Male Dwarf Cleric 1 / Fighter 1
Lawful Neutral
Representing Gryffydd
Strength 17 (+3)
Dexterity 12 (+1)
Constitution 10 (+0)
Intelligence 13 (+1)
Wisdom 14 (+2)
Charisma 13 (+1)
Size: Medium
Height: 4' 4"
Weight: 200 lb
Skin: Tan
Eyes: Dark Brown
Hair: Black; Curly; Thick Beard / Hirsute
Domains: Earth War
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 17
Speed: 20 feet
Armor Class: 14 = 10 +3 [hide] +1 [light steel] +1 [dexterity] -1 [variant]
Touch AC: 10
Flat-footed: 13
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +4 = 4 [base]
Reflex save: +1 = 0 [base] +1 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +4 = 1 [base] +3 [strength]
Attack (unarmed): +4 = 1 [base] +3 [strength]
Attack (missile): +2 = 1 [base] +1 [dexterity]
Grapple check: +4 = 1 [base] +3 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.
Languages: Common Dwarven Giant
Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing]
Hide armor [medium; +3 AC; max dex +4; check penalty -3; 25 lb.]
Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]
Feats:
Extra Turning x1
Power Attack
Weapon Focus x1 Weapon(s):
Weapon Focus [war domain, sect weapon]
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 1 = +1
Balance Dex* 1 = +1
Bluff Cha 1 = +1
Climb Str* 3 = +3
Concentration Con 0 = +0
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 1 = +1
Disguise Cha 1 = +1
Escape Artist Dex* 1 = +1
Forgery Int 1 = +1
Gather Information Cha 1 = +1
Handle Animal Cha 6 = +1 +5
Heal Wis 2 = +2
Hide Dex* 1 = +1
Intimidate Cha 1 = +1
Jump Str* -3 = +3 -6 [speed 20]
Knowledge (dungeoneering) Int 6 = +1 +5
Knowledge (religion) Int 6 = +1 +5
Listen Wis 2 = +2
Move Silently Dex* 1 = +1
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 3 = +1 +2 [handle animal]
Search Int 1 = +1
Sense Motive Wis 2 = +2
Spot Wis 2 = +2
Survival Wis 2 = +2
Swim Str** 3 = +3
Use Rope Dex 1 = +1
* = check penalty for wearing armor
Know Dungeoneering >=5 ranks gives +2 on survival checks underground.
Know Religion >=5 ranks gives +2 on turn/rebuke the undead.
Zero-level Cleric spells: 3 per day
First-level Cleric spells: 2 (1+1) per day +1 from a domain:
Dwarf:
+2 constitution / -2 charisma (already included)
Can move 20 feet even if in heavy armor
Darkvision (see 60 feet in pitch-dark)
Stonecunning (+2 on searching stone, intuit depth)
+4 to avoid being bullrushed while standing on ground
+2 racial bonus on saves vs. poison
+2 racial bonus on saves vs. spells / spell-like abilities
+1 racial bonus to hit orcs and goblinoids
+4 dodge bonus on AC against giants
+4 stability bonus to avoid being tripped/bull rushed standing on ground
+2 racial bonus on appraise checks if stone/metal
Cleric:
Alignment Aura
Spontaneous Casting (heal)
Turn Undead (8x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities
Fighter:
Bonus Feats (already included)
Class HP rolled
Level 1: Fighter 10
Level 2: Cleric 7
Hamilton's Equipment:
39 lb
2 lb
5 lb
1 lb
2 lb
8 lb
2 lb
_____
59 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Pouch x2
Rations (1 day) x2
Waterskins x2
Spell component pouch
Edited by PuppyCub79, 24 January 2010 - 12:41 AM.



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