Its pronouced "Di" but i wanted an A on there.... 'cuz A's are cool..
Dia
Female Human Favored Soul 4
Neutral Good
Representing Cuziamninja
Strength 17 (+3)
Dexterity 13 (+1)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 15 (+2)
Charisma 19 (+4)
Size: Medium
Height: 6' 0"
Weight: 210 lb
Skin: Tan
Eyes: Hazel
Hair: Blonde; Wavy
Total Hit Points: 33
Speed: 20 feet [armor]
Armor Class: 21 = 10 +8 [full plate] +2 [heavy steel] +1 [dexterity]
Touch AC: 11
Flat-footed: 20
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +6 = 4 [base] +2 [constitution]
Reflex save: +5 = 4 [base] +1 [dexterity]
Will save: +6 = 4 [base] +2 [wisdom]
Attack (handheld): +6 = 3 [base] +3 [strength]
Attack (unarmed): +6 = 3 [base] +3 [strength]
Attack (missile): +4 = 3 [base] +1 [dexterity]
Grapple check: +6 = 3 [base] +3 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.
Languages: Abyssal Common
Heavy Mace [1d8, crit x2, 8 lb., one-handed, bludgeoning]
Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]
Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]
Feats:
Armor Proficiency (heavy)
Quick Draw
Run
Traits:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 1 =
+1
Balance Dex* 1 =
+1
Bluff Cha 4 =
+4
Climb Str* 3 =
+3
Concentration Con 9 =
+2
+7
Craft_1 Int 1 =
+1
Craft_2 Int 1 =
+1
Craft_3 Int 1 =
+1
Diplomacy Cha 13 =
+4
+7 +2 [sense motive]
Disguise Cha 4 =
+4
Escape Artist Dex* 1 =
+1
Forgery Int 1 =
+1
Gather Information Cha 4 =
+4
Heal Wis 9 =
+2
+7
Hide Dex* 1 =
+1
Intimidate Cha 4 =
+4
Jump Str* -3 =
+3
-6 [speed 20]
Listen Wis 2 =
+2
Move Silently Dex* 1 =
+1
Perform_1 Cha 4 =
+4
Perform_2 Cha 4 =
+4
Perform_3 Cha 4 =
+4
Perform_4 Cha 4 =
+4
Perform_5 Cha 4 =
+4
Ride Dex 1 =
+1
Search Int 1 =
+1
Sense Motive Wis 9 =
+2
+7
Spot Wis 2 =
+2
Survival Wis 2 =
+2
Swim Str** 3 =
+3
Use Rope Dex 1 =
+1
* = check penalty for wearing armor
Zero-level Favored Soul spells: 6 per day
Cure Minor Wounds
Inflict Minor Wounds
Light
Create Water
First-level Favored Soul spells: 7 (6+1) per day
Cure Light Wounds
Shield of Faith
Sanctuary
Magic Weapon
Bless Water
Second-level Favored Soul spells: 4 (3+1) per day
Sound Burst
Cure Moderate Wounds
Zone of Truth
Silence
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Favored Soul:
Sect weapon focus (level 3)
Energy resistance, first type (level 5)
Energy resistance, second type (level 10)
Sect weapon specialization (level 12)
Energy resistance, third type (level 15) (level 3)
Wings?! (level 17)
Damage Reduction (level 20)
Class HP rolled
Level 1: Favored Soul 8
Level 2: Favored Soul 6
Level 3: Favored Soul 4
Level 4: Favored Soul 7 +1 to charisma
Dia's Equipment:
73 lb
4 lb
10 lb
100 lb
1 lb
_____
188 lb Weapons / Armor / Shield (from above)
Grappling hook
Rations (1 day) x10
Rope (50', hempen) x10
Torches x1
Total
More about Dia:
Dia was born out side of a small farming town, and grew up friendless and alone, beside her parents. All their attempts to socialy connect her failed, and ever with her beauty and charisma, never seemed interested. At the age of 7, she had her first divine experience. From then on she knew she was special. She tried joining a clerical society, but was never one much for the way of a cleric. While with the clerics, she realized she was more than special, and left. She meditated and learned more from talking and listing to Pelor than ever before. She now uses his wisdom in every day decisions, though shes still not very social person, can pull on her charisma when needed.
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#1
Posted 04 March 2010 - 02:58 AM
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