Owen
arcane archer
Male Elf Fighter 5 / Sorcerer 1
Neutral Good
Strength 14 (+2)
Dexterity 20 (+5)
Constitution 11 (+0)
Intelligence 15 (+2)
Wisdom 13 (+1)
Charisma 16 (+3)
Size: Medium
Height: 4' 9"
Weight: 115 lb
Skin: Pale
Eyes: Green
Hair: Dark Brown; Beardless
Total Hit Points: 33
Speed: 20 feet [armor]
Armor Class: 17 = 10 +5 [chainmail] +2 [dexterity in armor]
Touch AC: 12
Flat-footed: 15
Initiative modifier: +5 = +5 [dexterity]
Fortitude save: +4 = 4 [base]
Reflex save: +6 = 1 [base] +5 [dexterity]
Will save: +4 = 3 [base] +1 [wisdom]
Attack (handheld): +7 = 5 [base] +2 [strength]
Attack (unarmed): +7 = 5 [base] +2 [strength]
Attack (missile): +10 = 5 [base] +5 [dexterity]
Grapple check: +7 = 5 [base] +2 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.
Languages: Common Elven Gnome Sylvan
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Chain mail [medium; +5 AC; max dex +2; check penalty -5; 40 lb.; arcane spell failure 30%]
No familiar yet
Feats:
Leadership
Mounted Combat
Point Blank Shot
Precise Shot
Weapon Focus x1 Weapon(s):
Weapon Specialization x1 Weapon(s):
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 2 = +2
Balance Dex* 5 = +5
Bluff Cha 3 = +3
Climb Str* 2 = +2
Concentration Con 0 = +0
Craft_1 Int 7 = +2 +5
Craft_2 Int 7 = +2 +5
Craft_3 Int 2 = +2
Diplomacy Cha 3 = +3
Disguise Cha 3 = +3
Escape Artist Dex* 5 = +5
Forgery Int 2 = +2
Gather Information Cha 3 = +3
Handle Animal Cha 12 = +3 +9
Heal Wis 1 = +1
Hide Dex* 5 = +5
Intimidate Cha 3 = +3
Jump Str* -4 = +2 -6 [speed 20]
Knowledge (geography) Int 6 = +2 +4
Listen Wis 3 = +1 +2 [elf]
Move Silently Dex* 5 = +5
Perform_1 Cha 3 = +3
Perform_2 Cha 3 = +3
Perform_3 Cha 3 = +3
Perform_4 Cha 3 = +3
Perform_5 Cha 3 = +3
Ride Dex 16 = +5 +9 +2 [handle animal]
Search Int 4 = +2 +2 [elf]
Sense Motive Wis 1 = +1
Spot Wis 3 = +1 +2 [elf]
Survival Wis 1 = +1
Swim Str** 2 = +2
Use Rope Dex 5 = +5
* = check penalty for wearing armor
XP penalty for multiclass as: Sorcerer
Craft_1 >=5 ranks gives +2 on related appraise checks.
Craft_2 >=5 ranks gives +2 on related appraise checks.
Zero-level Sorcerer spells: 5 per day
First-level Sorcerer spells: 4 (3+1) per day
Elf:
+2 dexterity / -2 constitution (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
Proficient with longsword, rapier, longbow && shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors
Fighter:
Bonus Feats (already included)
Sorcerer:
Familiar / Alertness, etc.
Can know only limited numbers of spells
High charisma gains bonus spells daily
Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 7
Level 3: Fighter 2
Level 4: Fighter 7 +1 to dexterity
Level 5: Fighter 4
Level 6: Sorcerer 3
arcane archer 's Equipment:
48 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Spell component pouch
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Guest Message by DevFuse
1 reply to this topic
#1
Posted 22 November 2009 - 05:34 PM
#2
Posted 22 November 2009 - 05:44 PM
Troops under his command:
1 second in command
1 human cleric
1 elven scout
3 elven archers.
commander ability: all troops deal +1d6 damage while using a bow.
Second in command:
LLudd
Male Elf Fighter 5
Neutral Good
Strength 15 (+2)
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 11 (+0)
Wisdom 14 (+2)
Charisma 15 (+2)
Size: Medium
Height: 5' 1"
Weight: 125 lb
Skin: Pale
Eyes: Green
Hair: Dark Brown; Beardless
Total Hit Points: 44
Speed: 30 feet
Armor Class: 17 = 10 +4 [chain shirt] +3 [dexterity]
Touch AC: 13
Flat-footed: 14
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +6 = 4 [base] +2 [constitution]
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +3 = 1 [base] +2 [wisdom]
Attack (handheld): +7 = 5 [base] +2 [strength]
Attack (unarmed): +7 = 5 [base] +2 [strength]
Attack (missile): +8 = 5 [base] +3 [dexterity]
Grapple check: +7 = 5 [base] +2 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.
Languages: Common Elven
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Feats:
Point Blank Shot
Far Shot
Precise Shot
Weapon Focus x1 Weapon(s): Composite Longbow
Weapon Specialization x1 Weapon(s): Composite Longbow
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 0 = +0
Balance Dex* 3 = +3
Bluff Cha 2 = +2
Climb Str* 2 = +2
Concentration Con 2 = +2
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha 2 = +2
Disguise Cha 2 = +2
Escape Artist Dex* 3 = +3
Forgery Int 0 = +0
Gather Information Cha 2 = +2
Handle Animal Cha 10 = +2 +8
Heal Wis 2 = +2
Hide Dex* 3 = +3
Intimidate Cha 2 = +2
Jump Str* 2 = +2
Listen Wis 4 = +2 +2 [elf]
Move Silently Dex* 3 = +3
Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 13 = +3 +8 +2 [handle animal]
Search Int 2 = +0 +2 [elf]
Sense Motive Wis 2 = +2
Spot Wis 4 = +2 +2 [elf]
Survival Wis 2 = +2
Swim Str** 2 = +2
Use Rope Dex 3 = +3
* = check penalty for wearing armor
Elf:
+2 dexterity / -2 constitution (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
Proficient with longsword, rapier, longbow && shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors
Fighter:
Bonus Feats (already included)
Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 1
Level 3: Fighter 9
Level 4: Fighter 8 +1 to constitution
Level 5: Fighter 6
LLudd's Equipment:
Total
+1 longbow composite 2,400
+1 ring of protection 2,000
quiver of ehlonna 1,800
rest on gear and train light war horse.
1 second in command
1 human cleric
1 elven scout
3 elven archers.
commander ability: all troops deal +1d6 damage while using a bow.
Second in command:
LLudd
Male Elf Fighter 5
Neutral Good
Strength 15 (+2)
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 11 (+0)
Wisdom 14 (+2)
Charisma 15 (+2)
Size: Medium
Height: 5' 1"
Weight: 125 lb
Skin: Pale
Eyes: Green
Hair: Dark Brown; Beardless
Total Hit Points: 44
Speed: 30 feet
Armor Class: 17 = 10 +4 [chain shirt] +3 [dexterity]
Touch AC: 13
Flat-footed: 14
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +6 = 4 [base] +2 [constitution]
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +3 = 1 [base] +2 [wisdom]
Attack (handheld): +7 = 5 [base] +2 [strength]
Attack (unarmed): +7 = 5 [base] +2 [strength]
Attack (missile): +8 = 5 [base] +3 [dexterity]
Grapple check: +7 = 5 [base] +2 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.
Languages: Common Elven
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Feats:
Point Blank Shot
Far Shot
Precise Shot
Weapon Focus x1 Weapon(s): Composite Longbow
Weapon Specialization x1 Weapon(s): Composite Longbow
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 0 = +0
Balance Dex* 3 = +3
Bluff Cha 2 = +2
Climb Str* 2 = +2
Concentration Con 2 = +2
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha 2 = +2
Disguise Cha 2 = +2
Escape Artist Dex* 3 = +3
Forgery Int 0 = +0
Gather Information Cha 2 = +2
Handle Animal Cha 10 = +2 +8
Heal Wis 2 = +2
Hide Dex* 3 = +3
Intimidate Cha 2 = +2
Jump Str* 2 = +2
Listen Wis 4 = +2 +2 [elf]
Move Silently Dex* 3 = +3
Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 13 = +3 +8 +2 [handle animal]
Search Int 2 = +0 +2 [elf]
Sense Motive Wis 2 = +2
Spot Wis 4 = +2 +2 [elf]
Survival Wis 2 = +2
Swim Str** 2 = +2
Use Rope Dex 3 = +3
* = check penalty for wearing armor
Elf:
+2 dexterity / -2 constitution (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
Proficient with longsword, rapier, longbow && shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors
Fighter:
Bonus Feats (already included)
Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 1
Level 3: Fighter 9
Level 4: Fighter 8 +1 to constitution
Level 5: Fighter 6
LLudd's Equipment:
Total
+1 longbow composite 2,400
+1 ring of protection 2,000
quiver of ehlonna 1,800
rest on gear and train light war horse.
Edited by Mercenary_Leader, 22 November 2009 - 06:37 PM.
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