Author Topic: Parreyon Kaar'Praaii  (Read 2816 times)

0 Members and 1 Guest are viewing this topic.

Offline Parreyon

  • Newbie
  • *
  • Posts: 2
Parreyon Kaar'Praaii
« on: May 16, 2017, 01:08:34 AM »
Parreyon the Good
Male Aasimar Paladin 1
Lawful Good
Representing Dan M

Strength   16   (+3)
Dexterity   14   (+2)
Constitution   14   (+2)
Intelligence   13   (+1)
Wisdom   17   (+3)
Charisma   17   (+3)
Size:   Medium
Height:   6' 2"
Weight:   230 lb
Skin:   Light
Eyes:   Silver
Hair:   Gold; Wavy; Light Beard
Total Hit Points: 12

Speed: 20 feet [armor]

Armor Class: 19 = 10 +5 [breastplate] +2 [heavy steel] +2 [dexterity]

Touch AC: 12
Flat-footed: 17
Initiative modifier:   +2   = +2 [dexterity]
Fortitude save:   +4   = 2 [base] +2 [constitution]
Reflex save:   +2   = 0 [base] +2 [dexterity]
Will save:   +3   = 0 [base] +3 [wisdom]
Attack (handheld):   +4   = 1 [base] +3 [strength]
Attack (unarmed):   +4   = 1 [base] +3 [strength]
Attack (missile):   +3   = 1 [base] +2 [dexterity]
Grapple check:   +4   = 1 [base] +3 [strength]

Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground: 460 lb.
Push or drag: 1150 lb.

Languages: Celestial Common

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Breast plate [medium; +5 AC; max dex +3; check penalty -4; 30 lb.]
Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]

Feats:
Weapon Focus x1   Weapon(s):

Traits:
Polite
Stout

Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Appraise   Int   1 =   +1
Balance   Dex*   2 =   +2
Bluff   Cha   3 =   +3
Climb   Str*   4 =   +3+1   
Concentration   Con   2 =   +2
Craft_1   Int   1 =   +1
Craft_2   Int   1 =   +1
Craft_3   Int   1 =   +1
Diplomacy   Cha   5 =   +3+1   +1 [polite]
Disguise   Cha   3 =   +3
Escape Artist   Dex*   1 =   +2-1 [stout]
Forgery   Int   1 =   +1
Gather Information   Cha   4 =   +3+1   
Heal   Wis   4 =   +3+1   
Hide   Dex*   2 =   +2
Intimidate   Cha   1 =   +3-2 [polite]
Jump   Str*   -2 =   +3+1   -6 [speed 20]
Knowledge (religion)   Int   2 =   +1+1   
Listen   Wis   6 =   +3+1   +2 [aasimar]
Move Silently   Dex*   2 =   +2
Perform_1   Cha   3 =   +3
Perform_2   Cha   3 =   +3
Perform_3   Cha   3 =   +3
Perform_4   Cha   3 =   +3
Perform_5   Cha   3 =   +3
Ride   Dex   3 =   +2+1   
Search   Int   2 =   +1+1   
Sense Motive   Wis   3 =   +3
Spot   Wis   5 =   +3+2 [aasimar]
Survival   Wis   4 =   +3+1   
Swim   Str**   4 =   +3+1   
Use Magic Device   Cha   4 =   +3+1   
Use Rope   Dex   2 =   +2

* = check penalty for wearing armor

Stout trait: +2 on strength checks to avoid being overrun / bullrushed.

Aasimar:
+2 wisdom, +2 charisma (already included)
+2 on listen and spot checks (already included)

Light once per day
Acid, cold & electricity resistance 5
Darkvision (see 60 feet in pitch-dark)

"Native outsider." Check with your referee.

Level adjustment +1

Paladin:
Aura of Good
Detect Evil
Smite Evil (1x/day; add +3 to melee attack roll, paladin levels to damage)
Divine Grace (level 2)
Lay on Hands (level 2)
Aura of Courage (level 3)
Divine Health (level 3)
Turn Undead (level 4)
Special Mount (level 5)
Remove Disease (level 6)

Code of Conduct / Association
High wisdom gains bonus spells daily

Class   HP rolled   
Level 1:   Paladin   10

Parreyon's Equipment:

50 lb Weapons / Armor / Shield (from above)
2 lb Crossbow bolts (quiver of 10) x2
2 lb Backpack
5 lb Bedroll
Flint and steel
1 lb Pouch x1
5 lb Rations (1 day) x5
10 lb Rope (50', hempen) x1
1 lb Sacks x1
3 lb Torches x3
8 lb Waterskins x2
1 lb Whetstone
1 lb  Healer kit
_____
Total 89 lb
« Last Edit: May 16, 2017, 08:53:19 AM by kitkatman »