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Rennie


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#1
fury

    Pack Mother

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  • Location:Bradford, Yorkshire
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Ren or Rennie
Human Female Strong Hero 2 / Tough Hero 3

Representing Early Bird


Strength 14 (+2)
Dexterity 13 (+1)
Constitution 16 (+3)
Intelligence 10 (+0)
Wisdom 13 (+1)
Charisma 12 (+1)
Size: Medium
Height: 5' 6"
Weight: 130 lb
Eyes: Black
Hair: White
Skin: Pale

Talents:


Ignore Hardness
Damage Reduction 1
Cold Resistance


Total Hit Points: 46

Speed: 30 feet

Armor Class: 15 = 10 + 4 [class] +1 [dexterity]

Touch AC: 15
Flat-footed: 14
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +7 = 4 [base] +3 [constitution]
Reflex save: +4 = 1 [base] +1 [dexterity] +2 [lightning reflexes]
Will save: +2 = 1 [base] +1 [wisdom]
Attack (handheld): +6 = 4 [base] +2 [strength]
Attack (missile): +5 = 4 [base] +1 [dexterity]
Grapple check: +6 = 4 [base] +2 [strength]
Reputation: +1 = 1 [base]



Action points: 31 (lifetime)


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.




Rural (starting occupation)


Handle Animal
Survival


Feats:
Archaic Weapons Proficiency
Alertness
Animal Affinity
Dodge
Brawl
Lightning Reflexes
Simple Weapon Proficiency [free]

Mutations:

Living Furnace
Blood Hunger
Light Sensitivity
Thin Fur Coat
Unnatural Eyes


Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Balance Dex* 1 = +1
Bluff Cha 1 = +1
Climb Str* 2 = +2
Computer Use Int 0 = +0
Concentration Con 3 = +3
Craft (Structural) Int 0 = +0
Craft (Visual Art) Int 0 = +0
Craft (Writing) Int 0 = +0
Diplomacy Cha 1 = +1
Disguise Cha 1 = +1
Drive Dex* 1 = +1
Escape Artist Dex* 1 = +1
Forgery Int 0 = +0
Gamble Wis 1 = +1
Gather Information Cha 1 = +1
Handle Animal Cha 11 = +1 +2 +2 [animal affinity] +1 [Rural] +5 bonus
Hide Dex* 1 = +1
Intimidate Cha 3 = +1 +2
Jump Str* 2 = +2
Knowledge (earth & life sciences) Int 6 = +0 +6 (rural type)
Listen Wis 4 = +1 +1 +2 [alertness]
Move Silently Dex* 1 = +1
Navigate Int 1 = +0 +1
Perform (Act) Cha 1 = +1
Perform (Dance) Cha 1 = +1
Perform (Keyboards) Cha 1 = +1
Perform (Percussion) Cha 1 = +1
Perform (Sing) Cha 1 = +1
Perform (Standup) Cha 1 = +1
Perform (String Inst.) Cha 1 = +1
Perform (Wind Inst.) Cha 1 = +1
Repair Int 2 = +0 +2
Research Int 0 = +0
Ride Dex 5 = +1 +2 +2 [animal affinity]
Search Int 1 = +0 +1
Sense Motive Wis 2 = +1 +1
Spot Wis 5 = +1 +2 +2 [alertness]
Survival Wis 4 = +1 +2 +1 [Rural]
Swim Str** 2 = +2
Treat Injury Wis 1.5 = +1 +0.5


* = check penalty for wearing armor

This character also has 1 ranks in Read/Write Languages.



Human


Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)


Class HP rolled
Level 1: Tough Hero 10
Level 2: Tough Hero 6
Level 3: Tough Hero 8
Level 4: Strong Hero 4 +1 to strength
Level 5: Strong Hero 3



Ren or Rennie's Equipment:




Ren or Rennie's Languages:



Ren or Rennie's Allegiance(s):




If you are using the wealth system from the core rulebook, roll 2d4 and add +1 (Rural).

More about Ren or Rennie:


At 17, Ren is used to doing her share of work in the farming community where she was born. One of the older members named her Serenity after a movie he had seen before the Fall, but since such wonders are now largely forgotten and no one bothers to use her full name, Ren has almost forgotten what it is. There had been a few children born with some slight mutations in the settlement, however, Ren's were a little more obvious than the others. Her white hair and black eyes marked her as unusual from the first. Although the climate was now harsh she never seemed to feel cold, was almost too warm in fact, more so than would be accounted for by the thin coat of white fur that covered her body. Almost from weaning she had a taste for raw meat and if she encountered blood anywhere she would lick it with undisguised delight. It was also very quickly discovered just how much heat she could generate, particularly when stressed or having a childish tantrum when a few sudden and unexplained fires had to be quickly dealt with. Rather than shun her, Ren's community elected to help her control these things which she achieved with quite a good success. She is now of good use to her community as she can use her ability to generate heat to light fires for cooking and to warm buildings that house their few animals. Ren loves the animals and takes on more than her fair share of caring for them, even to indulging her desire for blood by licking clean any wounds they receive. The rest of the community accept this as long as she continues to show no tendency to harm the animals further, although her love for them is such that she would never seek to harm them and is even sorry when they are selected for food purposes. Threats to her settlement are a very different thing however. A nomadic party of raiders attacked and Ren took her place with the others of her community to protect their few assets. In catching hold of one of the raiders intent on looting the animal shed she caused major burns over most of his body including setting his clothing on fire. When the raid was over she was found beside her victim, having slit his throat with the knife she carried, delightedly drinking his blood. Ren is not the most intelligent of girls, but she was made to understand that this was a thing never to become a habit. This had been an enemy and she must take extra care to learn the difference.






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