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Walker Representing High Druid


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#1
Mercenary_Leader

    Evil Overlord

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Walker
Male Elf Ranger 7
True Neutral
Representing High Druid

Strength 14 (+2)
Dexterity 21 (+5)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 16 (+3)
Charisma 12 (+1)

Size: Medium
Height: 5' 5"
Weight: 125 lb
Skin: Tan
Eyes: Dark Brown
Hair: Light Brown; Straight; Beardless

Total Hit Points: 55

Speed: 30 feet

Armor Class: 20 = 10 +5 [Studded Armour] +5 [dexterity in armor]

Touch AC: 14
Flat-footed: 14
Initiative modifier: +9 = +5 [dexterity] +4 [improved initiative]
Fortitude save: +7 = 5 [base] +2 [constitution]
Reflex save: +10 = 5 [base] +5 [dexterity]
Will save: +5 = 2 [base] +3 [wisdom]
Attack (handheld): +9/+4 = 7 [base] +2 [strength]
Attack (unarmed): +9/+4 = 7 [base] +2 [strength]
Attack (missile): +12/+7 = 7 [base] +5 [dexterity]
Grapple check: +9/+4 = 7 [base] +2 [strength]

Light load: 58 lb or less
Medium load: 59-116 lb
Heavy load: 117-175 lb
Lift over head: 175 lb
Lift off ground: 350 lb
Push or drag: 875 lb

Languages: Common, Elven, Gnoll, Goblin, Orc

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]

Humanoid (Elf) Bane Composite Longbow (+2 str) [1d8, crit x3, range incr. 100 ft., 3 lb, piercing]

+2 Studded leather armour [light; +5 AC; max dex +5; check penalty -1; 20 lb.]

Feats:

Endurance [free to rangers]
Improved Initiative
Point Blank Shot
Rapid Shot [ranger archery track]
Many Shot [ranger archery track]
Track [free to rangers]
Weapon Focus : Composite Longbow


Balance Dex* 15 = +5 +10

Climb Str* 8 = +2 +6

Handle Animal Cha 5 = +1 +4

Hide Dex* 20 = +5 +10 +5[Cloak]

Knowledge (geography) Int 9 = +3 +6

Knowledge (nature) Int 15 = +3 +10 +2 [survival]

Listen Wis 12 = +3 +7 +2 [elf]

Move Silently Dex* 15 = +5 +10

Search Int 12 = +3 +7 +2 [elf]

Spot Wis 15 = +3 +10 +2 [elf]

Survival Wis 13 = +3 +10

Know Geography >=5 ranks gives +2 on checks to avoid getting lost or into hazards.
Know Nature >=5 ranks gives +2 on survival checks above ground.
Search >=5 ranks gives +2 on survival checks while tracking.

Elf:

+2 dexterity / -2 constitution (already included)

Immune to magical sleep

+2 racial bonus to saves vs. enchantments

Low-light vision

Proficient with longsword, rapier, longbow && shortbow

+2 racial bonus on listen, search, and spot checks

Notice secret doors

Ranger:
Favored enemies

Track as bonus feat (already included)

Combat Style

Endurance

Wild empathy (roll level + charisma bonus)

Endurance (level 3)

Animal Companion (level 4)

Woodland Stride (level 7)

Swift Tracker (level :D

Evasion (level 9)

Camouflage (level 13)

Hide in Plain Sight (level 17)

High wisdom gains bonus spells daily

Favored Enemies:

Animals +2

Humanoids (Elf) +4

This ranger chose the archery track.
Class HP rolled
Level 1: Ranger 8
Level 2: Ranger 8
Level 3: Ranger 3
Level 4: Ranger 6 +1 to dexterity
Level 5: Ranger 8
Level 6: Ranger 2
Level 7: Ranger 6

Equipment:
+2 studded leather Armour - 9000 gold
Elf bane composite longbow- 2200 gold
Efficent Quiver- 1800 gold
-Arrows x 60 - 3 gold
-Javelin x 18 - 18 gold
Ring of feather Falling- 2200 gold
Cloak of Elvenkind- 2500 gold
Rations x5

Animal Companion: Wolf
Medium-Size Animal

Hit dice 2d8+4 (13 hit points)

Initiative +2 (Dex)

Speed 50 feet

AC: 14 ( +2 Dex +2 natural)

Attacks: Bite +3 melee (Weapon Finesse);

Damage 1d6+1 (bite);

Special Qualities: Scent

Saves: Fort +5; Ref +5; Will +1

Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6

Skills: Hide +3; Listen +6; Move Silently +4; Spot +4; Survival +1;
Feats: Weapon Finesse (Bite)

Link, share spells

Edited by Mercenary_Leader, 27 June 2010 - 07:30 PM.






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