I used the generator... I hope that I did this right, please let me know
Olaf the Soldier
Male Half-Giant Fighter 1
True Neutral
Representing Richard
Strength 20 (+5)
Dexterity 14 (+2)
Constitution 17 (+3)
Intelligence 13 (+1)
Wisdom 12 (+1)
Charisma 10 (+0)
Size: Medium
Height: 6' 7"
Weight: 500 lb
Skin: Brown
Eyes: Light Brown
Hair: Black; Curly; Thick Beard / Hirsute
Total Hit Points: 13
Speed: 20 feet [armor]
Armor Class: 23 = 10 +8 [full plate] +4 [tower shield] +1 [dexterity in armor]
Touch AC: 11
Flat-footed: 22
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +5 = 2 [base] +3 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +1 = 0 [base] +1 [wisdom]
Attack (handheld): +6 = 1 [base] +5 [strength]
Attack (unarmed): +6 = 1 [base] +5 [strength]
Attack (missile): +3 = 1 [base] +2 [dexterity]
Grapple check: +10 = 1 [base] +5 [strength]
Light load: 133 lb. or less
Medium load: 134-266 lb.
Heavy load: 267-400 lb.
Lift over head: 400 lb.
Lift off ground: 800 lb.
Push or drag: 2000 lb.
Languages: Common Giant
Dagger [1d6, crit 19-20/x2, range inc 10 ft., 2 lb., light, piercing]
Spiked Gauntlet [1d6, crit x2, 2 lb, light, piercing]
Long Spear [2d6, crit x3, 18 lb., two-handed, piercing]
Heavy Crossbow [2d8, crit 19-20/x2, range inc 120 ft., 16 lb., piercing]
Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]
Tower Shield [+4 AC; max dex=+2; check penalty -10; hardness 5; hp 20; 45 lb.]
Feats:
Improved Unarmed Strike
Power Attack
Traits:
Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Appraise Int 1 = +1
Balance Dex* 2 = +2
Bluff Cha 0 = +0
Climb Str* 5 = +5
Concentration Con 3 = +3
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex* 2 = +2
Forgery Int 1 = +1
Gather Information Cha 0 = +0
Heal Wis 1 = +1
Hide Dex* 2 = +2
Intimidate Cha 0 = +0
Jump Str* -1 = +5-6 [speed 20]
Listen Wis 3 = +1+2
Move Silently Dex* 2 = +2
Perform_1 Cha 0 = +0
Perform_2 Cha 0 = +0
Perform_3 Cha 0 = +0
Perform_4 Cha 0 = +0
Perform_5 Cha 0 = +0
Ride Dex 2 = +2
Search Int 3 = +1+2
Sense Motive Wis 1 = +1
Spot Wis 3 = +1+2
Survival Wis 1 = +1
Swim Str** 5 = +5
Use Rope Dex 2 = +2
* = check penalty for wearing armor
Half-Giant:
+2 strength, +2 constitution, -2 dexterity (already included)
Low light vision
+2 saves vs. fire
Medium size, but use large weapons without penalty; space and reach are as medium
Considered large for grappling, bullrishing, tripping, improved grab, getting swallowed whole
Stomp once per day
Level adjustment +1
Fighter:
Bonus Feats (already included)
Class HP rolled
Level 1: Fighter 10
2 Power Points/Day:
2
[racial]
Olaf 's Equipment:
133 lb Weapons / Armor / Shield (from above)
5 lb Crossbow bolts (quiver of 10) x5
2 lb Backpack
5 lb Bedroll
3 lb Blanket, winter x1
5 lb Block and tackle
10 lb Chain (10 feet) x5
5 lb Crowbar
Fishhook
5 lb Fishing net
Flint and steel
4 lb Grappling hook
2 lb Lantern (hooded)
6 lb Locks x6
12 lb Manacles x6
5 lb Rations (1 day) x5
5 lb Rope (50', silk) x1
10 lb Sledge
8 lb Spade / shovel
1 lb Spyglass
20 lb Scythe
5 lb Tent
4 lb Torches x5
Waterskins x1
_____
Total 255 lb
More about Olaf: