Here is Iskender!
Is everything okay on him?
Iskender
Male Human Fighter 1
Chaotic Good
Representing Greyguard
Strength 16 (+3)
Dexterity 14 (+2)
Constitution 18 (+4)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 16 (+3)
Size: Medium
Height: 5' 6"
Weight: 220 lb
Skin: Tan
Eyes: Hazel
Hair: Light Brown; Wavy; Light Beard
Total Hit Points: 14
Speed: 20 feet [armor]
Armor Class: 18 = 10 +5 [breastplate] +1 [light steel] +2 [dexterity]
Touch AC: 12
Flat-footed: 16
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +6 = 2 [base] +4 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +2 = 0 [base] +2 [wisdom]
Attack (handheld): +4 = 1 [base] +3 [strength]
Attack (unarmed): +4 = 1 [base] +3 [strength]
Attack (missile): +3 = 1 [base] +2 [dexterity]
Grapple check: +4 = 1 [base] +3 [strength]
Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground:460 lb.
Push or drag: 1150 lb.
Languages: Common Dwarven Elven
Flail [1d8, crit x2, 5 lb., one-handed, bludgeoning]
Halberd [1d10, crit x3, 12 lb., two-handed, piercing or slashing]
Breast plate [medium; +5 AC; max dex +3; check penalty -4; 30 lb.]
Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]
Feats:
Combat Expertise: Trade attack bonus for AC
Improved Disarm: +4 bonus on disarm attempts; no attack of oppotunity
Improved Trip: +4 bonus on trip attempts; no attack of oppotunity
Traits: Stout: +2 to avoid being knocked over, -1 on Escape Artist)
Skills
Appraise Int 2 = +2
Balance Dex* 2 = +2
Bluff Cha 3 = +3
Climb Str* 7 = +3+4
Concentration Con 4 = +4
Craft_1 Int 2 = +2
Diplomacy Cha 5 = +3+2
Disguise Cha 3 = +3
Escape Artist Dex* 1 = +2-1 [stout]
Forgery Int 2 = +2
Gather Information Cha 3 = +3
Handle Animal Cha 7 = +3+4
Heal Wis 2 = +2
Hide Dex* 2 = +2
Intimidate Cha 7 = +3+4
Jump Str* 1 = +3+4-6 [speed 20]
Listen Wis 2 = +2
Move Silently Dex* 2 = +2
Perform_1 Cha 3 = +3
Ride Dex 2 = +2
Search Int 2 = +2
Sense Motive Wis 2 = +2
Spot Wis 2 = +2
Survival Wis 2 = +2
Swim Str** 3 = +3
Use Rope Dex 2 = +2
* = check penalty for wearing armor
Stout trait: +2 on strength checks to avoid being overrun / bullrushed.
Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Fighter:
Bonus Feats (already included)
Class HP rolled
Level 1: Fighter 10
Iskender's Equipment:
Flint and steel
Rations (1 day) x2
Signet ring
Holy symbol (wooden)
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56 lb Weapons / Armor / Shield (from above)
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