SKILLS
There are two types of starting skills: Career Skill Packages and Pickup Skills.
The Career Skill Package - based on your character's role (solo, nomad etc). You have 40 points to divide between your career skills. No skill can be higher than 10.
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SOLO
- SA: Combat Sense
- Awareness/Notice
- Handgun
- Brawling
- Martial Arts
- Melee
- Weaponsmith
- Rifle
- Athletics
- Submachinegun
- Stealth
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CORPORATE
- SA: Resources
- Awareness/Notice
- Human Perception
- Education
- Library Search
- Social
- Persuasion
- Stock Market
- Wardrobe/Style
- Personal Grooming
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MEDIA
- SA: Credibility
- Awareness/Notice
- Composition
- Education
- Persuasion
- Human Perception
- Social
- Streetwise
- Photo/Film
- Interview
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NOMAD
- SA: Family
- Awareness/Notice
- Endurance
- Melee
- Rifle
- Drive
- Basic Tech
- Wilderness Survival
- Brawling
- Athletics
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TECHIE
- SA: Jury Rig
- Awareness/Notice
- Basic Tech
- Cyber Tech
- Teaching
- Education
- Electronics
- (Any 3 other tech skills Gyro, Aero, Weapons, Security)
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COP
- SA: Authority
- Awareness/Notice
- Handgun
- Human Perception
- Athletics
- Education
- Brawling
- Melee
- Interrogation
- Streetwise
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ROCKERBOY
- SA: Charismatic Leadership
- Awareness/Notice
- Perform
- Wardrobe/Style
- Composition
- Brawling
- Play Instrument
- Streetwise
- Persuasion
- Seduction
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MED TECH
- SA: Medical Tech
- Awareness/Notice
- Basic Tech
- Diagnose
- Education
- Cryotank Ops
- Library Search
- Pharmaceuticals
- Zoology
- Human Perception
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FIXER
- SA: Streetdeal
- Awareness/Notice
- Forgery
- Handgun
- Brawling
- Melee
- Pick Lock
- Pick Pocket
- Intimidate
- Persuasion
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NETRUNNER
- SA: Interface
- Awareness/Notice
- Basic Tech
- Education
- System Knowledge
- Cyber Tech
- Cyberdeck Design
- Composition
- Electronics
- Programming
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