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Thergrim


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#1
Oloth the Mad

    Magister

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Thergrim

Male Dwarf Cleric 4
Lawful Neutral
Chronos

Representing Colruth

Strength 15 (+2)
Dexterity 14 (+2)
Constitution 20 (+5)
Intelligence 16 (+3)
Wisdom 18 (+4)
Charisma 10 (+0)

Size: Medium
Height: 4' 3"
Weight: 200 lb
Skin: Tan
Eyes: Black
Hair: Black; Curly; Thick Beard / Hirsute

Domains: Time Endurance

Energy: Positive [Healing / Turns Undead]

Total Hit Points: 40

Speed: 20 feet

Armor Class: 23 = 10 +9 [full plate] +3 [heavy steel] +1 [dexterity in armor]

Touch AC: 11
Flat-footed: 20

Initiative modifier: +6 = +2 [dexterity] +4 [Imp Init]
Fortitude save: +9 = 4 [base] +5 [constitution]
Reflex save: +2 = 1 [base] +2 [dexterity] -1 [detached]
Will save: +9 = 4 [base] +4 [wisdom] +1 [detached]
Attack (handheld): +5 = 3 [base] +2 [strength]
Attack (unarmed): +5 = 3 [base] +2 [strength]
Attack (missile): +5 = 3 [base] +2 [dexterity]
Grapple check: +5 = 3 [base] +2 [strength]

Light load: 66 lb. or less
Medium load: 67-133 lb.
Heavy load: 134-200 lb.
Lift over head: 200 lb.
Lift off ground: 400 lb.
Push or drag: 1000 lb.

Languages: Common Dwarven Giant Terran Undercommon

Morningstar, Masterwork [1d8, crit x2, 6 lb, one-handed, bludgeoning]

Full plate armor +1 [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]

Heavy Steel Shield +1 [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]

Feats:

Endurance
Die Hard
Improved Initiative (Time Domain)

Traits:

Detached
Focused


Appraise Int 3 = +3
Balance Dex* 2 = +2
Bluff Cha 0 = +0
Climb Str* 2 = +2
Concentration Con 13 = +5 +7 +1 [focused]
Craft (Stonework) Int 10 = +3 +7
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex* 2 = +2
Forgery Int 3 = +3
Gather Information Cha 0 = +0
Heal Wis 8 = +4 +4
Hide Dex* 2 = +2
Intimidate Cha 0 = +0
Jump Str* -4 = +2 -6 [speed 20]
Knowledge (arcana) Int 5 = +3 +2
Knowledge (dungeoneering) Int 5 = +3 +2
Knowledge (history) Int 10 = +3 +7
Knowledge (religion) Int 7 = +3 +4
Knowledge (planes) Int 5 = +3 +2
Listen Wis 3 = +4 -1 [focused]
Move Silently Dex* 2 = +2
Ride Dex 2 = +2
Search Int 3 = +3
Sense Motive Wis 4 = +4
Spot Wis 3 = +4 -1 [focused]
Survival Wis 4 = +4
Swim Str** 2 = +2
Use Rope Dex 2 = +2

* = check penalty for wearing armor
Craft_1 >=5 ranks gives +2 on related appraise checks.


Zero-level Cleric spells: 5 per day
Mending
Resistance
Detect Magic
Light
Create Water

First-level Cleric spells: 4 (3+1) per day +1 from a domain:
True Strike (Domain)
Sanctuary
Scholar's Touch
Divine Favor
Doom

Second-level Cleric spells: 3 (2+1) per day +1 from a domain:
Bear's Endurance (Domain)
Hold Person
Brambles
Healing Lorecall

Earth Dwarf:

* +1 racial to attack vs air subtype

* -2 vs spells/abilities of air subtype

* +4 to resist bull-rushed/tripped when on ground (stacks with dwarven bonus)

* +2 Strength +2 constitution / -2 Dexterity -2 charisma (already included)

* Can move 20 feet even if in heavy armor

* Darkvision (see 60 feet in pitch-dark)

* Stonecunning (+4 on searching stone, intuit depth)

* +4 to avoid being bullrushed while standing on ground

* +2 racial bonus on saves vs. poison

* +4 dodge bonus on AC against giants

* +4 stability bonus to avoid being tripped/bull rushed standing on ground

* +4 racial bonus on appraise checks if stone/metal

Cleric:

* Alignment Aura

* Spontaneous Casting (heal)

* Turn Undead (3x/day)

* High wisdom gains bonus spells daily

* Domain choices give additional abilities

Time Domain
Ability: Grants Improved Initiative Feat
1st Level: True Strike
2nd Level: Gentle Repose
3rd Level: Haste
4th Level: Freedom of Movement
5th Level: Permanency
6th Level: Contingency
7th Level: Moment of Prescience
8th Level: Foresight
9th Level: Time Stop

Endurance Domain
Ability: For 1 minute, Cleric gain Enhancement Bonus to Constitution equal to half Cleric Level. Free Action. 1/day
1st Level: Endure Elements
2nd Level: Bear's Endurance
3rd Level: Refreshment
4th Level: Sustain
5th Level: Stoneskin
6th Level: Bear's Endurance, Mass
7th Level: Globe of Invulnerability
8th Level: Spell Turning
9th Level: Iron Body


Class HP rolled
Level 1: Cleric 8
Level 2: Cleric 3
Level 3: Cleric 3
Level 4: Cleric 6 +1 to constitution


Thergrim's Equipment:

71 lb Weapons / Armor / Shield (from above)
2 lb Backpack
5 lb Bedroll
1 lb Case (for map or scroll)
Flint and steel
5 lb Rope (50', silk) x1
1 lb Healer kit
1 lb Holy symbol (silver)
1 lb Hourglass
2 lb Spell component pouch
Marked Sticks (Focus: Omen of Peril)
_____
89 lb Total

Gold left: 1000

Armor+Shield: 3820
Weapon: 308
Other Gears and Donations: 272
Marked Sticks: 25





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