Salroth The Chronicles

Admin Area => In Search of new lands Tales => In Search For The New Lands Character DataBase => Topic started by: Greyguard on May 13, 2017, 04:17:41 AM

Title: Iskender
Post by: Greyguard on May 13, 2017, 04:17:41 AM
Here is Iskender!
Is everything okay on him?

Iskender
Male Human Fighter 1
Chaotic Good
Representing Greyguard

Strength   16   (+3)
Dexterity   14   (+2)
Constitution   18   (+4)
Intelligence   14   (+2)
Wisdom      14   (+2)
Charisma   16   (+3)

Size:   Medium
Height:   5' 6"
Weight:   220 lb
Skin:   Tan
Eyes:   Hazel
Hair:   Light Brown; Wavy; Light Beard
Total Hit Points: 14

Speed: 20 feet [armor]

Armor Class: 18 = 10 +5 [breastplate] +1 [light steel] +2 [dexterity]

Touch AC: 12
Flat-footed: 16
Initiative modifier:   +2   = +2 [dexterity]
Fortitude save:      +6   = 2 [base] +4 [constitution]
Reflex save:      +2   = 0 [base] +2 [dexterity]
Will save:      +2   = 0 [base] +2 [wisdom]
Attack (handheld):   +4   = 1 [base] +3 [strength]
Attack (unarmed):   +4   = 1 [base] +3 [strength]
Attack (missile):   +3   = 1 [base] +2 [dexterity]
Grapple check:      +4   = 1 [base] +3 [strength]

Light load:   76 lb. or less
Medium load:   77-153 lb.
Heavy load:   154-230 lb.
Lift over head:   230 lb.
Lift off ground:460 lb.
Push or drag:   1150 lb.


Languages:   Common Dwarven Elven

Flail [1d8, crit x2, 5 lb., one-handed, bludgeoning]
Halberd [1d10, crit x3, 12 lb., two-handed, piercing or slashing]
Breast plate [medium; +5 AC; max dex +3; check penalty -4; 30 lb.]
Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]

Feats:

Combat Expertise: Trade attack bonus for AC   
Improved Disarm:  +4 bonus on disarm attempts; no attack of oppotunity
Improved Trip:      +4 bonus on trip attempts; no attack of oppotunity

Traits:   Stout: +2 to avoid being knocked over, -1 on Escape Artist)

Skills

Appraise   Int   2 =   +2
Balance      Dex*   2 =   +2
Bluff      Cha   3 =   +3
Climb      Str*   7 =   +3+4   
Concentration   Con   4 =   +4
Craft_1      Int   2 =   +2

Diplomacy   Cha   5 =   +3+2   
Disguise   Cha   3 =   +3
Escape Artist   Dex*   1 =   +2-1 [stout]
Forgery      Int   2 =   +2
Gather Information   Cha   3 =   +3
Handle Animal   Cha   7 =   +3+4   
Heal      Wis   2 =   +2
Hide      Dex*   2 =   +2
Intimidate   Cha   7 =   +3+4   
Jump      Str*   1 =   +3+4-6 [speed 20]
Listen      Wis   2 =   +2
Move Silently   Dex*   2 =   +2
Perform_1   Cha   3 =   +3
Ride      Dex   2 =   +2
Search      Int   2 =   +2
Sense Motive   Wis   2 =   +2
Spot      Wis   2 =   +2
Survival   Wis   2 =   +2
Swim      Str**   3 =   +3
Use Rope   Dex   2 =   +2

* = check penalty for wearing armor

Stout trait: +2 on strength checks to avoid being overrun / bullrushed.

Human:

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Fighter:
Bonus Feats (already included)

Class   HP rolled   
Level 1:   Fighter   10   
   
Iskender's Equipment:
Flint and steel
Rations (1 day) x2
Signet ring
Holy symbol (wooden)
_____
56 lb   Weapons / Armor / Shield (from above)


More about Iskender:
Title: Re: Iskender
Post by: kitkatman on June 04, 2017, 10:49:42 PM
One small bag to look at later.