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Scar, Pwyll Al'trekar Representing Oloth


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#1
Mercenary_Leader

    Evil Overlord

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  • Location:Canada new brunswick
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Scar, Pwyll Al'Trekar
Woodsman 1 / Wilder 1
Human Male midlander

Strength : 11
Dexterity : 16
Constitution : 14
Intelligence : 18
Wisdom : 18
Charisma : 14

Total Hit Points: 15
Speed: 30 [ in armor]

Armor Class: 21 = 10 + 2 [Leather Armor] +3 [dexterity] +6 [class]
Touch AC: 13
Flat-footed: 17

Initiative modifier: 3 = [dexterity]

Fortitude save: 4 = 2[base] + 2 [constitution]
Reflex save:5 = 2 [base] + 3 [dexterity]
Will save: 6 = 2 [base] +4 [wisdom]

Attack (handheld):1 = [base] [strength]
Attack (missile): 4= 1 [base] + 4[dexterity]

Grapple check: = [base] [strength]

Languages: Common midlander
Common: borderlander
Common: Cairhien
Common: Tairen

Reputation:

Weapons:
Longsword [damage:1D8, crit 19-20/x2]
Two rivers longbow [damage:1D8, crit 20 x3, range:110 feet]

Armor:
Leather armor [+2 ac, +6 dex, 0 check, speed 30]

Feats:
eliminate block
one power *
spirit*


APPRAISE INT = 4
BALANCE DEX*= 3
BLUFF CHA = 2
CLIMB STR* = 0
CONCENTRATION CON = 8
DECIPHER SCRIPT INT = 4
DIPLOMACY CHA = 2
DISABLE DEVICE INT = 4
DISGUISE CHA = 0
ESCAPE ARTIST DEX* = 3
FORGERY INT = 4
GATHER INFORMATION CHA = 6
HANDLE ANIMAL CHA = 2
HEAL wis =
HIDE DEX* = 5
INNUENDO WIS =
INTIMIDATE CHA =
INTUIT DIRECTION WIS =
INVERT WEAVE INT = 8
JUMP STR* =
KNOWLEDGE (AGE OF LEGENDS) INT =
KNOWLEDGE (ARCANA) INT =
KNOWLEDGE (ARCHITECTURE & ENGINEERING) INT =
KNOWLEDGE (BLIGHT) INT =
KNOWLEDGE (GEOGRAPHY) INT = 8
KNOWLEDGE (HISTORY ) INT =
KNOWLEDGE (LOCAL) INT =
KNOWLEDGE (NATURE) INT = 6
KNOWLEDGE (NOBILITY & ROYALTY ) INT =
KNOWLEDGE (HISTORY ) INT =
LISTEN WIS = 7
MOVE SILENTLY DEX* = 5
OPEN LOCK DEX =
PICK POCKET DEX* =
PROFESSION (COOK) WIS = 6
READ LIPS INT =
RIDE dex = 7*
SEARCH INT = 7
SENSE MOTIVE WIS = 8
SPOT WIS = 8
SWIM STR** =
TUMBLE DEX* =
USE ROPE DEX =
WEAVESIGHT INT = 8
WILDERNESS LORE WIS = 6

*Armor check penalty
**Double armor check penalty

equipment
bedroll
backpack
waterskin (2)
dry rations (2 days worth)
light horse w/ bit and bridle, saddle, saddlebags,
rope, silk 2x50'
grappling hook
belt pouches (10)
flint and steel
whetstone (5)
longsword (2)

Money:
Gc:
Mk: 70
Sp:

Class HP rolled
Level 1: 6
Level 2 : 9

WEAVES:
false trail
sense shadowspawn
grenade
blade of fire
create fire
read
disguise
harden air (only 0 level for now)

0 1 2 3 4 5 6 7 8 9
Class 2 1
INT
WIS 1 1 1 1
CHA 1 1 1
Gender 1 1 1 1 1
Total 2 3 3 3 3 1 0 0 0 0

Background: On the run since finding out he was able to use the one power, he never stays in one place for long, but travels, generally staying in the wilderness to prevent himself from hurting anyone should he go totally stark raving mad, though he will help, seldom talks, distrusts females somewhat, especially Aes Sedai.

#2
Oloth the Mad

    Magister

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The reason he is called scar is because of one starting above his left eye and ending down around midcheek area, though somehow, his eye was missed when it was wounded.





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