reputation: +2 = 2 [base]

Action points: 31 (lifetime)

Light load: 43 lb. or less
Medium load: 44-86 lb.
Heavy load: 87-130 lb.
Lift over head: 130 lb.
Lift off ground: 260 lb.
Push or drag: 650 lb.


Knife x 2 [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

Derringer pistol [2d6, crit 20, range incr 10 ft., 1 lb, ballistic, single-shot]

Crossbow [1d10, crit 19-20, range incr 40 ft., 7 lb, piercing]

Rural (starting occupation)
Repair
Survival

Feats:
Acrobatic
Alertness
Lightning Reflexes
Simple Weapon Proficiency [free]
Trustworthy
Two-Weapon Fighting
Personal Firearms Proficiency

Mutations:
Heat/Cold Susceptibility
Light Sensitivity
Leaper
Smokescreen
Unnatural Eyes
Unnatural Hair

Skill Name

Balance Dex* 4 = +2 +2
Bluff Cha 9 = +3 +6
Climb Str* 2 = +1 +1
Computer Use Int 4 = +3 +1
Concentration Con 1 = +1
Craft (Structural) Int 3 = +3
Craft (Visual Art) Int 3 = +3
Craft (Writing) Int 3 = +3
Diplomacy Cha 10 = +3 +3 +2 [bluff] +2 [trustworthy]
Disguise Cha 3 = +3
Drive Dex* 4 = +2 +2
Escape Artist Dex* 4 = +2 +2
Forgery Int 3 = +3
Gamble Wis 2 = +1 +1
Gather Information Cha 9 = +3 +4 +2 [trustworthy]
Handle Animal Cha 7 = +3 +4
Hide Dex* 6 = +2 +4
Intimidate Cha 7 = +3 +2 +2 [bluff]
Jump Str* 13 = +1 +2 [acrobatic] +2 [leaper]
Know (pop culture) Int 4 = +3 +1
Know (streetwise) Int 5 = +3 +2
Listen Wis 5 = +1 +2 +2 [alertness]
Move Silently Dex* 6 = +2 +4
Navigate Int 7 = +5 +2 (due to Nomad)
Perform (Act) Cha 3 = +3
Perform (Dance) Cha 3 = +3
Perform (Keyboards) Cha 3 = +3
Perform (Percussion) Cha 3 = +3
Perform (Sing) Cha 3 = +3
Perform (Standup) Cha 3 = +3
Perform (String Inst.) Cha 3 = +3
Perform (Wind Inst.) Cha 3 = +3
Repair Int 6 = +3 +3
Research Int 3 = +3
Ride Dex 5 = +2 +3
Search Int 4 = +3 +1
Sense Motive Wis 1 = +1
Sleight of Hand Dex* 8 = +2 +4 +2 [bluff]
Spot Wis 5 = +1 +2 +2 [alertness]
Survival Wis 11 = +1 +5 +5 (for nomad)
Swim Str** 2 = +1 +1
Treat Injury Wis 3 = +1 +2

* = check penalty for wearing armor

This character also has 3 ranks in Read/Write Languages.
Bluff >=5 ranks gives +2 on disguise checks to act in character.

Human

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Class HP rolled
Level 1: Charismatic Hero 6
Level 2: Charismatic Hero 2
Level 3: Charismatic Hero 3
Level 4: Fast Hero 8 +1 to charisma
Level 5: Fast Hero 7


Equipment:

Clothes (jeans, t-shirts, snug hoody)
Heavy coat (slightly too big)
Two sets of playing cards (Las Vegas - where's that? - and a set to put the men off: 'Loaded Babes')
Combat knife (and wrist sheath)
Derringer (back holster)
5 rounds for the Derringer
Sleeping bag and waterproof tent (heavily patched)
Trinket box (containing small items of jewellery, some dope + seeds (sealed and unused), magnifying glass and six bullets for a gun she doesn't own).
Locket (with Mum's picture and a key to the box)
An A4 plastic coated road map for the local area.
A half full cigarette lighter (runs on fuel)





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