How to create a character in CyberPunk Part 2

SKILLS

 

There are two types of starting skills: Career Skill Packages and Pickup Skills.

The Career Skill Package - based on your character's role (solo, nomad etc). You have 40 points to divide between your career skills. No skill can be higher than 10.

 

SOLO

  • SA: Combat Sense
  • Awareness/Notice
  • Handgun
  • Brawling
  • Martial Arts
  • Melee
  • Weaponsmith
  • Rifle
  • Athletics
  • Submachinegun
  • Stealth

CORPORATE

  • SA: Resources
  • Awareness/Notice
  • Human Perception
  • Education
  • Library Search
  • Social
  • Persuasion
  • Stock Market
  • Wardrobe/Style
  • Personal Grooming

MEDIA

  1. SA: Credibility
  2. Awareness/Notice
  3. Composition
  4. Education
  5. Persuasion
  6. Human Perception
  7. Social
  8. Streetwise
  9. Photo/Film
  10. Interview

NOMAD

  • SA: Family
  • Awareness/Notice
  • Endurance
  • Melee
  • Rifle
  • Drive
  • Basic Tech
  • Wilderness Survival
  • Brawling
  • Athletics

TECHIE

  • SA: Jury Rig
  • Awareness/Notice
  • Basic Tech
  • Cyber Tech
  • Teaching
  • Education
  • Electronics
  • (Any 3 other tech skills Gyro, Aero, Weapons, Security)

COP

  • SA: Authority
  • Awareness/Notice
  • Handgun
  • Human Perception
  • Athletics
  • Education
  • Brawling
  • Melee
  • Interrogation
  • Streetwise

ROCKERBOY

  • SA: Charismatic Leadership
  • Awareness/Notice
  • Perform
  • Wardrobe/Style
  • Composition
  • Brawling
  • Play Instrument
  • Streetwise
  • Persuasion
  • Seduction

MED TECH

  • SA: Medical Tech
  • Awareness/Notice
  • Basic Tech
  • Diagnose
  • Education
  • Cryotank Ops
  • Library Search
  • Pharmaceuticals
  • Zoology
  • Human Perception

 

 

FIXER

  • SA: Streetdeal
  • Awareness/Notice
  • Forgery
  • Handgun
  • Brawling
  • Melee
  • Pick Lock
  • Pick Pocket
  • Intimidate
  • Persuasion

NETRUNNER

  • SA: Interface
  • Awareness/Notice
  • Basic Tech
  • Education
  • System Knowledge
  • Cyber Tech
  • Cyberdeck Design
  • Composition
  • Electronics
  • Programming

 

Back to Roles and Stats Onto Pickup Skills