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Gryffydd65


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#1
CuziamNinja

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Gazul
Male Human Cleric 5
Neutral Good
Pelor



Strength 8 (-1)
Dexterity 12 (+1)
Constitution 14 (+2)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 18 (+4)
Size: Medium
Height: 5' 3"
Weight: 145 lb
Skin: Pale
Eyes: Green
Hair: White; Straight; Beardless



Domains: Healing Sun

Energy: Positive [Healing / Turns Undead]


Total Hit Points: 42

Speed: 20 feet [armor]

Armor Class: 23 = 10 +8 [full plate +1] +2 [heavy steel+1] +1 [dexterity in armor]

Touch AC: 11
Flat-footed: 20
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +5 = 4 [base] +1 [constitution]
Reflex save: +3 = 1 [base] +2 [dexterity]
Will save: +6 = 4 [base] +2 [wisdom]
Attack (handheld): +0 = 3 [base] -1 [strength] -2 [noncombatant]
Attack (unarmed): +0 = 3 [base] -1 [strength] -2 [noncombatant]
Attack (missile): +3 = 3 [base] +2 [dexterity] -2 [shaky]
Grapple check: -2 = 3 [base] -1 [strength] -4 [noncombatant]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
26 lb. or less
27-53 lb.
54-80 lb.
80 lb.
160 lb.
400 lb.




Languages: Abyssal Celestial Common


Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]

Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]


Feats:

Extra Turning x2
Improved Turning

Feeble [flaw]
Noncombatant [flaw]
Shaky [flaw]


Exalted Turning Ability to turn undead Extra 3d6 points of damage when turning Book of Exalted Deeds

Nimbus of Light - +2 bonus on Diplomacy and Sense Motive with good creatures
Book of Exalted Deeds
You are cloaked in a radiant light that marks you as a servant of
the purest ideals. All who look upon you know without a doubt
that you are a champion of good and are favored by the powers
of the Upper Planes. The nimbus may take the form of a cloud
surrounding your entire body, or it may appear as beams of light
around your head.
Benefit: Good creatures automatically recognize the radiance
surrounding you as a sign of your purity and devotion to
the powers of good. You gain a +2 circumstance bonus on all
Diplomacy and Sense Motive checks made when interacting
with good creatures.
Your radiance sheds light as a common lamp: bright light to a
radius of 5 feet and shadowy illumination to 10 feet. You can
extinguish this radiance at will and reactivate it again as a free
action.


Holy Radiance Cha 15, Nimbus of Light
Glow with light harmful to undead
Book of Exalted Deeds
At will, as a free action, you can empower the radiance
surrounding you into a blazing glow that sheds bright light
in a 10-foot radius (and shadowy illumination out to 20 feet).
Undead within 10 feet of you take 1d4 points of damage per
round they remain within your halo.




Traits:


Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 2 = +2
Balance Dex* 0 = +2 -2 [feeble]
Bluff Cha 4 = +4
Climb Str* -3 = -1 -2 [feeble]
Concentration Con 7 = +1 +8 -2 [feeble]
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha 12 = +4 +8
Disguise Cha 4 = +4
Escape Artist Dex* 0 = +2 -2 [feeble]
Forgery Int 2 = +2
Gather Information Cha 4 = +4
Heal Wis 7 = +2 +5
Hide Dex* 0 = +2 -2 [feeble]
Intimidate Cha 4 = +4
Jump Str* -9 = -1 -2 [feeble] -6 [speed 20]
Knowledge (religion) Int 10 = +2 +8
Listen Wis 2 = +2
Move Silently Dex* 0 = +2 -2 [feeble]
Perform_1 Cha 4 = +4
Perform_2 Cha 4 = +4
Perform_3 Cha 4 = +4
Perform_4 Cha 4 = +4
Perform_5 Cha 4 = +4
Ride Dex 0 = +2 -2 [feeble]
Search Int 2 = +2
Sense Motive Wis 2 = +2
Spellcraft Int 7 = +2 +5
Spot Wis 2 = +2
Survival Wis 2 = +2
Swim Str** -3 = -1 -2 [feeble]
Use Rope Dex 0 = +2 -2 [feeble]


* = check penalty for wearing armor

Know Religion >=5 ranks gives +2 on turn/rebuke the undead.

Domains
Healing- Cast healing spells +1 caster level
Sun - Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.

Zero-level Cleric spells: 5 per day
Light x5


First-level Cleric spells: 4 (3+1) per day +1 from a domain:
Bless x2
Cure Light Wounds domain 1d8 +5

Protection from Evil x1


Second-level Cleric spells: 3 (2+1) per day +1 from a domain:
Consecrate x2
Cure Moderate Wounds Domain 2d8 +6
Eagle's Splendor x1


Third-level Cleric spells: 1 per day +1 from a domain:
Cure Serious Wounds Domain 3d8 +6
Daylight x1





Human:


Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Cleric:

Alignment Aura

Spontaneous Casting (heal)

Turn Undead (15x/day) turning check 1d20+cha bonus (4) with eagle's splendor (6) then turning damage 2d6 + cleric's level (5) +cha bonus (4) with eagle's splendor (6)

High wisdom gains bonus spells daily

Domain choices give additional abilities


Class HP rolled
Level 1: Cleric 8
Level 2: Cleric 6
Level 3: Cleric 7
Level 4: Cleric 4 +1 to intelligence
Level 5: Cleric 6




Gazul's Equipment:

Shirt of wraith stalking Hide from undead (wraith's woe) 6,000 Undead cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures are automatically affected and act as though the warded creatures are not there. An intelligent undead creature ddoes not gets a saving throw. If a warded creature attempts to turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.

+1 plate armor
+1 heavy shield
65 lb
2 lb
_____
67 lb Weapons / Armor / Shield (from above)
Spell component pouch

Total





More about Gazul:
Gazul grew up a normal city lad, he was average in every way. One autumn night he was dared by the local boys to prove his courage and he was forced to spend the night in the great cemetary that bordered his neighborhood. He came out the next morning, his body wasted away, his skin pale and his hair white. His mother took him to the closest church which belonged to Pelor and he was immediately taken in. The priest examined him and told the mother that he would have to live the rest of his life in the church as he was now marked by the undead. Although trained like any other acoylate of the church, Gazul was unable to swing a mace or any other weapon that would lead to his survival. Gazul did excell with his healing and with the ability to turn the undead. His piety to Pelor was unmatched and he recieved the gift of the Nimbus Light. When the war was first declared against the zombies, Gazul begged the head priest to be sent as a noncombatant healer and undead destroyer. He was granted that wish and has since provided himself to the combatative elements of the army.





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