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Arothas Itellon Representing Arothas


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#1
Mercenary_Leader

    Evil Overlord

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  • Gender:Male
  • Location:Canada new brunswick
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Arothas Itellon Male Human Fighter 3 / Wizard 3
True Neutral
Representing R. Alexander. G.

Strength 17(+3)
Dexterity 16(+3)
Constitution 12(+1)
Intelligence 18(+4)
Wisdom 13(+1)
Charisma 18(+4)

Size: Medium
Height: 6' 8"
Weight: 240 lb
Skin: Pale
Eyes: Gray
Hair: Black; Straight; Beardless

Total Hit Points: 43

Speed: 30 feet

Armor Class: 15 = 10 +2 [heavy steel] +3 [dexterity]

Touch AC: 13
Flat-footed: 12

Initiative modifier:+3 = +3 [dexterity]
Fortitude save:+5 = 4 [base] +1 [constitution]
Reflex save:+5 = 2 [base] +3 [dexterity]
Will save:+5 = 4 [base] +1 [wisdom]

Attack (handheld):+7 = 4 [base] +3 [strength]
Attack (unarmed):+7 = 4 [base] +3 [strength] Attack (missile):+7 = 4 [base] +3 [dexterity]

Grapple check:+7 = 4 [base] +3 [strength]

Light load:86 lb. or less
Medium load:87-173 lb.
Heavy load:174-260 lb.
Lift over head:260 lb.
Lift off ground:520 lb.
Push or drag:1300 lb.

Languages:Common Draconic Elven Infernal Undercommon

Gauntlet [1d3, crit x2, 1 lb, light, bludgeoning]

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Bastard Sword [1d10, crit 19-20/x2, 6 lb., one-handed, slashing]

Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.];arcane spell failure 15%

No familiar yet

Feats:

Dodge
Eschew Materials
Exotic Weapon Proficiency Weapon:Bastard sword
Mounted Combat
Power Attack
Cleave
Scribe Scroll[free to wizard]

Traits:

Skill Name Key
Ability Skill
ModifierAbility
Modifier Ranks Misc.
Modifier Appraise Int 4 = +4

Balance Dex* 3 = +3

Bluff Cha 4 = +4

Climb Str* 5 = +3 +2
Concentration Con 10 = +1+9
Craft_1 Int 4 = +4

Craft_2 Int 4 = +4

Craft_3 Int 4 = +4

Decipher Script Int 9 = +4+5
Diplomacy Cha 4 = +4

Disguise Cha 4 = +4

Escape Artist Dex* 3 = +3

Forgery Int 4 = +4

Gather Information Cha 4 = +4

Heal Wis 1 = +1

Hide Dex* 3 = +3

Intimidate Cha 13 = +4 +9
Jump Str* 5 = +3 +2
Knowledge (arcana) Int 9 = +4 +5
Knowledge (architecture) Int 8 = +4+4
Knowledge (geography) Int 5 = +4 +1
Knowledge (history) Int 5 = +4 +1
Knowledge (local) Int 5 = +4 +1
Knowledge (nobility) Int 5 = +4 +1
Knowledge (religion) Int 5 = +4 +1
Knowledge (planes) Int 6 = +4 +2
Listen Wis 1 = +1

Move Silently Dex* 3 = +3

Perform_1 Cha 4 = +4

Perform_2 Cha 4 = +4

Perform_3 Cha 4 = +4

Perform_4 Cha 4 = +4

Perform_5 Cha 4 = +4

Ride Dex 12 = +3 +9
Search Int 4 = +4

Sense Motive Wis 4 = +1 +3
Spellcraft Int 11 = +4 +5 +2 [Knowledge, arcane] Spot Wis 1 = +1

Survival Wis 1 = +1

Swim Str** 3 = +3

Use Rope Dex 3 = +3



* = check penalty for wearing armor



Zero-level Wizard spells: 4 per day



First-level Wizard spells: 3 (2+1) per day



Second-level Wizard spells: 2 (1+1) per day





Human:

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Fighter:

* Bonus Feats (already included)

WizardFamiliar / Alertness, etc.
<li>Bonus Feats (already included)
<li>High intelligence gains bonus spells daily


Class HP rolled
Level 1: Fighter 10
Level 2: Wizard 3
Level 3: Wizard 4
Level 4: Wizard 3
+1 to charisma Level 5: Fighter 8

Level 6: Fighter 9





Arothas Itellon's Equipment:

23 lb
2 lb
5 lb
3 lb
1 lb




1 lb
1 lb

1 lb
3 lb
10 lb
1 lb
2 lb
1 lb
4 lb
1 lb
3 lb
_____
62 lbWeapons / Armor / Shield (from above)
Backpack
Bedroll
Blanket, winter x1
Case (for map or scroll)
Chalk
Flint and steel
Ink vial
Ink pen
Mirror
Mug
Parchment sheets x10
Pouch x2
Rations (1 day) x3
Rope (50', hempen) x1
Soap
Torches x2
Vial (for ink or potions) x3
Waterskins x1
Whetstone
Spellbook x1

Total

More about Arothas Itellon:A giant of a man slightly more likely to cleave your head off in than crush you with a spell, Arothas is a successful leader of mercenaries, thus far. He carries a huge honkin' sword around, being alert and constantly scanning his surroundings

#2
Mercenary_Leader

    Evil Overlord

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Troops:
2 human fighters
2 human archers
1 human mage

Commander ability: +1 ac and another +1 ac if another allied soldier is in an adjacent square.

Edited by Mercenary_Leader, 22 November 2009 - 06:35 PM.






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