Male Elf Ranger 7
True Neutral
Representing High Druid
Strength 14 (+2)
Dexterity 21 (+5)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 16 (+3)
Charisma 12 (+1)
Size: Medium
Height: 5' 5"
Weight: 125 lb
Skin: Tan
Eyes: Dark Brown
Hair: Light Brown; Straight; Beardless
Total Hit Points: 55
Speed: 30 feet
Armor Class: 20 = 10 +5 [Studded Armour] +5 [dexterity in armor]
Touch AC: 14
Flat-footed: 14
Initiative modifier: +9 = +5 [dexterity] +4 [improved initiative]
Fortitude save: +7 = 5 [base] +2 [constitution]
Reflex save: +10 = 5 [base] +5 [dexterity]
Will save: +5 = 2 [base] +3 [wisdom]
Attack (handheld): +9/+4 = 7 [base] +2 [strength]
Attack (unarmed): +9/+4 = 7 [base] +2 [strength]
Attack (missile): +12/+7 = 7 [base] +5 [dexterity]
Grapple check: +9/+4 = 7 [base] +2 [strength]
Light load: 58 lb or less
Medium load: 59-116 lb
Heavy load: 117-175 lb
Lift over head: 175 lb
Lift off ground: 350 lb
Push or drag: 875 lb
Languages: Common, Elven, Gnoll, Goblin, Orc
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Humanoid (Elf) Bane Composite Longbow (+2 str) [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]
+2 Studded leather armour [light; +5 AC; max dex +5; check penalty -1; 20 lb.]
Feats:
Endurance [free to rangers]
Improved Initiative
Point Blank Shot
Rapid Shot [ranger archery track]
Many Shot [ranger archery track]
Track [free to rangers]
Weapon Focus : Composite Longbow
Balance Dex* 15 = +5 +10
Climb Str* 8 = +2 +6
Handle Animal Cha 5 = +1 +4
Hide Dex* 20 = +5 +10 +5[Cloak]
Knowledge (geography) Int 9 = +3 +6
Knowledge (nature) Int 15 = +3 +10 +2 [survival]
Listen Wis 12 = +3 +7 +2 [elf]
Move Silently Dex* 15 = +5 +10
Search Int 12 = +3 +7 +2 [elf]
Spot Wis 15 = +3 +10 +2 [elf]
Survival Wis 13 = +3 +10
Know Geography >=5 ranks gives +2 on checks to avoid getting lost or into hazards.
Know Nature >=5 ranks gives +2 on survival checks above ground.
Search >=5 ranks gives +2 on survival checks while tracking.
Elf:
+2 dexterity / -2 constitution (already included)
Immune to magical sleep
+2 racial bonus to saves vs. enchantments
Low-light vision
Proficient with longsword, rapier, longbow && shortbow
+2 racial bonus on listen, search, and spot checks
Notice secret doors
Ranger:
Favored enemies
Track as bonus feat (already included)
Combat Style
Endurance
Wild empathy (roll level + charisma bonus)
Endurance (level 3)
Animal Companion (level 4)
Woodland Stride (level 7)
Swift Tracker (level
Evasion (level 9)
Camouflage (level 13)
Hide in Plain Sight (level 17)
High wisdom gains bonus spells daily
Favored Enemies:
Animals +2
Humanoids (Elf) +4
This ranger chose the archery track.
Class HP rolled
Level 1: Ranger 8
Level 2: Ranger 8
Level 3: Ranger 3
Level 4: Ranger 6 +1 to dexterity
Level 5: Ranger 8
Level 6: Ranger 2
Level 7: Ranger 6
Equipment:
+2 studded leather Armour - 9000 gold
Elf bane composite longbow- 2200 gold
Efficent Quiver- 1800 gold
-Arrows x 60 - 3 gold
-Javelin x 18 - 18 gold
Ring of feather Falling- 2200 gold
Cloak of Elvenkind- 2500 gold
Rations x5
Animal Companion: Wolf
Medium-Size Animal
Hit dice 2d8+4 (13 hit points)
Initiative +2 (Dex)
Speed 50 feet
AC: 14 ( +2 Dex +2 natural)
Attacks: Bite +3 melee (Weapon Finesse);
Damage 1d6+1 (bite);
Special Qualities: Scent
Saves: Fort +5; Ref +5; Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +3; Listen +6; Move Silently +4; Spot +4; Survival +1;
Feats: Weapon Finesse (Bite)
Link, share spells
Edited by Mercenary_Leader, 27 June 2010 - 07:30 PM.



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