Female Human Scoundrel 5
Representing Feyjarl
Strength 10 (+0)
Dexterity 16 (+3)
Constitution 13 (+1)
Intelligence 15 (+2)
Wisdom 16 (+3)
Charisma 19 (+4)
Size: Medium
Height: 1.6 meters
Weight: 63 kg
Skin: Pale
Eyes: Blue
Hair: Black; Curly
Total Vitality Points: 34
Total Wound Points: 13
Speed: 10 meters / round
Defense: 17 = 10 + 4 [base] +3 [dexterity]
Touch AC: 17
Flat-footed: 14
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +2 = 1 [base] +1 [constitution]
Reflex save: +7 = 4 [base] +3 [dexterity]
Will save: +4 = 1 [base] +3 [wisdom]
Attack (handheld): +3 = 3 [base]
Attack (unarmed): +3 = 3 [base]
Attack (missile): +6 = 3 [base] +3 [dexterity]
Grapple check: +3 = 3 [base]
Languages: Speak basic
Read/write basic
Speak huttese
Reputation: -1 = 1 [base] -2 [low-profile]
Force Points: 5
Dark Side Points: 0
Combat_Gloves [+2 bonus on unarmed damage, 1 kg, bludgeoning, medium, simple]
Blaster_Heavy [damage 3d8, critical 20, range increment 8 meters, 1.3 kg, stun fort DC 18, energy, multifire, medium, blaster pistol]
Blaster_Hold-Out [damage 3d4, critical 20, range increment 4 meters, weight 0.5 kg, stun fort DC 10, energy, tiny, blaster pistol]
Feats:
Alertness
Ambidexterity
Low_Profile
Persuasive
Blaster_pistols
Simple_Weapons
Skill_Emphasis -- Bluff
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 4 = +2 +2
Astrogate Int 6 = +2 +4
Balance Dex* 6 = +3 +3
Bluff Cha 15 = +4 +6 +2 [persuasive] +3 [skill focus]
Climb Str* 0 = +0
Computer_Use Int 6 = +2
Diplomacy Cha 9 = +4 +3 +2 [bluff]
Disable Device Int 5 = +2 +3
Disguise Cha 6 = +4 +2
Entertain Cha 4 = +4
Escape Artist Dex* 3 = +3
Forgery Int 2 = +2
Gamble Int 3 = +3
Gather Information Cha 8 = +4 +4
Treat_Injury Wis 3 = +3
Hide Dex* 3 = +3
Intimidate Cha 12 = +4 +4 +2 [bluff] +2 [persuasive]
Jump Str* 0 = +0
Knowledge (alien_species) Int 4 = +2 +2
Knowledge (archeology) Int 3 = +2 +1
Knowledge (architecture) Int 3 = +2 +1
Knowledge (astronomy) Int 5 = +2 +3
Knowledge (biology) Int 3 = +2 +1
Knowledge (bureaucracy) Int 4 = +2 +2
Knowledge (business) Int 4 = +2 +2
Knowledge (forensics) Int 3 = +2 +1
Knowledge (geography) Int 4 = +2 +2
Knowledge (history) Int 4 = +2 +2
Knowledge (physics) Int 4 = +2 +2
Knowledge (streetwise) Int 5 = +2 +3
Listen Wis 8 = +3 +3 +2 [alertness]
Move Silently Dex* 5 = +3 +2
Pilot Dex 8 = +3 +5
Ride Dex 3 = +3
Search Int 4 = +2 +2
Sense Motive Wis 5 = +3 +2
Spot Wis 9 = +3 +4 +2 [alertness]
Survival Wis 5 = +3 +2
Swim Str** 0 = +0
Repair Dex 3 = +3
* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Maya Reese's Equipment:
All-Temperature_Cloak
Breath_Mask
Comlink
Datapad
datacardblank x1
Electro-binoculars
Macrobinoculars
Medpac
Sensor_Pack
Security_Kit
Credit chip (14 000 credits)
More about Maya Reese:
A rebel spy that joined the party after they saved her from a mission gone wrong on a space station orbiting Breental. Many have scoffed at her ability to be a spy when she is essentially, stunningly beautiful and therefore stands out wherever she goes. The sheer amount of repeat work she gets from her client however, displays an ability to perform beyond that alleged "handicap". She is skilled at infiltration and information gathering and has some skill with a blaster. Her primary motivation for working for the rebel alliance seems to be the credits but something tells you there might be another reason.
Edited by Mercenary_Leader, 09 March 2011 - 07:13 PM.



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