Background: Fugitive
Campaign: The Black Company
Ranger level 2 / Thief level 1
Gender: male
Height: 5'7''
Weight: 210 lbs.
Hair Color: Black
Eye Color: Green
Size: Medium
Age: 26
Strength 16
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 14
Charisma 10
5 Action Points
Initiative +4
Hp 21
Base Speed = 30 ft.
Base Attack Bonus = +2
AC = 17 (10 +3 Armor +4 Dex)
Touch = 14
Flat-Footed = 13
Saves:
Fort +3 base +1 con +1 fugitive= +5
Ref +5 base +4 dex +1 fugitive = +10
Will +0 base +2 wis = +2
Armor
Studded Leather
Type: Light
Bonus: +3
Max Dex: +8
Check Penalty: -1
Spell Failure: 15%
Speed: 30 ft.
Weight: 20 lbs.
Weapons:
Longsword, Melee, Damage 1d8, Critical 19-20/x2, Range N/A, Type Slashing
Dagger, Melee, Damage 1d4, Critical 19-20/x2, Range 10 ft, Type Slashing/Piercing
SightSeeker, +1 Longbow, Ranged damage 1d8, crit x3, range inc. 100 ft, Type piercing
Feats:
Martial Weapon Proficiency
Simple Weapon Proficiency
Armor Proficiency(light)
shield Proficiency
Track
weapon focus (Longbow)
combat track(archery):Rapid Shot
Run
Special:
Sneack attack 1d6
Trapfinding
Balance dex = +5
+4
+1
Climb str = +3
+3
Craft(Trapmaking) int = +5
+1
+4
Disable Device int = +5
+1
+4
Escape Artist dex = +4
+4
Gather Information cha = +4
+0
+4
Heal wis = +3
+2
+1
Hide dex = +8
+4
+4
Jump str = +3
+3
Knowledge (Nature) int = +7
+1
+4
+2 ranger
Listen wis = +6
+2
+4
Move Silently dex = +8
+4
+4
Open Lock dex = +6
+4
+2
Ride dex = +4
+4
Search int = +5
+1
+4
Sense Motive wis = +2
+2
Sleight of Hand dex = +5
+4
+1
Spot wis = +6
+2
+4
Survival wis = +4
+2
+2 ranger
Swim dex = +4
+4
Tumble dex = 5
+4
+1
Use Rope dex = +4
+4
Backpack
Bedroll
Flint and Steel
Belt Pouch (2)
Trail Rations (6)
Hemp Rope
Soap
Torch
Waterskin (1)
Whetstone
About Darkwolf:
As a boy Darkwolf spend most of his time in exploring the wildernest around his farmstead home, one day ha came across an amazing sigh. A lone wolf figthing a bear. with a great strike of it's paw the bear sent the wolf flying and it was badly injured. Acting on instinct Darkwolf fired his bow at the bear hitting with an arrow in the eye causing it to flee. Witht he treat of the bear removed Elias examined the wolf. It was badly hurt and would not survive but Elias liked this fierce hunter that would fight a foe so much stronger than itself. He decided to tend to the wounds of this wolf and he saved it's life. And so he made a friend. For many years he wound hunt and the wolf would follow him as a companion but one day while they were hunting. His friend was killed by a group of other hunters. In a blind rage Darkwolf attacked these men, he killed two and one escaped and so he was wanted for murder. With nothing left for him here but a sentence he took what he could and ran taking on the name darkwolf.
He has been on the run for 3 years now, he has found that the hunt for him has not been very determined consisting of only a few wanted poster here and there and a small reward.
Still he likes to live on the move as much as possible and his new living style has forced him to learn several new skills as well.
Now he is however tired of running he believes the chase for him has ceased and he his ready to seek a way to make a decent living.
Maybe make good use of the skills he has learned these last few years. Since he became on the run he makes a living for some time acting as a common thief, he cared not for material wealth he stole only what he needed.
Edited by anguish, 30 March 2011 - 01:46 AM.



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