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Guest Message by DevFuse
 

Silver


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1 reply to this topic

#1
anguish

    Mage

  • Games Master
  • 1,876 posts
  • Gender:Male
  • Location:Australia
  • Country:
Silver
Male Human Thief 1
Allegiance: no one but himself
Representing Reme Martin

Strength 18 (+4)
Dexterity 18 (+4)
Constitution 16 (+3)
Intelligence 16 (+3)
Wisdom 16 (+3)
Charisma 10 (+0)

Size: Medium
Height: 5' 10"
Weight: 260 lb
Skin: Light
Eyes: Hazel
Hair: Light Brown; Wavy; Light Beard

Total Hit Points: 15 [includes toughness x2]
Speed: 30 feet
Armor Class: 17 = 10 +3 [studded] +4 [dexterity]
Touch AC: 14
Flat-footed: 13
Initiative modifier: +5 = +4 [dexterity]+1 [thug]
Fortitude save: +4 = 0 [base] +3 [constitution] +1[thug]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +3 = 0 [base] +3 [wisdom]
Attack (handheld): +4 = 0 [base] +4 [strength]
Attack (unarmed): +4 = 0 [base] +4 [strength]
Attack (missile): +4 = 0 [base] +4 [dexterity]
Grapple check: +4 = 0 [base] +4 [strength]

Light load: 100 lb. or less
Medium load: 101-200 lb.
Heavy load: 201-300 lb.
Lift over head: 300 lb.
Lift off ground: 600 lb.
Push or drag: 1500 lb.

Languages: TelleKurre (good)

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Short Swordx2 [1d6, crit 19-20/x2, 1 lb, light, piercing]
Hand Crossbow [1d4, 10-20/x2, range incr 30 ft., 2 lb., piercing]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]

Feats:
Toughness x2 [thug]
2 weapon fighting

Traits:
Appraise Int 7 = +3 +2 +2[thug]
Balance Dex* 6 = +4 +2
Bluff Cha 2 = +0 +2
Climb Str*6= +4 +2
Concentration Con 3 = +3
Craft_1 Int 3 = +3
Craft_2 Int 3 = +3
Craft_3 Int 3 = +3
Diplomacy Cha 0 = +0
Disable Device Int 8 = +3 +2 +2[knave]
Disguise Cha 0 = +0
Escape Artist Dex* 6 = +4 +2
Forgery Int 5 = +3 +2
Gather Information Str 6 = +4 +2 [thug]
Heal Wis 3 = +3
Hide Dex* 6 = +4 +2
Intimidate Str 8 = +4 +2 +2[thug]
Jump Str* 6 = +4 +2
Knowledge (local) Int 5 = +3 +2
Listen Wis 5 = +3 +2
Move Silently Dex* 9 = +4 +5
Open Locks Dex* 8 = +4 +2 +2[knave]
Ride Dex 4 = +4
Search Int 5 = +3 +2
Sense Motive Wis 5 = +3 +2
Sleight of Hand Dex* 8 = +4 +2 +2[knave]
Spot Wis 5 = +3 +2
Survival Wis 4 = +3 +1
Swim Str** 6 = +4 +2
Tumble Dex* 6 = +4 +2
Use Rope Dex 4 = +4
* = check penalty for wearing armor

Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Thief:
Knave
Sneak Attack +1d6
Trapfinding

Background:
Thug
+2 skill points to Intimidate
+2 skill points to Appraise
Bonus feat toughness [already included]

Class HP rolled
Level 1: Rogue 6

Silver's Equipment:
46 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x2
Backpack
Crowbar
Mirror
Rope (50', hempen) x1
Sacks x2
Thieves' tools

#2
anguish

    Mage

  • Games Master
  • 1,876 posts
  • Gender:Male
  • Location:Australia
  • Country:
Silver
Male Human Rogue 3
Allegiance: no one but himself
Representing Reme Martin

Strength 18 (+4)
Dexterity 18 (+4)
Constitution 16 (+3)
Intelligence 16 (+3)
Wisdom 16 (+3)
Charisma 10 (+0)

Size: Medium
Height: 5' 10"
Weight: 260 lb
Skin: Light
Eyes: Hazel
Hair: Light Brown; Wavy; Light Beard

Total Hit Points: 32 [includes toughness x2]
Speed: 30 feet
Armor Class: 17 = 10 +3 [studded] +4 [dexterity]
Touch AC: 14
Flat-footed: 13
Initiative modifier: +5 = +4 [dexterity]+1 [thug]
Fortitude save: +7 = 1 [base] +3 [constitution] +1[thug] +2 [Surviving Sea of Torment]
Reflex save: +7 =3 [base] +4 [dexterity]
Will save: +4 = 1 [base] +3 [wisdom]

Attack (handheld): +6 =2 [base] +4 [strength]
Attack (unarmed): +6= 2 [base] +4 [strength]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +6 = 2 [base] +4 [strength]

Light load: 100 lb. or less
Medium load: 101-200 lb.
Heavy load: 201-300 lb.
Lift over head: 300 lb.
Lift off ground: 600 lb.
Push or drag: 1500 lb.

Languages: TelleKurre (good)

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Short Swordx2 [1d6, crit 19-20/x2, 1 lb, light, piercing]
Hand Crossbow [1d4, 10-20/x2, range incr 30 ft., 2 lb., piercing]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]

Feats:
Toughness x2 [thug]
2 weapon fighting
Weapon focus


Traits:
Appraise Int 9 = +3 +4 +2[thug]
Balance Dex* 8 = +4 +4
Bluff Cha 4 = +0 +4
Climb Str* 8= +4 +4
Concentration Con 3 = +3
Craft_1 Int 3 = +3
Craft_2 Int 3 = +3
Craft_3 Int 3 = +3
Diplomacy Cha 0 = +0
Disable Device Int 8 = +3 +2 +2[knave]
Disguise Cha 0 = +0
Escape Artist Dex* 8 = +4 +4
Forgery Int 5 = +3 +2
Gather Information Str 8 = +4 +2 +2 [thug]
Heal Wis 3 = +3
Hide Dex* 8 = +4 +2 +2
Intimidate Str 10 = +4 +4 +2[thug]
Jump Str* 8 = +4 +4
Knowledge (local) Int 7 = +3 +4
Listen Wis 5 = +3 +2
Move Silently Dex* 11 = +4 +7
Open Locks Dex* 8 = +4 +2 +2[knave]
Ride Dex 4 = +4
Search Int 7 = +3 +4
Sense Motive Wis 5 = +3 +2
Sleight of Hand Dex* 8 = +4 +2 +2[knave]
Spot Wis 7 = +3 +4
Survival Wis 5 = +3 +2
Swim Str** 6 = +4 +2
Tumble Dex* 6 = +4 +2
Use Rope Dex 4 = +4
* = check penalty for wearing armor

Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)

Thief:
Knave
Sneak Attack +2d6
Trapfinding
Evasion
Trap Sense +1

Background:
Thug
+2 skill points to Intimidate
+2 skill points to Appraise
Bonus feat toughness [already included]

Class HP rolled
Level 1: Rogue 6
Level 2: Rogue 5
Level 3: Rogue 6

Silver's Equipment:
46 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x2
Backpack
Crowbar
Mirror
Rope (50', hempen) x1
Sacks x2
Thieves' tools





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