Female Gnome Rogue 5
Chaotic Good
Strength 10 (+0)
Dexterity 19 (+4)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 14 (+2)
Charisma 15 (+2)
Size: Small
Height: 3' 2"
Weight: 40 lb
Skin: Tan
Eyes: Blue
Hair: Light Brown; Straight
Total Hit Points: 36
Speed: 20 feet
Armor Class: 18 = 10 +3 [studded] +4 [dexterity] +1 [small]
Touch AC: 15
Flat-footed: 18 [uncanny dodge]
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +3 = 1 [base] +2 [constitution]
Reflex save: +8 = 4 [base] +4 [dexterity]
Will save: +3 = 1 [base] +2 [wisdom]
Attack (handheld): +4 = 3 [base] +1 [small]
Attack (unarmed): +4 = 3 [base] +1 [small]
Attack (missile): +8 = 3 [base] +4 [dexterity] +1 [small]
Grapple check: -1 = 3 [base] -4 [small]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
25 lb. or less
26-50 lb.
50-75 lb.
75 lb.
150 lb.
375 lb.
Languages: Common Dwarven Gnome
Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]
Heavy Crossbow [1d8, crit 19-20/x2, range inc 120 ft., 4 lb., piercing]
Rapier [1d4, crit 18-20/x2, 1 lb., one-handed, piercing]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 10 lb.]
Feats:
Improved Initiative
Point Blank Shot
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 1 = +1
Balance Dex* 8 = +4 +4
Bluff Cha 7 = +2 +5
Climb Str* 4 = +0 +4
Concentration Con 2 = +2
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 9 = +2 +5 +2 [bluff]
Disable Device Int 6 = +1 +5
Disguise Cha 6 = +2 +4
Escape Artist Dex* 4 = +4
Forgery Int 1 = +1
Gather Information Cha 9 = +2 +5 +2 [know local]
Heal Wis 2 = +2
Hide Dex* 13 = +4 +5 +4 [small]
Intimidate Cha 4 = +2 +2 [bluff]
Jump Str* -2 = +0 +4 -6 [speed 20]
Knowledge (local) Int 6 = +1 +5
Listen Wis 8 = +2 +4 +2 [gnome]
Move Silently Dex* 9 = +4 +5
Open Lock Dex 9 = +4 +5
Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 4 = +4
Search Int 5 = +1 +4
Sense Motive Wis 4 = +2 +2
Sleight of Hand Dex* 9 = +4 +3 +2 [bluff]
Spot Wis 4 = +2 +2
Survival Wis 2 = +2
Swim Str** 0 = +0
Tumble Dex* 5 = +4 +1
Use Rope Dex 4 = +4
* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Gnome:
+2 constitution / -2 strength (already included)
Small (combat bonuses, +4 to hide already included)
Low-light vision
+2 racial bonus on saves vs. illusions
+1 on DC of opponent's save vs. gnomish illusions
+1 racial bonus to hit kobolds and goblinoids
+4 dodge bonus on AC against giants
+2 bonus on listen checks (already included)
Speak with burrowing animals once per day
1/day dancing lights, ghost sound, prestidigitation
Rogue:
Sneak Attack +3d6
Trapfinding
Evasion (level 2)
Trap Sense (level 3)
Uncanny Dodge (level 4)
Improved Uncanny Dodge (level
Special Abilities (choices begin at 10th level)
Class HP rolled
Level 1: Rogue 6
Level 2: Rogue 6
Level 3: Rogue 6
Level 4: Rogue 2 +1 to dexterity
Level 5: Rogue 6
Equipment:
16 lb
1 lb
2 lb
2 lb
1 lb
2 lb
1 lb
1 lb
2 lb
1 lb
8 lb
1 lb
1 lb
1 lb
1 lb
_____
41 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x1
Backpack
Caltrops
Candle
Chalk
Flint and steel
Locks x1
Manacles x1
Mirror
Pouch x2
Rations (1 day) x5
Sewing needle
Soap
Spade / shovel
Torches x1
Waterskins x1
Whetstone
Thieves' tools
Total
More about this character:
Aedis Clymbourne is in the army because she simply hates the walking dead. She lost her older brother to a group of zombies when they had come through her town, and she had been using her skills at evasion and ambushes to kill the walking dead whenever she had the chance. She knew that killing the zombies would never bring Gryld back, but perhaps it would help protect the next town or village the zombies would have feasted upon next. If she could spare others the loss of family and friends at the hungry mouths of zombies, then everything she did was worth the effort.
Edited by CuziamNinja, 26 February 2010 - 01:11 PM.



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