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Guest Message by DevFuse
 

Hamilton (gryff)


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#1
PuppyCub79

    Keeper of Secrets

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Hamilton
Male Dwarf Cleric 1 / Fighter 1
Lawful Neutral
Representing Gryffydd


Strength 17 (+3)
Dexterity 12 (+1)
Constitution 10 (+0)
Intelligence 13 (+1)
Wisdom 14 (+2)
Charisma 13 (+1)
Size: Medium
Height: 4' 4"
Weight: 200 lb
Skin: Tan
Eyes: Dark Brown
Hair: Black; Curly; Thick Beard / Hirsute



Domains: Earth War

Energy: Positive [Healing / Turns Undead]


Total Hit Points: 17

Speed: 20 feet

Armor Class: 14 = 10 +3 [hide] +1 [light steel] +1 [dexterity] -1 [variant]

Touch AC: 10
Flat-footed: 13
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +4 = 4 [base]
Reflex save: +1 = 0 [base] +1 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]
Attack (handheld): +4 = 1 [base] +3 [strength]
Attack (unarmed): +4 = 1 [base] +3 [strength]
Attack (missile): +2 = 1 [base] +1 [dexterity]
Grapple check: +4 = 1 [base] +3 [strength]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.




Languages: Common Dwarven Giant


Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing]

Hide armor [medium; +3 AC; max dex +4; check penalty -3; 25 lb.]

Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]


Feats:

Extra Turning x1
Power Attack
Weapon Focus x1 Weapon(s):
Weapon Focus [war domain, sect weapon]

Traits:


Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 1 = +1
Balance Dex* 1 = +1
Bluff Cha 1 = +1
Climb Str* 3 = +3
Concentration Con 0 = +0
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 1 = +1
Disguise Cha 1 = +1
Escape Artist Dex* 1 = +1
Forgery Int 1 = +1
Gather Information Cha 1 = +1
Handle Animal Cha 6 = +1 +5
Heal Wis 2 = +2
Hide Dex* 1 = +1
Intimidate Cha 1 = +1
Jump Str* -3 = +3 -6 [speed 20]
Knowledge (dungeoneering) Int 6 = +1 +5
Knowledge (religion) Int 6 = +1 +5
Listen Wis 2 = +2
Move Silently Dex* 1 = +1
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 3 = +1 +2 [handle animal]
Search Int 1 = +1
Sense Motive Wis 2 = +2
Spot Wis 2 = +2
Survival Wis 2 = +2
Swim Str** 3 = +3
Use Rope Dex 1 = +1


* = check penalty for wearing armor

Know Dungeoneering >=5 ranks gives +2 on survival checks underground.
Know Religion >=5 ranks gives +2 on turn/rebuke the undead.


Zero-level Cleric spells: 3 per day



First-level Cleric spells: 2 (1+1) per day +1 from a domain:




Dwarf:


+2 constitution / -2 charisma (already included)

Can move 20 feet even if in heavy armor

Darkvision (see 60 feet in pitch-dark)

Stonecunning (+2 on searching stone, intuit depth)

+4 to avoid being bullrushed while standing on ground

+2 racial bonus on saves vs. poison

+2 racial bonus on saves vs. spells / spell-like abilities

+1 racial bonus to hit orcs and goblinoids

+4 dodge bonus on AC against giants

+4 stability bonus to avoid being tripped/bull rushed standing on ground

+2 racial bonus on appraise checks if stone/metal

Cleric:

Alignment Aura

Spontaneous Casting (heal)

Turn Undead (8x/day)

High wisdom gains bonus spells daily

Domain choices give additional abilities

Fighter:

Bonus Feats (already included)


Class HP rolled
Level 1: Fighter 10
Level 2: Cleric 7




Hamilton's Equipment:


39 lb
2 lb
5 lb
1 lb
2 lb
8 lb
2 lb
_____
59 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Pouch x2
Rations (1 day) x2
Waterskins x2
Spell component pouch

Edited by PuppyCub79, 24 January 2010 - 12:41 AM.


#2
Gryffydd65

    Dark Lord

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zero level spells
create water
light

first level spells
magic weapon =domain
bless
cure light wounds
divine favor





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