Jump to content

Welcome to Salroth: PBP Role Playing and Resources

Welcome to Salroth: PBP Role Playing and Resources, like most online communities you must register to view or post in our community, but don't worry this is a simple free process that requires minimal information. Take advantage of it immediately, Register Now or Sign In.

  • Start new topics and reply to others
  • Subscribe to topics and forums to get automatic updates
  • Add events to our community calendar
  • Get your own profile and make new friends
  • Customize your experience here
Guest Message by DevFuse
 

Motus - Variants


  • You cannot reply to this topic
1 reply to this topic

#1
PuppyCub79

    Keeper of Secrets

  • Member
  • PipPipPipPip
  • 143 posts
  • Gender:Male
  • Country:
This is where I will post variants to your characters class and I will add them in as necessary. Certain levels will allow for choice of what you want added while others may not. Either way you will be notified on such.

Here is the key to how it is laid out:

-[LEVEL]-

{CLASS Type} (Classes Under this 'Type')
..- Choice 1 Pro / Choice 1 Con
..- Choice 2 Pro / Choice 2 Con
..- Choice 3 Pro / Choice 3 Con

That's basically it for the 'choice' aspect of it. Otherwise it will just show what each class is going to get. Regardless there are quite a few levels that will NOT have variants (after all, what fun would it be if you got to level 10 and had a Fighter with massive bonuses and able to kill creatures with ease? Not so fun!)

Edited by PuppyCub79, 18 January 2010 - 09:35 PM.


#2
PuppyCub79

    Keeper of Secrets

  • Member
  • PipPipPipPip
  • 143 posts
  • Gender:Male
  • Country:
NOTE on this variant for this level: Any adjustments to AC are permanent and CANNOT be drained/removed. They are classified as your BASE AC. Any further questions, feel free to ask via PM.

-[LEVEL 2]-

CHOOSE ONE (1) from the following list that your CLASS falls under.

{Fighters} (Barbarian/Fighter/Paladin/Ranger)
WEAPON FORGED

..- 5% chance that successful hit deals extra 1d4 damage / 5% chance it breaks on impact
..- Weapon can be used one handed/color] / -1 to attack roll
..- +1 to STR / -1 to AC

ARMOR FORGED

..- 5% chance that armor will absorb 1d4 damage / 5% chance it will require mending
..- Armor feels 25% lighter / -1 to AC
..- +1 to DEX / -1 STR


{Divine} (Clerics/Druids)

WEAPON FORGED

..- 5% chance weapon will counterspell / Lose 1 spell slot
..- 1% chance weapon will blind opponent for 1d4 rounds / 5% chance it will blind you
..- +1 to WIS / -1 to AC

ARMOR FORGED

..- 5% chance armor will gain you 1 AC for 1d4 rounds / Lose 1 HP permanently
..- 1% chance armor will deflect a spell / 5% chance it will cause an extra 1d4 damage
..- +1 to AC / -1 to CHA


{Rogues} (Bards/Rogues)

WEAPON FORGED

..- 1% chance sneak attack will do extra 1d6 dmg / 2% chance weapon will break afterwards
..- 5% increase in song duration / 10% chance song/spell will fail
..- +1 to CON / -1 to AC

ARMOR FORGED

..- +1 to hide skill / 2% ranged attack will hit you
..- 5% increase in song duration / 10% chance song/spell will fail
..- +1 to AC / -1 CON

{Spellcasters} (Sorcerer/Wizard)

WEAPON FORGED

..- 5% chance spell will Maximize or Widen / Lose 1 Spell Slot
..- Gain Weapon Focus with current weapon / -1 to DC to overcome SR
..- +1 to INT / -1 to STR

ARMOR FORGED

..- 5% chance spell will Maximize or Widen / Lose 1 Spell Slot
..- Gain 1 Spell Slot / Losing your familiar requires an extra year before summoning another
..- +1 to DEX / [color="#FF0000"]-1 to STR

Edited by PuppyCub79, 20 January 2010 - 07:09 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users