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Alytha Jondari Representing Arrowfodder


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#1
Mercenary_Leader

    Evil Overlord

  • Games Master
  • Others: Member, VIP
  • 5,922 posts
  • Gender:Male
  • Location:Canada new brunswick
  • Country:
Alytha Jondari
Female Human Soldier 5
Representing Alexis

Strength 14 (+2)
Dexterity 16 (+3)
Constitution 13 (+1)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 16 (+3)

Size: Medium
Height: 1.54 meters
Weight: 49 kg
Skin: Pale
Eyes: Blue
Hair: Blonde; Straight


Total Vitality Points: 45
Total Wound Points: 13

Speed: 10 meters / round [blast helmet, vest]

Defense: 17 = 10 + 5 [base] +2 [dexterity]

Touch AC: 16
Flat-footed: 14

Initiative modifier: +6 = +2 [dexterity] +4 [improved initiative]

Fortitude save: +6 = 5 [base] +1 [constitution]
Reflex save: +4 = 2 [base] +2 [dexterity]
Will save: +4 = 2 [base] +2 [wisdom]

Attack (meele): +7 = 5 [base] +2 [strength]
Attack (missile): +8 = 5 [base] +3 [dexterity]

Grapple check: +7 = 5 [base] +2 [strength]

Light load:29 kg. or less
Medium load:30-58 kg.
Heavy load:59-88 kg.
Lift over head:88 kg.
Lift off ground:176 kg
Push or drag:650 kg.

Weight carried:17 kg.

Languages: Speak basic
Read/write basic
Speak cerean
Read/write cerean
Learn some more?

Reputation: 3

Force Points: 5
Dark Side Points: 0

Knife [damage 1d4 critical 20, range increment 2 meters, weight 1 kg, piercing, small, simple]

Blaster_Pistol [damage 3d6, critical 20, range increment 10 meters, weight 1 kg, stun fort DC 15, energy, multifire, small, blaster pistol]

Blaster_Rifle [damage 3d6, critical 19-20, range increment 30 meters, weight 4.5 kg, stun fort DC 18, energy, multifire, medium, blaster rifle]

Blast helmet and vest [light; +2 damage reduction; max dex +5; check penalty -1; 3 kg.]

Feats:

Improved_Initiative
Blaster_pistols
Blaster_Rifles
Heavy_Weapons
Simple_Weapons
Vibro_Weapons
Armor_Proficiency -- light
Point_Blank_Shot
Rapid_Shot
Acrobatics


Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier

Appraise Int 2 =
+2

Astrogate Int 8 =
+2
+6

Balance Dex* 3=
+3

Bluff Cha 3 =
+3

Climb Str* 2 =
+2

Computer_Use Int 5 =
+2 + 3

Craft Int 2 =
+2

Demolitions Int 8 =
+2
+6

Diplomacy Cha 3 =
+3

Disguise Cha 3 =
+3

Entertain Cha 3 =
+3

Escape Artist Dex* 4 =
+3
+1

Forgery Int 2 =
+2

Gamble Int 2 =
+2

Gather Information Cha 3 =
+3

Treat_Injury Wis 11 =
+2
+9

Hide Dex* 3 =
+3

Intimidate Cha 5 =
+3
+2

Jump Str* 2 =
+2

Knowledge (technology) Int 6 =
+2
+4

Listen Wis 2 =
+2

Move Silently Dex* 3 =
+3

Pilot Dex 6 =
+3
+3

Profession (Soldier) Wis 4 =
+2
+4

Ride Dex 3 =
+3

Search Int 2 =
+2

Sense Motive Wis 3 =
+2 + 1

Spot Wis 3 =
+2
+1

Survival Wis 2 =
+2

Swim Str** 2 =
+2

Repair Dex 3 =
+3
+3

* = check penalty for wearing armor


Human


Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Human:

Extra skill points
Extra feat at first level
Soldier


Starting feats (level 1)

Bonus feat (level 2)

Bonus feat (level 3)

Bonus feat (level 4)

--- (level 5)

Bonus feat (level 6)

--- (level 7)

Bonus feat (8 )

--- (level 9)

Bonus feat (level 10)

--- (level 11)

Bonus feat (level 12)

--- (level 13)

Bonus feat (level 14)

--- (level 15)

Bonus feat (level 16)

--- (level 17)

Bonus feat (level 18)

--- (level 19)

Bonus feat (level 20)


Class HP rolled
Level 1: Soldier 10
Level 2: Soldier 10
Level 3: Soldier 7
Level 4: Soldier 6
Level 5: Soldier 3
Alytha Jondari's Equipment:

Code_Cylinder
Comlink
Datapad
datacard blank x2
Glow_Rod
Medical_Kit
Medpac x5
Synthtech MDS-50
Fabreth Medical Biochemicals Shock Cloth x2
Surgery Kit
Credit chip (11000 credits)

Edited by Mercenary_Leader, 18 May 2010 - 04:59 PM.






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