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Nin


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#1
Tiger Fang

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  • Gender:Male
  • Location:England
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Nin
Female Elf Shadow Stalker 1 / Ninja 4/Assassin 1
Neutral Evil
Representing CuziamNinja

Strength 13 (+1)
Dexterity 20 (+5)
Constitution 12 (+1)
Intelligence 11 (+0)
Wisdom 19 (+4)
Charisma 10 (+0)

Size: Medium
Height: 4' 7"
Weight: 100 lb
Skin: Tan
Eyes: Silver
Hair: Blonde; Straight

Total Hit Points: 34
Speed: 30 feet

Armor Class: 21 = 10 +5 [dexterity]
Touch AC: 20
Flat-footed: 15

Damage: 1d6+1d6+3d6[Sneak attack] +1

Initiative modifier: +5 = +5 [dexterity]

Fortitude save: +4 = 3 [base] +1 [constitution]
Reflex save: +12 = 7 [base] +5 [dexterity]
Will save: +7 = 1 [base] +4 [wisdom] +2 [if ki powers available]
Attack (handheld): +0 = 3 [base] +1 [strength] - 4
Weapon Finesse: +4 = 3 [base] +5 [dexterity] - 4
Attack (unarmed): +4 = 3 [base] +1 [strength]
Attack (missile): +8 = 3 [base] +5 [dexterity]
Grapple check: +4 = 3 [base] +1 [strength]

Light load: 50 lb. or less
Medium load: 51-100 lb.
Heavy load: 101-150 lb.
Lift over head: 150 lb.
Lift off ground: 300 lb.
Push or drag: 750 lb.

Languages: Common Elven

(4x)Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
(2x)Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]

Feats:
Two-Weapon Fighting
Two-Weapon Defense
Weapon Finesse
Daemon Energy Manipulation

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Appraise Int 0 = +0
Balance Dex* 10 = +5 +5
Bluff Cha 0 = +0
Climb Str* 1 = +1
Concentration Con 1 = +1
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha 0 = +0
Disguise Cha 4 = +0 +4
Escape Artist Dex* 13 = +5 +8
Forgery Int 0 = +0
Gather Information Cha 0 = +0
Heal Wis 4 = +4
Hide Dex* 19 = +5 +9 +5
Intimidate Cha 0 = +0
Jump Str* 10 = +1 +9
Listen Wis 6 = +4 +2 [elf]
Move Silently Dex* 19 = +5 +9 +5
Open Lock Dex 11 = +5 +6
Perform_1 Cha 0 = +0
Perform_2 Cha 0 = +0
Perform_3 Cha 0 = +0
Perform_4 Cha 0 = +0
Perform_5 Cha 0 = +0
Ride Dex 5 = +5
Search Int 2 = +0 +2 [elf]
Sense Motive Wis 4 = +4
Spot Wis 6 = +4 +2 [elf]
Survival Wis 4 = +4
Swim Str** 1 = +1
Use Rope Dex 5 = +5
Knowledge Daemon Int 4 = +0 +4

* = check penalty for wearing armor
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.

Elf:
• +2 dexterity / -2 constitution (already included)

• Immune to magical sleep

• +2 racial bonus to saves vs. enchantments

• Low-light vision

• Proficient with longsword, rapier, longbow & shortbow

• +2 racial bonus on listen, search, and spot checks

• Notice secret doors

Ninja:
• Core class from "Complete Adventurer"
• Level 1: Ki power, sudden strike +1d6, trapfinding
• Level 2: Ghost step (invsible)
• Level 3: Sudden strike +2d6
• Level 4: Great leap
• Level 5: Sudden strike +3d6
• Level 6: Acrobatics +2, ki dodge
• Level 7: Sudden strike +4d6
• Level 8: Ghost strike
• Level 9: Sudden strike +5d6, improved poison use
• Level 10: Ghost step (ethereal)
• Level 11: Sudden strike +6d6
• Level 12: Acrobatics +4, evasion
• Level 13: Sudden strike +7d6
• Level 14: Ghost mind
• Level 15: Sudden strike +8d6
• Level 16: Ghost sight
• Level 17: Sudden strike +9d6
• Level 18: Acrobatics +6, greater ki dodge
• Level 19: Sudden strike +10d6
• Level 20: Ghost walk

Shadow Stalker
• Hit dice d6
• Average increase in attack bonuses
• Fast increase in fortitude saves
• Fast increase in reflex saves
• Slow increase in will saves
• Base 6 skill points per level
• No new armor proficiency
• One bonus feat



Assassin
1st +0 +0 +2 +0 Sneak attack +1d6, death attack, poison use, spells
0 — — —
2nd +1 +0 +3 +0 +1 save against poison, uncanny dodge
1 — — —
3rd +2 +1 +3 +1 Sneak attack +2d6
2 0 — —
4th +3 +1 +4 +1 +2 save against poison
3 1 — —
5th +3 +1 +4 +1 Improved uncanny dodge, sneak attack +3d6
3 2 0 —
6th +4 +2 +5 +2 +3 save against poison
3 3 1 —
7th +5 +2 +5 +2 Sneak attack +4d6
3 3 2 0
8th +6 +2 +6 +2 +4 save against poison, hide in plain sight
3 3 3 1
9th +6 +3 +6 +3 Sneak attack +5d6
3 3 3 2
10th +7 +3 +7 +3 +5 save against poison
3 3 3 3
Assassins are proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, short bow (normal and composite), and short sword. Assassins are proficient with light armor but not with shields.


More:


Class HP rolled
Level 1: Ninja 6
Level 2: Ninja 3
Level 3: Ninja 5
Level 4: Ninja 6 +1 to wisdom
Level 5: Assassin 4
Level 6: Shadow Stalker 4

Nin's Equipment:
3 lb Backpack
2 lb Bedroll
5 lb Blanket, winter x1
3 lb Flint and steel

4 lb Grappling hook
100 lb Rope (50', hempen) x10
1 lb Thieves' tools
12lb Weapons / Armor / Shield (from above)
_____
130 lb Total

More about Nin:
Nin grew up in the shadows. Her mother and father we killed when she was only 8, and she quickly learned how to take care of her self. Her first pickpocket was two weeks later, and her fist robbery 2 months. She killed her first man a year and a half after, and killed her second two days after that to join the assassins.

Monies
13000
-Armor of the Night (Not actually “armor” just sounds cool) +5 sneak/hide
Cost 7,500
-2 +1 rapiers Cost - 4,000
425g left
Drow poison, 75g per, have 5 Cost - 375

Purple Worm Poison, cost 700g, have 1. 700g





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