Jump to content

Welcome to Salroth: PBP Role Playing and Resources

Welcome to Salroth: PBP Role Playing and Resources, like most online communities you must register to view or post in our community, but don't worry this is a simple free process that requires minimal information. Take advantage of it immediately, Register Now or Sign In.

  • Start new topics and reply to others
  • Subscribe to topics and forums to get automatic updates
  • Add events to our community calendar
  • Get your own profile and make new friends
  • Customize your experience here
Guest Message by DevFuse
 

Kunwar Axebearer Representing Murdos


  • You cannot reply to this topic
1 reply to this topic

#1
Mercenary_Leader

    Evil Overlord

  • Games Master
  • Others: Member, VIP
  • 5,922 posts
  • Gender:Male
  • Location:Canada new brunswick
  • Country:
Kunwar Axebearer
Male Dwarf Warblade 6
Neutral Good

Strength 18 (+4)
Dexterity 18 (+4)
Constitution 16 (+3)
Intelligence 14 (+2)
Wisdom 8 (-1)
Charisma 8 (-1)
Size: Medium
Height: 5' 1"
Weight: 158 lb
Skin: Tan
Eyes: Brown
Hair: Black; Pony tail; Beard knot

Total Hit Points: 65
Speed: 20 feet

Armor Class: 19 = 10 + 4 [dexterity] +5 [armor: +1 Chain shirt]
Touch AC: 14
Flat-footed: 15

Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +8 = 5 [base] +3 [constitution]
Reflex save: +8 = 2 [base] +1 [dexterity] +2 [battle clarity]
Will save: +1 = 2 [base] -1 [wisdom]
Attack (handheld): +10 = 6 [base] +4 [strength]
Attack (unarmed): +10 = 6 [base] +4 [strength]
Attack (missile): +10 = 6 [base] +4 [dexterity]
Grapple check: +10 = 6 [base] +4 [strength]

Attack: Waraxe: +11/+6: 1d10+5 / *3
Attack: Waraxe +9/+4: 1d10+5 /*3 and Handaxe +9 1d6+2 /*3

Light load: 100 lb. or less
Medium load: 101-200 lb.
Heavy load: 201-300 lb.
Lift over head: 300 lb.
Lift off ground: 600 lb.
Push or drag: 1500 lb.

Languages: Common , Dwarven, Elven, Undercommon

Feats:
Adaptive Style
Two Weapon Fighting
Leadership
Stone Power

Appraise Int 2 =
+2
Balance Dex* 14 =
+4
+9
-1
+2
Bluff Cha -1 =
-1
Climb Str* 12 =
+4
+9
-1
Concentration Con 3 =
+3
Craft_1 Int 2 =
+2
Diplomacy Cha -1 =
-1
Disguise Cha -1 =
-1
Escape Artist Dex* 3 =
+4
-1
Forgery Int 2 =
+2
Gather Information Cha -1 =
-1
Heal Wis +1 =
-1
+2
Hide Dex* 3 =
+3
-1
Intimidate Cha -1 =
-1
Jump Str* 14 =
+4
+9
-1
+2
Knowledge Int 2 =
+2
Listen Wis -1 =
-1
Move Silently Dex* 3 =
+4
-1
Ride Dex 4 =
+4
Search Int 2 =
+2
Sense Motive Wis -1 =
-1
Spot Wis -1 =
-1
Survival Wis -1 =
-1
Swim Str** 2 =
+4
-2
Tumble Dex* 14 =
+4
+9
-1
+2
Use Rope Dex 4 =
+4
* = check penalty for wearing armor

Synergy:
Jump gives +2 on Tumble
Tumble gives +2 on Jump
Tumble gives +2 on Balance

Dwarf:
+2 con -2 cha (included above)
20 feet base speed, armor doesn't change
60 ft darkvision
Stonecunning
Weapon Familiarity (Dwarven Waraxe, Urgosh)
Stability (+4 vs bull rush and trip attempts)
+2 saves vs spells, spell like abilities and poison
+2 on craft and appraise checs relating to metalwork or stone
+1 attack vs orcs and goblinoids
+4 dodge AC vs giants

Warblade:
Knows 6 manouvers
Knows 2 stances
Battle Clarity (Reflex): add int mod to reflex save (included above)
Weapon Aptitude: treated as a fighter of level -2 for feats, can switch feat foucs
Battle Ardor (Critical Confirmation) add int mod to damage when flanking or vs flatfooted
Uncanny Dodge
Improved Uncanny dodge

Class HP rolled
Level 1: Warblade 12
Level 2: Warblade 8
Level 3: Warblade 11
Level 4: Warblade 1 +1 to dexterity
Level 5: Warblade 6
Level 6: Warblade 9

Manouvers Known (readied)
Sudden Leap ®
Steel Wind
Wolf Fang Strike ®
Claw At The Moon
Iron Heart Surge ®
BoneCrusher ®

Stances Known:
Stonefoot Stance (Default)
Hunters Sense

Kunwar Axebearer's Equipment:
Masterwork Handaxe with Crystal of Revelation, least (Invisible craeture hit glows for 1 round showing where its square is)
+1 Dwarven Waraxe with Crystal of Life Drinking, least (Heal 1 HP on successful strike, max 10 per day)
+1 Chain Shirt with Crystal of arrow deflection, least (+2 AC vs ranged attacks)
Healing Belt (3 charges / day, MIC 110)
Amulet of Tears (3 charges / day, MIC 70)
Boots of Swift Passage ( 5 charges / day, MIC 78)
Everlasting Rations (MIC 160)
Magic Bedroll (endure elements while sleeping, + level hp from rest, MIC 163)
Brute Gauntlets ( 3 charges / day, MIC 83 )
150 gp left for mundane items (adventurers kit tongue2.gif )

#2
Mercenary_Leader

    Evil Overlord

  • Games Master
  • Others: Member, VIP
  • 5,922 posts
  • Gender:Male
  • Location:Canada new brunswick
  • Country:
Troops:
2 dwarf fighters
2 human archers
1 human mage

Commander ability: Troops gain the Diehard feat

Second in command

Stannis Bartheleon the Learned
Male Human Cloistered Cleric 5
Neutral Good

Strength 12 (+1)
Dexterity 13 (+1)
Constitution 16 (+3)
Intelligence 16 (+3)
Wisdom 18 (+4)
Charisma 16 (+3)

Size: Medium
Height: 5' 11"
Weight: 185 lb
Skin: Light
Eyes: Light Brown
Hair: Blond; Wavy; Beardless

Total Hit Points: 33
Speed: 30 feet

Armor Class: 19 = 10 +1 [dexterity] + 6 [armor] + 2 [shield]
Touch AC: 11
Flat-footed: 18

Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +7 = 4 [base] +3 [constitution]
Reflex save: +2 = 1 [base] +1 [dexterity]
Will save: +8 = 4 [base] +4 [wisdom]
Attack (handheld): +3 = 2 [base] +1 [strength]
Attack (unarmed): +3 = 2 [base] +1 [strength]
Attack (missile): +3 = 2 [base] +1 [dexterity]
Grapple check: +3 = 2 [base] +1 [strength]

Light load: 43 lb. or less
Medium load: 44-86 lb.
Heavy load: 87-130 lb.
Lift over head: 130 lb.
Lift off ground: 260 lb.
Push or drag: 650 lb.

Languages: Common , Dwarven, Elven, Undercommon

Feats:
Extra Turning
Spell Penetration
Touch of Healing

Appraise Int 3 =
+3
Balance Dex* 1 =
+1
Bluff Cha 3 =
+3
Climb Str* 1 =
+1
Concentration Con 11 =
+3
+8
Craft_1 Int 3 =
+3
Craft_2 Int 3 =
+3
Craft_3 Int 3 =
+3
Diplomacy Cha 5 =
+3
+2 [Knowledge, nobility]
Disguise Cha 3 =
+3
Escape Artist Dex* 1 =
+1
Forgery Int 3 =
+3
Gather Information Cha 3 =
+3
Heal Wis 12 =
+4
+8
Hide Dex* 1 =
+1
Intimidate Cha 3 =
+3
Jump Str* 1 =
+1
Knowledge (arcana) Int 11 =
+3
+8
Knowledge (architecture) Int 11 =
+3
+8
Knowledge (geography) Int 11 =
+3
+8
Knowledge (history) Int 11 =
+3
+8
Knowledge (nature) Int 11 =
+3
+8
Knowledge (nobility) Int 11 =
+3
+8
Knowledge (religion) Int 11 =
+3
+8
Listen Wis 4 =
+4
Move Silently Dex* 1 =
+1
Perform_1 Cha 3 =
+3
Perform_2 Cha 3 =
+3
Perform_3 Cha 3 =
+3
Perform_4 Cha 3 =
+3
Perform_5 Cha 3 =
+3
Ride Dex 1 =
+1
Search Int 3 =
+3
Sense Motive Wis 4 =
+4
Spellcraft Int 13 =
+3
+8 +2 [Knowledge, arcane]
Spot Wis 4 =
+4
Survival Wis 4 =
+4
Swim Str** 1 =
+1
Use Rope Dex 1 =
+1
* = check penalty for wearing armor

Know Architecture >=5 ranks gives +2 on search checks for secret doors.
Know Geography >=5 ranks gives +2 on checks to avoid getting lost or into hazards.
Know Nature >=5 ranks gives +2 on survival checks above ground.
Know Religion >=5 ranks gives +2 on turn/rebuke the undead.

Prepared Spells:
Zero-level Cleric spells: 5 per day
Cure Minor Wounds, Create Water, Detect Magic, Light, Guidence

First-level Cleric spells: 5 (3+1+1) per day
Cure Light Wounds, Remove Fear, Command, Cause Fear, Sanctuary

Second-level Cleric spells: 4 (2+1+1) per day
Cure Moderate Wounds, Calm Emotions, Restoration Lesser, Spiritual Weapon

Third-level Cleric spells: 3 (1+1+1) per day
Cure Serious Wounds, Clairaudience/Clairvoyance,
Tongues


Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Cloistered Cleric:
Alignment Aura

Cleric:
Spontanious Domain Varient (Healing Domain)
Domains:
Healing [Healing spells at +1 Caster Level]
Knowledge [Divination spells at +1 Caster Level]
Sun [1/day, a turn undead attempt can destroy any undead it would turn]
Energy: Positive [Turns Undead]
Spontaneous Casting (Healing Domain)
Turn Undead (10x/day)
Lore ability as bard
Free Knowledge domain
Cloistered cleric also get additional spell choices
High wisdom gains bonus spells daily


Class HP rolled
Level 1: Cleric 6
Level 2: Cleric 3
Level 3: Cleric 5
Level 4: Cleric 2 +1 to charisma
Level 5: Cleric 2

Stannis Bartheleon's Equipment:

Amulet of Retributive Healing (2000)
Armbands of Elusive Action (800)
Anklet of Translocation (1400)
Healing Belt (750)
Blessed Bandage * 2 (20)
Hammersphere (1500)
Sphere of Awakening (1800)
Branded Mail (400)
Heavy Steel Shield (20)
Heavy Mace (12)
- - - - - 198 gp left - - - - -





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users