Parreyon the Good
Male Aasimar Paladin 1
Lawful Good
Representing Dan M
Strength 16 (+3)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 13 (+1)
Wisdom 17 (+3)
Charisma 17 (+3)
Size: Medium
Height: 6' 2"
Weight: 230 lb
Skin: Light
Eyes: Silver
Hair: Gold; Wavy; Light Beard
Total Hit Points: 12
Speed: 20 feet [armor]
Armor Class: 19 = 10 +5 [breastplate] +2 [heavy steel] +2 [dexterity]
Touch AC: 12
Flat-footed: 17
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +3 = 0 [base] +3 [wisdom]
Attack (handheld): +4 = 1 [base] +3 [strength]
Attack (unarmed): +4 = 1 [base] +3 [strength]
Attack (missile): +3 = 1 [base] +2 [dexterity]
Grapple check: +4 = 1 [base] +3 [strength]
Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground: 460 lb.
Push or drag: 1150 lb.
Languages: Celestial Common
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Breast plate [medium; +5 AC; max dex +3; check penalty -4; 30 lb.]
Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]
Feats:
Weapon Focus x1 Weapon(s):
Traits:
Polite
Stout
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Appraise Int 1 = +1
Balance Dex* 2 = +2
Bluff Cha 3 = +3
Climb Str* 4 = +3+1
Concentration Con 2 = +2
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 5 = +3+1 +1 [polite]
Disguise Cha 3 = +3
Escape Artist Dex* 1 = +2-1 [stout]
Forgery Int 1 = +1
Gather Information Cha 4 = +3+1
Heal Wis 4 = +3+1
Hide Dex* 2 = +2
Intimidate Cha 1 = +3-2 [polite]
Jump Str* -2 = +3+1 -6 [speed 20]
Knowledge (religion) Int 2 = +1+1
Listen Wis 6 = +3+1 +2 [aasimar]
Move Silently Dex* 2 = +2
Perform_1 Cha 3 = +3
Perform_2 Cha 3 = +3
Perform_3 Cha 3 = +3
Perform_4 Cha 3 = +3
Perform_5 Cha 3 = +3
Ride Dex 3 = +2+1
Search Int 2 = +1+1
Sense Motive Wis 3 = +3
Spot Wis 5 = +3+2 [aasimar]
Survival Wis 4 = +3+1
Swim Str** 4 = +3+1
Use Magic Device Cha 4 = +3+1
Use Rope Dex 2 = +2
* = check penalty for wearing armor
Stout trait: +2 on strength checks to avoid being overrun / bullrushed.
Aasimar:
+2 wisdom, +2 charisma (already included)
+2 on listen and spot checks (already included)
Light once per day
Acid, cold & electricity resistance 5
Darkvision (see 60 feet in pitch-dark)
"Native outsider." Check with your referee.
Level adjustment +1
Paladin:
Aura of Good
Detect Evil
Smite Evil (1x/day; add +3 to melee attack roll, paladin levels to damage)
Divine Grace (level 2)
Lay on Hands (level 2)
Aura of Courage (level 3)
Divine Health (level 3)
Turn Undead (level 4)
Special Mount (level 5)
Remove Disease (level 6)
Code of Conduct / Association
High wisdom gains bonus spells daily
Class HP rolled
Level 1: Paladin 10
Parreyon's Equipment:
50 lb Weapons / Armor / Shield (from above)
2 lb Crossbow bolts (quiver of 10) x2
2 lb Backpack
5 lb Bedroll
Flint and steel
1 lb Pouch x1
5 lb Rations (1 day) x5
10 lb Rope (50', hempen) x1
1 lb Sacks x1
3 lb Torches x3
8 lb Waterskins x2
1 lb Whetstone
1 lb Healer kit
_____
Total 89 lb