How to create a character in CyberPunk Part 6
Cyberware
For every ten points of Humanity Cost, the character LOSES one point of Empathy (unequal values are rounded down). For example, say I add four new cybernetic devices for a total Humanity Cost of 36. I will lose 3 points of Empathy.
This can start to cost you. With an Empathy of 3 the character is something of a "cold fish", emotionless and cold. With an Empathy of 2, the character is chilly, forbidding and distinctly unpleasant to others. With an empathy of 1, the character is usually violent, sociopathic and vicious. He must constantly fight to keep from going over the edge and committing irrational, violent acts of murder and mayhem.
At an Empathy rating of 0 or less, the character is fully in the grip of cyberpsychosis - the character is taken over by the GMwho plays it as a NPC called a cyberpsycho.
Each time you add a cybernetic enhancement, there is a corresponding loss of humanity. But it's not simply, linear or nice. Different people react diffently to the cyborging process. Therefore, your Humanity Cost is based on the throw of a random dice value for each enhancement. This is important because it means that shear bad luck could put you over the edge before you know it!
You must track the CUMULATIVE number of points lost
NEURALWARE |
Price |
HC |
Processor (Req) |
1000 |
1D6 |
Boosterware |
500 |
1D6/2D6 |
Speedware |
1600 |
1D6/2 |
Tactile Boost |
100 |
2 |
Olfactory Boost |
100 |
2 |
Pain Editor |
200 |
2D6 |
Cybermodem Link |
100 |
1 |
Vehicle Link |
100 |
3 |
Smartgun Link |
100 |
2 |
Machine/Tech Link |
100 |
2 |
DataTerm Link |
100 |
2 |
Interface Plugs |
200 |
1D6/pr |
Reflex Chips |
Varies |
0 |
Memory Chips |
Varies |
0 |
Chipware Socket |
200 |
1D6/2 |
|
CYBEROPTICS |
Price |
HC |
Basic Eye Module |
500/ea |
2D6/ea |
(4 options each) |
|
|
Color Shift |
300 |
0.5 |
Image Enhancement |
300 |
1 |
Targeting Scope |
400 |
2 |
Marquee |
300 |
1 |
Teleoptics |
150 |
0.5 |
Micro-optics |
150 |
0.5 |
Anti Dazzle |
200 |
0.5 |
Low Lite |
200 |
0.5 |
Thermograph Sensor |
200 |
1 |
Infrared |
200 |
1 |
Ultraviolet |
200 |
1 |
MicroVideo Optic |
300 |
0.5 |
(takes 2 options) |
|
|
DigitalCamera |
300 |
0.5 |
(takes 2 options) |
|
|
Dartgun |
200 |
2 |
|
CYBERAUDIO |
Price |
HC |
Basic Hearing Mod. |
500 |
2D6 |
Amplified Hearing |
200 |
1 |
Radio Link |
100 |
1 |
Phone Splice |
150 |
1 |
Scrambler |
100 |
0.5 |
Bug Detector |
200 |
0.5 |
Voice Stress Anlz. |
200 |
1 |
Sound Editing |
150 |
0.5 |
Enhanced Range |
150 |
2 |
Wearman |
100 |
0.5 |
Radar Detector |
150 |
0.5 |
Homing Tracer |
200 |
0.5 |
Tight Beam Radio |
200 |
1 |
Radio Scanner |
100 |
2 |
MicroRecorder Link |
100 |
0.5 |
Digital Rec. Link |
100 |
0.5 |
Level Damper |
300 |
0.5 |
|
CYBERWEAPONS |
Price |
HC |
Scratchers |
100 |
2D6 |
Implanted Fangs |
200 |
3D6 |
Rippers |
400 |
3D6 |
Wolvers |
600 |
3D6+1 |
Big Knucks |
500 |
3D6 |
Slice N' Dice |
700 |
3D6 |
Cybersnake |
1200 |
4D6 |
|
CYBERWEAPONS (Built into CyberLimb |
Price |
HC |
Grenade Launcher |
500 |
2D6 |
Micro-Missile Lnchr |
900 |
2D6 |
Popup Gun 2 |
-800 |
2D6 |
Flame Thrower |
600 |
2D6 |
Weapon Mount/Link |
100 |
3 |
2-Shot Laser |
800 |
2D6 |
|
|
CYBERARM/CYBERLEG |
Price |
HC |
Arm Replacement |
3000 |
2D6 |
(4 options each) |
|
|
Leg Replacement |
2000 |
2D6 |
(3 options each) |
|
|
Quick Change Mount |
200 |
2 |
Hydraulic Rams |
200 |
3 |
Thickened Byomar |
250 |
2 |
Reinforced Joints |
200 |
1 |
Art. Shoulder Mount |
1500 |
2D6 |
EMP Shielding |
300 |
1 |
Plastic Covering |
1-200 |
1 |
RealSkinn |
200 |
0 |
Superchrome |
200 |
3 |
Armor |
200 |
0 |
|
HANDS/FEET (Attach to CyberLimb) |
Price |
HC |
Standard Hand |
150 |
0 |
Ripper Hand |
600 |
2D6 |
Hammer Hand |
600 |
2D6 |
Buzz Hand |
600 |
2D6 |
Tool Hand |
200 |
2 |
Grapple Hand |
350 |
3 |
Extension Hand |
350 |
2 |
Spike Hand |
500 |
2D6 |
Modular Hand |
600 |
2 |
Standard Foot |
200 |
0 |
Talon Foot |
600 |
2D6 |
Tool Foot |
300 |
2 |
Web Foot |
500 |
2 |
Grip Foot |
500 |
2 |
Spike Heel Foot |
500 |
2D6 |
|
BUILT-INs (Install in CyberLimb) |
Price |
HC |
Cybermodem |
3000 |
1 |
Digital Recorder |
300 |
1 |
Storage Space |
50 |
0.5 |
MiniCam |
200 |
2 |
MiniVid |
400 |
2 |
Hidden Holster |
100 |
1 |
LCD Readout |
200 |
1 |
|
IMPLANTS |
Price |
HC |
Nasal Filters |
60 |
2 |
Gills |
400 |
3D6 |
Air Supply |
300 |
2D6 |
Sexual Implant |
300 |
2D6 |
Contraceptive Imp. |
100 |
0.5 |
SubDermal Pocket |
200 |
2D6 |
Motion Detector |
200 |
2D6 |
Digital Recorder |
200 |
2 |
A/V Tape Recorder |
300 |
2 |
Radar Sensor |
200 |
2 |
Sonar Implant |
300 |
2 |
Radiation Detector |
200 |
2 |
Chemical Analyzer |
200 |
2 |
Voice Synth. |
600 |
1D6 |
AudioVox |
700 |
2D6 |
|
BIOWARE |
PRICE |
HC |
Grafted Muscle |
1000 |
2D6 |
Muscle/Bone Lace |
1500 |
1D6/2 |
Skin Weave |
2000 |
2D6 |
Enhanced Antibodies |
3000 |
1D6/2 |
Toxin Binders |
3000 |
1D6/2 |
Nanosurgeons |
6000 |
1D6/2 |
|
FASHIONWARE |
Price |
HC |
Biomonitor |
100 |
1 |
Skinwatch |
50 |
1 |
Light Tattoo |
1 - 20 |
0.5 |
Shift-tacts 1 |
1 - 200 |
0.5 |
Chemskins |
200 |
1D6/2 |
Synthskins |
400 |
1D6 |
Techhair 1 |
1 - 200 |
2 |
|
|
|
|
BODY PLATING |
Price |
HC |
Cowl |
200 |
1D6 |
Faceplate |
400 |
4D6 |
Torso Plate |
2000 |
3D6 |
Front Optic Mount |
1000 |
4D6 |
(5 Optic Options) |
|
|
Sensor Extensors 50 |
0/ea |
3D6 |
(Audio/Optics) |
|
|
|
LINEAR FRAMES |
Price |
HC |
Sigma Frame |
6000 |
2D6 |
Beta Frame |
8000 |
2D6 |
Omega Frame |
10000 |
3D6 |
|
|
|
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