Mervin Portia the sneak
Male Halfling Rogue 3
Chaotic Neutral
Representing M_L
Strength 12 (+1)
Dexterity 20 (+5)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 13 (+1)
Size: Small
Height: 3' 1"
Weight: 36 lb
Skin: Tan
Eyes: Light Brown
Hair: Dark Brown; Curly; Beardless
Total Hit Points: 20
Speed: 20 feet
Armor Class: 20 = 10 +4 [chain shirt +1] +5 [dexterity in armor] +1 [small]
Touch AC: 15
Flat-footed: 15
Initiative modifier: +5 = +5 [dexterity]
Fortitude save: +4 = 1 [base] +2 [constitution] +1 [halfling]
Reflex save: +9 = 3 [base] +5 [dexterity] +1 [halfling]
Will save: +2 = 1 [base] +1 [halfling]
Attack (handheld): +4 = 2 [base] +1 [strength] +1 [small]
Attack (missile): +8 = 2 [base] +5 [dexterity] +1 [small]
Grapple check: -1 = 2 [base] +1 [strength] -4 [small]
Languages: Common Dwarven Elven Gnome Halfling
Masterwork Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing] [Attack +10 trown or +9 meele] [Damage 1d3+1]
Mastwerwork Longbow, composite +1 Strenght [1d6+1, crit x3, range inc 120 ft., 3 lb., piercing] [Attack +9] [Damage 1d6+1]
Masterwork Rapier [1d4, crit 18-20/x2, 1 lb., one-handed, piercing] [+9 attack] [Damage 1d4+1]
Masterwork Studded Leather +1 [light; +3 AC; max dex +5; check penalty -0; 12.5 lb.]
Feats:
Weapon Finesse
Prof. Comp. Longbow
Appraise Int 3 =
+3
Balance Dex* 13 =
+5
+6
+2 [tumble]
Bluff Cha 1 =
+1
Climb Str* 3 =
+1
+2 [halfling]
Concentration Con 2 =
+2
Diplomacy Cha 1 =
+1
Disable Device Int 9 =
+3
+6
Disguise Cha 1 =
+1
Escape Artist Dex* 5 =
+5
Forgery Int 3 =
+3
Gather Information Cha 2 =
+1
+1
Heal Wis 0 =
+0
Hide Dex* 15 =
+5
+6
+4 [small]
Intimidate Cha 1 =
+1
Jump Str* +4 =
+1
+5
+2 [halfling]
+2 [tumble]
-6 [speed 20]
Listen Wis 8 =
+0
+6
+2 [halfling]
Move Silently Dex* 13 =
+5
+6
+2 [halfling]
Open Lock Dex 11 =
+5
+6
Perform_1 Cha 1 =
+1
Ride Dex 5 =
+5
Search Int 9 =
+3
+6
Sense Motive Wis 0 =
+0
Sleight of Hand Dex* 11 =
+5
+6
Spot Wis 6 =
+0
+6
Survival Wis 0 =
+0
Swim Str** 1 =
+1
Tumble Dex* 13 =
+5
+6
+2 [jump]
Use Rope Dex 5 =
+5
* = check penalty for wearing armor
Search >=5 ranks gives +2 on survival checks while tracking.
Halfling:
* +2 dexterity / -2 strength (already included)
* Small (combat bonuses, +4 to hide already included)
* +2 racial bonus on climb, jump, move silently
* +1 racial bonus on all saving throws (already included)
* +2 morale bonus on saves vs. fear (stacks with racial bonus)
* +1 to hit with thrown weapons and slings
* +2 racial bonus on listen checks (already included)
Rogue:
* Sneak Attack +2d6
* Trapfinding
* Evasion (level 2)
* Trap Sense (level 3)
* Uncanny Dodge (level 4)
* Improved Uncanny Dodge (level
* Special Abilities (choices begin at 10th level)
Class HP rolled
Level 1: Rogue 6
Level 2: Rogue 5
Level 3: Rogue 3
Mervin Portia the sneak's Equipment:
Arrows (quiver of 10) x2
Backpack
Bedroll
Flint and steel
Grappling hook
Rations (1 day) x3
Rope (50', hempen) x1
Tent
Torches x3
Waterskins x1
Whetstone
Thieves' tools
Potion belt along whit 5 potions of cure light wounds
Light load:32 lb. or less
Medium load:33-65 lb.
Heavy load:65-98 lb.
Lift over head:98 lb.
Lift off ground:195 lb.
Push or drag:488 lb.
More about Mervin Portia the sneak: background story work in progress
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#1
Posted 18 January 2010 - 09:42 PM
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