Male Gray Elf Fighter 1 / Ranger 2
Chaotic Neutral
Strength 12 (+1)
Dexterity 19 (+4)
Constitution 12 (+1)
Intelligence 19 (+4)
Wisdom 16 (+3)
Charisma 14 (+2)
Size: Medium
Height: 6'0"
Weight: 120 lb
Skin: Tan
Eyes: Amber
Hair: Silver; Straight; Beardless
Total Hit Points: 25
Speed: 30 feet
Armor Class: 16 = 10 +2 [leather] +4 [dexterity]
Touch AC: 14
Flat-footed: 12
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +6 = 5 [base] +1 [constitution]
Reflex save: +7 = 3 [base] +4 [dexterity]
Will save: +3 = 0 [base] +3 [wisdom]
Attack (handheld): +4 = 3 [base] +1 [strength]
Attack (unarmed): +4 = 3 [base] +1 [strength]
Attack (missile): +7 = 3 [base] +4 [dexterity]
Grapple check: +4 = 3 [base] +1 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.
Languages: Celestial Common Draconic Elven Orc Sylvan
Dagger (13) [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Longsword (2) [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Composite Longbow [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
Feats:
Point Blank Shot
Rapid Shot [ranger archery track]
Track [free to rangers]
Two-Weapon Fighting
Two-Weapon Defense
Traits:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 4 =
+4
Balance Dex* 4 =
+4
Bluff Cha 2 =
+2
Climb Str* 6 =
+1
+5
Concentration Con 1 =
+1
Craft_1 Int 4 =
+4
Craft_2 Int 4 =
+4
Craft_3 Int 4 =
+4
Diplomacy Cha 2 =
+2
Disguise Cha 2 =
+2
Escape Artist Dex* 4 =
+4
Forgery Int 4 =
+4
Gather Information Cha 2 =
+2
Heal Wis 3 =
+3
Hide Dex* 9 =
+4
+5
Intimidate Cha 2 =
+2
Jump Str* 1 =
+1
Knowledge (dungeoneering) Int 9 =
+4
+5
Knowledge (geography) Int 9 =
+4
+5
Knowledge (nature) Int 11 =
+4
+5 +2 [survival]
Listen Wis 10 =
+3
+5 +2 [elf]
Move Silently Dex* 9 =
+4
+5
Perform_1 Cha 2 =
+2
Perform_2 Cha 2 =
+2
Perform_3 Cha 2 =
+2
Perform_4 Cha 2 =
+2
Perform_5 Cha 2 =
+2
Ride Dex 6 =
+4
+2
Search Int 11 =
+4
+5 +2 [elf]
Sense Motive Wis 3 =
+3
Spot Wis 10 =
+3
+5 +2 [elf]
Survival Wis 9 =
+3
+6
Swim Str** 4 =
+1
+3
Use Rope Dex 4 =
+4
* = check penalty for wearing armor
Know Dungeoneering >=5 ranks gives +2 on survival checks underground.
Know Geography >=5 ranks gives +2 on checks to avoid getting lost or into hazards.
Know Nature >=5 ranks gives +2 on survival checks above ground.
Search >=5 ranks gives +2 on survival checks while tracking.
Gray Elf:
* +2 dexterity / +2 intelligence / -2 strength / -2 constitution (already included)
* Immune to magical sleep
* +2 racial bonus to saves vs. enchantments
* Low-light vision
* Proficient with longsword, rapier, longbow && shortbow
* +2 racial bonus on listen, search, and spot checks
* Notice secret doors
Fighter:
* Bonus Feats (already included)
Ranger:
* Favored enemies
* Track as bonus feat (already included)
* Combat Style
* Endurance
* Wild empathy (roll level + charisma bonus)
* Endurance (level 3)
* Animal Companion (level 4)
* Woodland Stride (level 7)
* Swift Tracker (level
* Evasion (level 9)
* Camouflage (level 13)
* Hide in Plain Sight (level 17)
* High wisdom gains bonus spells daily
Favored Enemies:
* Humanoids (orc) +2
This ranger chose the archery track.
Class HP rolled
Level 1: Ranger 8
Level 2: Ranger 6
Level 3: Fighter 8
Equipment:
23 lb
6 lb
5 lb
3 lb
1 lb
4 lb
2 lb
1 lb
5 lb
5 lb
2 lb
10 lb
1 lb
8 lb
1 lb
_____
77 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x2
Bedroll
Blanket, winter x1
Case (for map or scroll)
Chalk
Flint and steel
Grappling hook
Hammer
Ink vial x10
Ink pen
Mirror
Pitons x10
Pouch x10
Rations (1 day) x2
Rope (50', silk) x2
Soap
Waterskins x2
Whetstone
Total
Also...
bag of holding type 1
More about this character:
monster manual 1, pg 104 for the grey elf subrace.
dmg page 127
192 gp
2 sp
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Guest Message by DevFuse
1 reply to this topic
#1
Posted 18 January 2010 - 09:45 PM
#2
Posted 19 January 2010 - 12:11 AM
Argaen was a loner, even from birth, though he was never alone in the elven city, eventually, he got in fights with the other elven children and his quickness saved him from many beatings, save for one day when they were all caught, well, he was given the choice of banishment or protecting the city as a ranger, which he decided to do, since he knew as a ranger, he didn't have to deal with many. On one mission, his superior for that mission, a female druid, betrayed him and then blamed him for the mission failure, but before he could be captured, he took off and traveled many miles, hundreds and staying alone. Now a loner by choice and fate, he seeks someway to earn money, whether it be by banditry or more lawful means.
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