SqueakShiny NimblecoinFemale Kender
Rogue 1
Chaotic Good
Representing CrustyGeek
Strength 8 (1)
Dexterity 19 (+4)
Constitution 14 (+2)
Intelligence 17 (+3)
Wisdom 11 (+0)
Charisma 16 (+3)
Size: Small
Height: 2' 9"
Weight: 30 lb
Skin: Pale
Eyes: Green
Hair: Red; Wavy
Total Hit Points: 8
Speed: 20 feet
Armor Class: 15 = 10 +4 [dexterity] +1 [small]
Touch AC: 15 Flatfooted: 11
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +3 = 0 [base] +2 [constitution] +1 [kender]
Reflex save: +7 = 2 [base] +4 [dexterity] +1 [kender]
Will save: +1 = 0 [base] +1 [kender]
Attack (handheld): +0 = 0 [base] -1 [strength] +1 [small]
Attack (unarmed): +0 = 0 [base] -1 [strength] +1 [small]
Attack (missile): +5 = 0 [base] +4 [dexterity] +1 [small]
Grapple check: -5 = 0 [base] -1 [strength] -4 [small]
Light load: 20 lb. or less
Mediumload: 20 - 40lb.
Heavy load: 41 - 60 lb.
Lift over head: 60 lb.
Lift off ground: 120 lb.
Push or drag: 300lb
Languages: Common Dwarven Elven Goblin Halfling
Dagger [1d3, crit 1920/x2, range inc 10 ft., 1/2 lb., light, piercing]
Dart [1d3, crit x2, range inc. 20 ft., 1/4 lb, piercing]
Sling [1d3, crit x2, range inc. 50 ft., 0 lb, bludgeoning]
Feats:
Deft Hands
Traits:
Skill Name Key Skill Ability Ranks Ability Modifier Modifier
Misc. Modifier
Appraise Int 3 = +3
Balance Dex 6 = +4 +2
Bluff Cha 3 = +3
Climb Str 0 = -1 +1
Concentration Con -2 = +2 _4 [Kender]
Craft_1 Int 3 = +3
Craft_2 Int 3 = +3
Craft_3 Int 3 = +3
Diplomacy Cha 3 = +3
Disable Device Int 5 +3 +2
Disguise Cha 3 = +3
Escape Artist Dex 7 = +4 +3
Forgery Int 4 = +3 +1
Gather Information Cha 3 = +3
Handle Animal Cha 3.5 = +3 +0.5
Heal Wis 0 = +0
Hide Dex 8 = +4 +4[small]
Intimidate Cha 3 = +3
Jump Str -5 = -1 +2 -6 [speed20]
Listen Wis 2 = +0 +2
Move silently Dex 8 = +4 +4
Open lock Dex 10 = +4 +4 +2[Kender]
Perform Cha 3 = +3
Ride Dex 5 = +4 +1
Search Int 6 = +3 +3
Sense Motive Wis 0 +0
Sleight of Hand Dex 12 = +4 +3 +2 [Kender] +2 [Deft Hands]
Spot Wis 6 = +0 +4 +2[kender]
Survival Wis 1 = +0 +1
Swim Str 0 = -1 +1
Tumble Dex 8 = +4 +4
Use Rope Dex 8 = +4 +2 +2 [deft hands]
-4 on concentration (already included)
+4 on bluff checks to taunt
Immune to all fear
Rogue
Sneak attack +1d6
Trapfinding
Evasion (Level 2)
Trap Sense (Level 3)
Uncanny dodge (level 4)
Improved uncanny dodge (level 8 )
Special Abilities (choices begin at 10th level)
Equipment
1 lb Weapons / Armor / Shield (from above)
10 lb Sling bullets (group of 10) x2
2 lb Backpack
1 lb Bedroll
Chalk
Flint and steel
Ink vial
Ink pen
3 lb Lantern (bullseye)
2 lb Oil flasks x2
Paper sheets x3
2 lb Pouch x10
10 lb Rope (50', silk) x2
1 lb Spyglass
Magnifying glass
1 lb Thieves' tools
Total 33lbs
With the most wondrous
Hoopakthe hoopak is probably the most well known of the kender weapons.it is a 3 foot staff made of hard yet supple wood, that is forked at one end and has a metal tip at the other. the metal tip can be sharpened and the hoopak can be thrown like a spear. the hoopak can also be stuck into the ground so that missiles can be fired from the forked end like a sling shot. it may also be twirled over head like a sling to launch sling bullets or stones or it may be used as a traditonal sling staff. occasionally this type of weapon may be hollowed out to hold useful objects, like silk rope or stones for ammunition. as a tool the hoopak can be used to help a kender gather fruit from the lower branches of trees, like a apple picker. as a musical instrument the hoopak can be swung in a circle and it emits a low bullroar.
exotic weapon: one handed melee
staff..1d4 small crit x2
short spear..1d4 small crit x2 20ft range
sling..1d3 small crit x2 60ft range.
instrument..bullroar
weight 8lbs