Kyle Reese
Human Male Fast Hero 2 / Dedicated Hero 3
Representing Feyjarl
Strength 11 (+0)
Dexterity 18 (+4)
Constitution 16 (+3)
Intelligence 14 (+2)
Wisdom 18 (+4)
Charisma 11 (+0)
Size: Medium
Height: 5' 9"
Weight: 165 lb
Eyes: Blue
Hair: Black
Skin: Pale
Talents:
Evasion
Empathy
Intuition
Total Hit Points: 43
Speed: 30 feet
Armor Class: 20 = 10 + 6 [class] +4 [dexterity]
Touch AC: 20
Flat-footed: 16
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +5 = 2 [base] +3 [constitution]
Reflex save: +7 = 3 [base] +4 [dexterity]
Will save: +6 = 2 [base] +4 [wisdom]
Attack (handheld): +3 = 3 [base]
Attack (missile): +7 = 3 [base] +4 [dexterity]
Grapple check: +3 = 3 [base]
Reputation: +1 = 1 [base]
Action points: 31 (lifetime)
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.
Law Enforcement (starting occupation)
Intimidate
Knowledge (streetwise)
Feats:
Alertness
Athletic
Endurance
Defensive Martial Arts
Run
Simple Weapon Proficiency [free]
Track
Mutations:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 6 =
+4
+2
Bluff Cha 0 =
+0
Climb Str* 4 =
+0
+2 +2 [athletic]
Computer Use Int 2 =
+2
Concentration Con 3 =
+3
Craft (Structural) Int 2 =
+2
Craft (Visual Art) Int 2 =
+2
Craft (Writing) Int 4 =
+2
+2
Diplomacy Cha 1 =
+0
+1
Disguise Cha 0 =
+0
Drive Dex* 6 =
+4
+2
Escape Artist Dex* 4 =
+4
Forgery Int 2 =
+2
Gamble Wis 4 =
+4
Gather Information Cha 0 =
+0
Hide Dex* 4 =
+4
Intimidate Cha 1 =
+0
+1
Investigate Int 4 =
+2
+2
Jump Str* 0 =
+0
Knowledge (behavioral sciences) Int 4 =
+2
+2
Knowledge (business) Int 3 =
+2
+1
Knowledge (earth & life sciences) Int 4 =
+2
+2
Knowledge (history) Int 4 =
+2
+2
Knowledge (physical sciences) Int 4 =
+2
+2
Knowledge (streetwise) Int 6 =
+2
+3 +1 [Law Enforcement]
Listen Wis 8 =
+4
+2 +2 [alertness]
Move Silently Dex* 4 =
+4
Navigate Int 3 =
+2
+1
Perform (Act) Cha 0 =
+0
Perform (Dance) Cha 0 =
+0
Perform (Keyboards) Cha 0 =
+0
Perform (Percussion) Cha 0 =
+0
Perform (Sing) Cha 0 =
+0
Perform (Standup) Cha 0 =
+0
Perform (String Inst.) Cha 0 =
+0
Perform (Wind Inst.) Cha 0 =
+0
Profession Wis 6 =
+4
+2
Research Int 3 =
+2
+1
Ride Dex 4 =
+4
Search Int 5 =
+2
+3
Sense Motive Wis 7 =
+4
+3
Spot Wis 10 =
+4
+4 +2 [alertness]
Survival Wis 8 =
+4
+4
Swim Str** 2 =
+0
+2 [athletic]
Treat Injury Wis 6 =
+4
+2
Tumble Dex* 6 =
+4
+2
* = check penalty for wearing armor
Human
* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)
Class HP rolled
Level 1: Dedicated Hero 6
Level 2: Dedicated Hero 5
Level 3: Dedicated Hero 3
Level 4: Fast Hero 6 +1 to wisdom
Level 5: Fast Hero 8
Kyle Reese's Equipment:
Kyle Reese's Languages:
Kyle Reese's Allegiance(s):
If you are using the wealth system from the core rulebook, roll 2d4 and add +1 (Law Enforcement).
More about Kyle Reese:
Kyle joined MI5 at an early stage, not a shining star but a strong and steady worker, known for not needing to be told anything more than once. He was about to be forwarded for field work when "the problems" started...
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#1
Posted 07 July 2010 - 01:03 PM
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