How to create a character in CyberPunk - Part 1

Downloads

There are no online generators for Cyberpunk, so you'll have to use this walkthrough. You can choose one of the character sheets below to fill in your character details. The last link is to this walkthrough in PDF format for you to have an offline or paper copy.

Roles

you can play one of 10 roles in basic CyberPunk

Solos – Bodyguards and assassins
Special Ability: Combat Sense
Bonus on Awareness and Initiative equal to your level in the Combat Sense skill

Nomads - Travellers
Special Ability: Family (INT)
+2 - get several of Pack to help
+7/+8 - make major pack decisions
+10 - Pack leader

Techies
Special Ability: Jury Rig
Temporarily repair or alter anything for 1D6 turns per level of skill. Not a permanent repair. After elapsed time, the jury rig will break down.

MedTechie
Special Ability: Medical Tech (Tech)
Stabilize a patience Medtech + tech + D10 vs points of damage

Fixers - They can 'find' things
Special Ability: Streetdeal (Cool)
+3 - get you contacts for weapons, tools or minor illegal ops
+5 - penetrate the secrets of all but the most powerful crime families
+9 - Mafia crimelord

Rockerboys/girls – Musicians
Special Ability: Charismatic Leadership
+3 - Nightclub
+5/+6 - Concert
+9 - Mesmeric ability - can control armies

Medias - Reporters
Special Ability: Credibility (INT)
+3 - Convince most people of m inor scandals
+5/+6 - convince local officials of military atrocities and other front page stuff
+9 - successfully expose a scandal of Watergate proportions

Cops
Special Ability: Authority (COOL)
Higher your authority, the more able you are to face down criminals

Corporates
Special Ability: Resources
+2 - Access to a company car
+6 - use the Company jet or hire a Solo team
+9 - access to all levels of the corporation and requision almost any Company resource

Netrunners - Hackers
Special Ability: Interface

Stats


You have 75 points to split between the following stats: No stat can be more than 10 or lower than 2

  1. Intelligence (INT)
  2. Reflexes (REF)
  3. Cool (CL)
  4. Technical (TECH)
  5. Luck (LK)
  6. Attract. (ATT)
  7. Movement (MA)
  8. Empathy (EMP)
  9. Body Type (BT)

Run, Leap and Lift are calculated:
Run = MA x 3
Leap = Run/4
Lift = Body x 10

Save = Body

Body Body Type Body Type Modifier (BTM - reduces damage)
2 Very Weak -0
3-4 Weak -1
5-7 Average -2
8-9 Strong -3
10 Very Strong -4
Over 10 (Possible only with cybernetics) Superhuman -5



Onto the skills